A companion idle ARPG that lives beside whatever you are doing. A tiny crew of crash-landed survivors fights along an alien walkway while you work: real loot, a Relay to grow the vessel, depths that demand better gear. Progress keeps going while you are away.

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Planned Release Date: Q1 2027

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About This Game

Tiny Vessel is a companion idle ARPG. It runs in a strip on the edge of your screen while you do other things: three survivors of a crashed vessel walk an alien walkway, fight what comes, and pick up what it drops. You steer from a set of consoles, the fight steers itself, and it keeps paying out while you are away. Free to play.

The strip

Every fight is real. The front survivor takes the hits, the two behind deal from cover, and a melee fighter steps up to swing and back again. Actives fire on their own cooldowns, buffs run out on their sockets, and a shove from a boss is walked off, not ignored. Hold a stage on the flag to farm it, or let the crew push on.

Six classes, one crew of three

Trooper, Scrapper, Relic Hunter, Machinist, Medic and Voidcaller. Each brings six actives with three mastery variants apiece, and every level-up drafts an adaptation from the class's own pool. Formation is a choice: who tanks, who casts from the back, who walks up. Swap survivors from the stasis bay as you find them.

Loot with weight

Gear rolls a tier from Salvage to Fracture, a grade from Common to Signal, and affixes that mean something. Sockets take chips, etchings and Powers. A comparison tooltip tells you the truth about a piece before you put it on, and the Fabricator fuses, retunes, presses and extracts what you do not wear. Gear can be traded with other players on the Steam Market.

The Relay

Scrap buys nodes on the vessel's Relay: crew stats, hold space, salvage yields, uplink pay, Fabricator functions, depth access. Nearly two hundred of them, in the order that makes a run.

Seven zones, four depths

Clear the surface from the crash site to the Hollow, then take the same world down through the Descent, the Deep and the Source. Each depth hits harder, presses your armor and healing, and drops a tier higher. Surface gear does not carry you down. The Beacon is your map.

Away pay

Close the game and the held stage keeps paying scrap and experience at its base rates, up to a cap the Relay extends. Come back to a report, not a wall.

Made to sit beside you

One window, three scales, every console a click away and out of your way. Alerts run the width of the strip and nothing nags. Sixteen languages.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the game's pre-rendered assets were created with generative AI tools during development and then reviewed, edited and integrated by the developer: parts of the pixel art, parts of the sound effects, and the translations from the English original. Nothing is generated while you play: the game uses no AI at runtime and collects no player data for AI training.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 64-bit dual-core, 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible, integrated graphics supported
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: 64-bit quad-core, 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible, 1 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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