A story-driven tactical RPG in the spirit of the 16-bit classics. Raise a found-family army of 60 heroes, recover the lost Words that sang the world into being, and stand against the Hollow Cantor — a grieving priest unsaying the world one note at a time.

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Planowana data wydania: marzec 2027

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O tej grze

Many small voices against one perfect silence.

The world of Aurendal was sung into being. Its magic is language: the Words

of the First Speech don't describe things — they make them. Long ago the great

Words shattered and scattered. Now Savreth, the Hollow Cantor — a grieving former

priest — wields the Unword to unsay the world, one note at a time. And he calls

it mercy.

You are Corin, a teenage banner-bearer. Your answer is not a chosen one or an ancient

blade. It is people — a found-family army gathered one recruit at a time, because a Word

bound into a living soul is a Word the silence can never erase.

A tactical RPG in the lineage of the greats.

  • 60 recruitable heroes — knights, harpooners, hedge-witches, a bear-man of the

Riverclaw, and stranger friends still. Everyone has a name, a past, and a reason to fight.

  • 28 chapters across 5 acts — a full campaign from a village lane to the Unsung

Hour, with towns to walk, camps to muster in, and secrets off the beaten path.

  • Three-tier promotions — every hero grows through three full class tiers with

new looks, new skills, and new answers on the battlefield.

  • Bind the lost Words — forge recovered Words into your heroes at the Anvil of

Saying. Every binding is permanent, every binding costs a Tithe, and every choice of

who is a goodbye to everyone else.

  • Honest, transparent tactics — a full combat forecast before every attack.

No hidden math. Initiative interleaves by speed, flanks matter, high ground extends

your reach, and walls genuinely block line of sight.

  • Retreat, not death — fallen heroes withdraw instead of dying. The campaign

asks you to be brave with people you've come to love, not to reset the clock.

  • Terrain that fights with you — forests slow the unready, rivers stop all but

the wave-walkers, and the high ground is worth taking. Every hero moves differently.

  • A painted world — painted battlefields, painted towns, and a painted cast

of dozens, in a warm storybook style with an original soundtrack.

The villain isn't wrong. He's just asking a different question.

Savreth lost everything and decided the kindest thing is for nothing to hurt ever again.

Shattersong is about the other answer — the noisy, imperfect, stubborn one. It's a game

about why the noise is worth it.

A solo-developed labor of love.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

Pre-generated: the game's art (character portraits, battle poses, map sprites, painted battlefields and towns, cutscene stills, icons) and music were created with generative AI tools under the developer's direction, then reviewed, edited and assembled by the developer. Live-generated: none. No AI content is generated while you play.

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny: Windows 10 64-Bit
    • Procesor: Dual Core
    • Pamięć: 4 GB RAM
    • Karta graficzna: Integrated Graphics (Intel UHD 620 class)
    Konfiguracja zalecana:
    • System operacyjny: Windows 11 64-bit
    • Procesor: Quad Core
    • Pamięć: 8 GB RAM
    • Karta graficzna: Any Dedicated GPU
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