A courier crash-lands on the desert world of Red Mesa. With one leased electromagnet, run on solar by day and battery by night, dig up buried metal, pay the lease bills that never stop, and haul your sunken ship out of the quicksand to get back to orbit. A salvage roguelite.

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Planned Release Date: To be announced

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About This Game

One magnet. A whole desert of scrap.

You were a freight courier until your ship came down on Red Mesa, a world of red sand, and the quicksand swallowed it. The old junk dealer who pulled you out has one piece of advice: "Want your ship back? Dig the money out of the sand."
Hang an electromagnet leased from Starline Lease & Co. over the dunes and pull up washers, nuts, bolts, gears, chains and heavy machine parts.

Just move the mouse

Bring the magnet over buried metal and it digs up everything in its field, dragging each piece in with a crackle of blue-white sparks. Solar panels power the magnet: dust on the panels dims your output, and after sunset only your batteries keep it running. Work lights can carry the dig into the night.

The bills won't wait

A lease bill arrives every three runs, and each one costs more than the last. Pay on time and pick a perk card: 19 of them, common, rare and legendary, from Golden Hour, which gold-plates everything you pull before sunset, to floodlights for the night shift. Miss a deadline and you spend a grace, while the collectors take a cut of your sales. Run out of graces and the contract ends: start over in another dimension.

Haul your ship out of the quicksand

Your ship lies under the sand in six sections: the small cargo pod, the cockpit, the medium and large cargo pods, the rear structure and the huge engine section. Each one is heavier than the last, and lifting it takes a bigger magnet and enough panels to power it. Bring up all six, put the ship back together and fly home.

Build up your magnet

  • A skill tree of 100 circuits: solar panels (up to 55), batteries, cleaning, a salvage crew, combos, appraisal, defences against thieves and more
  • Nine dig zones, with pricier metal in the deeper layers
  • Leased magnets No. 1 to No. 6, each bigger and heavier than the last
  • Crack ruby, sapphire and diamond crystals for gold-plated scrap, and chain gold into a shower of coins

Desert pests

Raider robots, drones, sandworms and sand sharks all come for your scrap. Catch them in your field and pull them apart to get the stolen goods back, plus their parts.

Gems from Beyond

When a contract ends, everything you pulled from the desert still counts. Spend that count to unlock 12 Gems from Beyond (the bodies of the solar system and two galaxies) and keep their power in the next dimension. The more gems you hold, the more bills you can pay in a single contract.

Features

  • Salvage with just the mouse, or with a gamepad
  • A Western-meets-sci-fi frontier with a boogie-and-harmonica soundtrack
  • Handmade 3D models and sound effects, and original music
  • Japanese, English and Simplified Chinese

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The opening illustrations, the junk dealer's portraits and the achievement icons were made from still images created with generative AI, then converted into 32-color pixel art with our own tools. All in-game 3D models, materials, sound effects and music are generated procedurally in code without AI. The game does not generate any content with AI while running.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: x86-64 dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 300 MB available space
    Minimum:
    • OS: Ubuntu 22.04 64-bit or equivalent / SteamOS
    • Processor: x86-64 dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 300 MB available space