Land in a zombie-infested zone, fight your way to the primary objective, then fight your way out. Skills, loadouts, and your own customizable support squad will have your back along the way. Supports solo and co-op multiplayer, up to 16 players.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is an unfinished game that aims to support 16-player co-op lobbies. We will be needing a lot of testing and community support for the direction of the next two maps, raid systems, as well as feedback on the networking, playability, and optimization of its current state.”

Approximately how long will this game be in Early Access?

“I don't anticipate this game leaving Early Access until around Q2 2027”

How is the full version planned to differ from the Early Access version?

“More maps, a fully realized raid in December 2027, and blacksmith mode in Q2 2027. More strikes, raids, and missions are anticipated in 2027.”

What is the current state of the Early Access version?

“Playable and fully beatable solo, working multiplayer, and currently beta-testing lobbies, Steam Multiplayer, optimization, and networking traffic.”

Will the game be priced differently during and after Early Access?

“No, the base game will always be the same price, both now and later.”

How are you planning on involving the Community in your development process?

“We have an active Discord! Feel free to come chat with players, provide feedback on the state of the game, or interact with the developers, who love squadding up with new players.
Also, we love checking our Forums page for bugs, issues, improvements, or ideas for the game's direction. Feel free to share, and we look forward to your feedback.”
Read more

Join the Dead Exodus Playtest

The Playtest will be added to your Steam Library when its available. Watch for upcoming testing plans from the developer.
This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

ONE LANDING ZONE. SEVEN AREAS. ONE WAY HOME.

A helicopter sets your squad down at the edge of a ruined suburb, then lifts off. Between that pad and the heart of the city lie seven zombie-infested areas, a map full of living hives, and a horde that never stops coming.

At the end of the line you arm a detonator under the biggest hive in town. There is no second helipad. The same chopper returns to the same landing zone, and you have to run every step of the way back with the horde on your heels. Extract and you bank what you earned. Fall, and you keep only a fraction.

THE RUN: SEVEN AREAS, SEVEN PROBLEMS

From a quiet cul-de-sac through a park, a school, a strip mall and an industrial yard, every area asks for something different:
  • Destroy living hives that breathe, swell and burst apart when they die
  • Hold defend points while the horde closes in from every side
  • Break through blockades by guarding a laser cutter while it burns through the barrier
  • Power up a substation, haul fuel to a generator and finish radio contracts
  • Search bags, trunks and bins, crack sealed bonus rooms and track down hidden radio logs
Night runs, fog, rain and storms change what you can see from the next corner.

A HORDE WITH A DIRECTOR

Walkers are only the start. Brutes charge, Apex zombies slam the ground and summon crawlers, and Spitters, Bloaters, Screamers and Looters keep every fight from settling into a routine. Zombies climb, crawl in through gaps and pile up over walls to reach you. An AI director paces each run with quiet stretches, surging waves and a finale that swarms the whole pad.

The Brood Mother waits at the last hive.

FOUR CLASSES, ONE SQUAD

Gunner, Tank, Engineer and Medic are all open from level 1. Each has a passive, a signature trait, skill tracks you level up during a run, and a field ability on its own key.
  • Gunner: chain kills to build Momentum and take hives apart faster
  • Tank: soak hits and pull zombies off teammates who are down
  • Engineer: run sentries and crates, and service your squad's gear
  • Medic: revive faster, heal the squad and keep everyone on their feet

A KIT FOR EVERY PROBLEM

Thirty-four firearms, from sidearms to belt-fed machine guns, all unlocked by leveling up. On top of that, pick a Field Kit for each run:
  • Lawnmower: a minigun for a timed burst
  • Sixpack: a six-shot grenade launcher
  • Creeping Barrage: throw red smoke and five mortar shells walk away from you along your throw line
  • Kestrel: steer a missile through its nose camera
  • Jack-in-the-Box, Arc Line, Turncoat Dart and a deployable Sentry turret
Drop ammo, grenade, armor and med crates. Throw a Reinforcement Flare and a transport chopper puts every fallen squadmate back on the ground.

PROGRESSION THAT RUNS DEEP

Level from 1 to 100 and earn Reputation for every objective, kill and extraction. Reputation buys depth, not access. Spend it on:
  • Conditioning: a permanent skill tree of 111 nodes across seven branches, with no cap on how far you can take it
  • The Officers' Club: fifteen expensive, powerful perks that open at level 50
  • Squad Drills: permanent upgrades for your AI squad
  • Tours of Duty: re-enlist at level 100 and start the climb again with your purchases intact
Five difficulty tiers, from Recruit to Exodus, plus Hardcore runs, self-imposed Oaths and weekly Standing Orders keep the run fresh.

SQUAD UP, OR GO IN WITH BOTS

  • 1-16 player online co-op over Steam: Quick Match, a squad browser, join codes and Steam friend invites
  • Public, Friends Only or Invite Only squads, with mid-run joining when the host allows it
  • Voice chat (voice activation or push-to-talk) and text chat, with per-player mute, Steam block support, a chat filter and host kick
  • Smart pings, a comm wheel, teammate outlines, automatic special callouts and emotes
  • Solo: go in alone, or take a three-soldier AI squad that fights, revives and extracts with you
  • Leaderboards for fastest runs and highest levels

LEARN IT, PRACTICE IT

A Firing Range with every zombie type and the full loadout on tap, first-run hints and an in-game Field Manual, subtitles, color-blind modes, a camera shake slider, hold-or-toggle input, and controller support with aim assist.

ALPHA 0.1: WHAT TO EXPECT

Dead Exodus is in Early Access. This first release is one complete, playable map. Expect rough edges: music and much of the voice work are still on the way, so some lines appear as subtitles only, and some animations and models are still being replaced. More maps, more guns and deeper squad options are planned, shaped by what you tell us. Nothing here is a promise of a date.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI Disclosure:

This game was made with the help of Artificial Intelligence LLM Models. The studio takes transparency seriously, so if the community would like to ask questions, get clarity, or voice concerns over this, please reach out to the development team on our Discord or launch website.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i7 7700k
    • Memory: 8 GB RAM
    • Graphics: Nvidia RTX 1060
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 or later
    • Processor: Intel i7 12400
    • Memory: 16 GB RAM
    • Graphics: Nvidia RTX 3060
    • Storage: 2 GB available space