Grindwick is a free-to-play 2D online action RPG built around the grind. Choose an expedition, hunt monsters, find better gear, and grow stronger through combat skills and a passive tree. Play solo or in a party of four. No quests, just the next hunt.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Grindwick already has a playable core: hunt monsters, develop combat skills, find equipment, improve your build, and head back out. The part that needs the most work now is how that progression feels over time. Early Access will let me work with players on the balance of EXP, gold, item drops, and dungeon difficulty while I improve boss encounters, the interface, and stability. I'm developing the game on my own, and feedback from people who enjoy long-term grinding matters to me.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„If development stays on track and no serious problems come up, I currently aim to release version 1.0 in April 2027. This is a target rather than a guaranteed date. I want to leave Early Access when progression, the economy, boss fights, and the overall experience are ready.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„I plan to add around five endgame bosses and around six more dungeons to hunt. I also want to give bosses more interesting and demanding attack patterns, improve the balance of progression, gold, and equipment drops, polish the interface, and fix bugs. These are current goals and may change during development. The focus will stay on hunting, loot, and long-term character growth. Quests are not part of the plan.“

Was ist der derzeitige Stand der Early Access-Version?

„The game is playable online, solo or in a party of up to four. It has instanced expeditions, three combat styles, skills that improve through use, a passive tree, equipment and loot, crafting and enchanting, an Auction Board, fishing, pets, dedicated boss dungeons, and the leaderboard-focused Void Trials. The core hunt, return, upgrade, and hunt again loop is in place.

Balance is still uneven, especially gold income and item drops. Boss mechanics are currently fairly simple, and bugs are possible. Death can cost character EXP and combat skill progress. Character progress will reset for the 1.0 release, and other resets may also be necessary as development continues.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The base game is free to play, and I plan to keep it free after Early Access. I plan to offer optional paid outfits and pet appearances. I also plan a premium account that lets players save character build presets and gives access to selected outfits and pet appearances. The timing of these paid options has not been set.

There will never be pay-to-win in Grindwick, in any form. I will not sell character power, EXP or level boosts, gold, items, improved drop rates, or faster progression. Progress must be earned by playing.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I collect feedback mainly through the Grindwick Discord community. Bug reports and details about technical problems are especially helpful. I also want to hear how progression, gold and loot, dungeon difficulty, boss mechanics, and the interface feel in practice. I read reports and suggestions there and use them to decide what needs attention in the next updates. I will keep players informed as the game changes.“
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Infos zum Spiel

Grindwick is a free-to-play 2D online action RPG where the grind is the point. Head into a dungeon, cut down monsters, collect loot, return to the Explorer's Guild, and prepare to do it again. Character growth and the search for better gear drive every trip.

ZERO QUESTS

Quests are not part of Grindwick's design. You can take simple monster-kill tasks for gold, but there is no story campaign or quest chain telling you where to go next. Choose a place to hunt and stay as long as you want. Expeditions cost gold to start, and their recommended levels are only suggestions. Push into a harder dungeon, or farm an easier one until your build is ready.

GROW STRONGER BY PLAYING

Switch between Melee, Magic, and Distance combat by changing weapons at the Guild. Each style has its own spells, but becoming skilled with a weapon takes time. Improve your combat skills by fighting, or train weapon skills at a practice dummy in town. Dummy training improves the weapon skill without increasing your character level. Spend points in the passive tree to shape the build you want to play.

HUNT FOR BETTER GEAR

Items vary in rarity and stats. Most of your progress comes from fighting monsters and finding the next piece of equipment worth keeping. Back at the Guild, dismantle unwanted gear into dust, refine it, craft a random item, or enchant equipment for better stats. The Auction Board lets you trade with other players. Pets offer small bonuses, and you can go fishing when you want a break from the dungeon. Then head out again.

PLAY ALONE OR TOGETHER

Meet other players in shared hubs, or enter an expedition alone. Parties of up to four get their own expedition instance. Loot found together goes into a shared Expedition Backpack, where any party member can take it.

PUSH YOUR BUILD

Bosses have their own dungeons. Void Trials offer a separate ranking challenge with no EXP, gold, or loot rewards. Death costs character EXP and combat skill progress. Taking on a harder fight has a price.

EARLY ACCESS

Grindwick is playable, but its balance is still being shaped. Gold income, item drops, boss fights, the interface, and bug fixes are my main focus. Boss mechanics are currently fairly simple, and I plan to make those encounters more varied and demanding before 1.0. Character progress will reset for the 1.0 release. Other resets may also be necessary as development continues.

I'm developing Grindwick on my own. I want the grind to feel worthwhile, and player feedback will help me get the details right.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

I use generative AI to help create some of Grindwick’s in-game text, its Steam store description, and promotional trailers. The game does not contain AI-generated graphics.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Grindwick features stylized pixel-art fantasy combat, visible red blood effects, defeated monsters, and dark dungeon environments. It does not contain graphic dismemberment or sexual content.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-6600 or equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 960 or equivalent
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-6600 or equivalent
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 or equivalent
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
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