A physics auto-battler where tiny voxel knights fight as real ragdolls, all on their own. Back a champion through a 32-knight tournament across 20 trap-filled arenas, where blades stop on shields, armour chips away and limbs fly.

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

此遊戲尚未在 Steam 上發售

預計發行日期: 2026

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
 

關於此遊戲

Nobody animates these fights.

Every knight is an active ragdoll: a chibi voxel body with every joint driven by muscles, hundreds of times a second. They step in, swing, parry, get knocked off balance and catch themselves, or don't. You pick the champion. Physics picks the winner.

Every blow is physics

Damage comes from how fast the steel is really moving where it lands. Blades stop dead on shields and on other blades, and a stopped attacker is thrown off, which opens the counter. A hit to the head can knock a knight out cold.

Armour chips. Shields splinter. Limbs come off.

Every body part has its own health. A hurt leg limps, a hurt arm swings weaker, and a ruined arm drops its weapon. Blades carve voxels out of armour and shields until they break, and a hard enough cut takes the limb with it.


Twenty arenas, and every one fights back

From the sand of the Colosseum to a haunted churchyard under a green moon, every arena has its own trap: a lion, a charging bull, a sweeping minute hand, lightning, ice that heaves beneath your feet.

Pick a champion. Win the bracket.

Choose a knight from your barracks and take them through a 32-knight single-elimination tournament. Win a round and pick a perk, but every other winner gets one too, so the field gets tougher all the way to the Final. Or set up a straight duel or a four-way free-for-all and just watch.

Gore, your way

Cartoon voxel gore: blood, severed limbs, and knights falling apart into voxel skeletons. A slider runs from no blood at all to far too much. Or switch on Piñata mode and everything that would bleed spills candy instead.

In the game right now

  • Active ragdoll knights that stagger, stumble, fall and get back up
  • Swords, axes, spears, maces and greatswords, each weapon and shield its own physics object
  • Voxel destruction: armour and shields carved away blow by blow
  • Per-limb injuries, knockouts and severing
  • 20 arenas, each with its own trap
  • 32-knight tournaments, duels and four-way free-for-alls
  • A broadcast fight camera and a crowd that roars, boos and, when it turns ugly, throws things
  • Gore slider from none to double, plus Piñata mode
  • Melee only: steel, timing and balance

成人內容說明

開發者表示產品內容如下:

Stylised cartoon violence between chibi voxel knights with swords, axes, flails and spears. Blows can sever limbs and heads, with red blood, exposed voxel wounds, and dead fighters decaying into voxel skeletons. At the optional higher gore settings, cut bellies spill cartoon guts and head wounds expose the skull and brain. A gore slider in the settings goes from 0 (no blood or wounds) to 3 (double blood); the default is 1. A "Piñata mode" replaces all blood and gore with candy.

系統需求

    最低配備:
    • 作業系統: Windows 10 64-bit
    • 處理器: 4 cores, 3.0 GHz+ (Intel Core i5-7400 / AMD Ryzen 5 1500X)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Vulkan 1.1 or DirectX 12 GPU with 2 GB (NVIDIA GTX 960 / AMD RX 470)
    • DirectX: 版本:12
    • 儲存空間: 2 GB 可用空間
    • 備註: Integrated graphics are not supported.
    建議配備:
    • 作業系統: Windows 10 / 11 64-bit
    • 處理器: 6 cores (Intel Core i5-10400 / AMD Ryzen 5 3600) or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GTX 1660 Super / AMD RX 5600 XT, 6 GB
    • DirectX: 版本:12
    • 儲存空間: 2 GB 可用空間
    • 備註: SSD recommended. Physics runs at 240 Hz; four-way fights are CPU-heavy.
評論篩選條件