Tiny soldiers on a battlefield you can blow to pieces. Parachute your pint-sized squad into a hostile front, carve up the terrain, strategically place your units in cover, build your way forward and fight to the far edge.

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About This Game

Pintsized Platoon is a side-on, terrain-shredding RTS siege game. Parachute your tiny soldiers into a hostile battlefield and fight your way from one edge of the map to the other.

Read the ridge. Dare to claim it. Hold it while the dirt comes apart beneath you.

Every map is a puzzle you solve with positioning and firepower: pick your squad, strategically place each soldier where it hurts, and blast your way forward. Build sandbags for cover, towers for line of sight, but don't get comfortable, because the map is only as solid as the last shot that hit it.

  • Terrain you can actually destroy - bullets chip it, explosives crater it, and cover is only cover until someone brings the right tool.

  • Drop, fight, fortify - parachute units into position, then build ladders, bridges, sandbags and multi-floor towers to hold what you've taken.

  • A squad of pint-sized specialists - riflemen, assault, heavy machine-gunners, snipers, grenadiers, mortars, rockets and engineers, each with a job only they can do.

  • An enemy that owns the ground - You're the attacker, and enemy bunkers, snipers, mortars, and heavy machine gun lanes punish both bad positioning and lazy camping.

  • Every map is a strategic exercise - the terrain *is* the puzzle. Use the ridges for cover, find the strategic positions, then press forward to take the map.

  • Compete on global leaderboards for the fastest time and highest score.

  • Craft your own levels and share them on the workshop, or download playlists of other player created content.

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AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I built my own very narrow Agentic AI coding harness, and then used it to help write the code for this game from scratch in rust/wgpu. I'm not a programmer, I'm a UX/Graphic Designer, Musician and Storyteller. I enjoy the creative process and challenge of developing something original with real depth and quality, and find no joy in simply having AI generate slop without my input. I don't use any off the shelf game engines, assets, templates, plugins or libraries, and all sights and sounds, concepts, game design, functionality and experience are my own work.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4000 MB RAM
    • Graphics: OpenGL 3.3 capable — Intel HD 4000 / GeForce GTX 400 / Radeon HD 5000 or newer
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: Runs fullscreen; requires a 1280×720 or higher display