Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
All Reviews:
Very Positive (132) - 81% of the 132 user reviews for this game are positive.
Release Date:
Dec 9, 2016
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Exoplanet: First Contact is a complex and multifaceted indie project that requires a significant investment of time and resources. With your help and feedback, we will not only finish the game as it was planned, but also improve it.

Please note, that currently the game has bugs and placeholders, and numerous game mechanics are implemented in part, or some not at all. Nevertheless, we are going to improve performance and add new features with regular updates.

If your goal is to only play a final and finished product, then early access is probably not for you. It makes sense to purchase Exoplanet: First Contact in early access if you want to support the development of the game and take part in it with helpful feedback, or to jump straight into the unpredictable and dangerous world of this space western as soon as possible.”

Approximately how long will this game be in Early Access?

“A good RPG is defined by a multitude of crucial factors:

  • a big and interesting to explore open world;
  • remarkable characters and dialogues;
  • exciting and balanced game mechanics.

That’s why the final stage of the development is going to be influenced by players’ feedback. Early Access will last long enough for all core planned game mechanics and storyline to be developed properly.”

How is the full version planned to differ from the Early Access version?

“The final version of Exoplanet: First Contact is going to have a complete singleplayer campaign, lots of side quests with different creative solutions, a balanced perk tree system with various specialties and synergizing skills, unique and creative character builds, new locations with distinct biomes and much more.

One of our main tasks is the creation of an atmospheric and living world. Our NPCs are going to have their own daily routines. The wildlife as well as NPCs will have an improved and natural AI with different distinct behavior models. Plants will react to the time of day and surrounding weather conditions.”

What is the current state of the Early Access version?

“Currently, players can explore a big location with many areas of varying verticality, hidden places, canyons and valleys with intertwined and twisting mountain paths.

Our system allows flexible and non-linear quest design. We have also prepared several quests utilizing the new system, each with various solutions and relying on different new game mechanics to give you a taste of things to come. Additionally, there are different armors and weapons for the player, as well as new crafting recipes. With frequent and regular updates, we are going to constantly add new content and improve on existing game mechanics as well as adding new ones.”

Will the game be priced differently during and after Early Access?

“The game price might increase at a later point, closer to the final release.”

How are you planning on involving the Community in your development process?

“Feedback is always welcome and we’re going to carefully consider every idea and suggestion from the community. You can share your ideas and suggestions on our official forums and also in social networks:


Thanks for your support!”
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Buy Exoplanet: First Contact

SPECIAL PROMOTION! Offer ends October 27

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Recent updates View all (19)

October 13

UPDATE #10



Hey, space cowboys! The new update is finally here and we hope you will enjoy it. There are few very important features, a new quest and areas to explore and even a miniboss.

CRASH REPORTS

As you may know, we added a huge and useful tool in previous update—crash reporter. And we would like to thank everyone who sent their reports. We found and managed to fix numerous bugs with your help.



For those who missed the previous update, crash reporter allows you to send us the report with the information that will help us analyze and fix the crash. It shows up when the game has crashed. And it is up to you to choose whether you wish to send the report or which files go into it—you can easily delete the ones you don't want to send, just click on What does this report contain? to open a new window with error report details.

It also allows you to enter your email and/or a short description of your last actions before the crash—click Provide additional info about the problem (recommended). That’s very important because we might contact you to tell you that the crash is fixed or if we might need some additional info. Also, it is much easier to find your report among the others.

In this update we also added another useful thing to the feature. From now on, you can send us reports right from the game. Just press Alt+F1 combination to send it. Unfortunately, the window still says ExoplanetFC has stopped working which is not true, don’t be confused, we will improve the tool later.

A quest bug, a glitch or a bad looking texture—you can let us know in a few seconds. Also, keep in mind, that crash reporter making an in-game screenshot when you press Alt+F1 so you might want to be sure that the visual problem you’re referring to will be captured.



x64 BINARIES

As you may know, Exoplanet is developing on our own custom build engine called Sahara but it is still in development as well and could use a lot of improvements so far. And we would like to announce a really big one today.

From now on, Exoplanet has x64 executable. What does it mean? That means that the game finally can use more than 4Gb of your RAM which is really good due to the fact that optimization ain’t flawless yet. We really hope that you’ll find that Exoplanet runs smoother than usual and has more stable FPS numbers. Please, let us know about the game’s performance on your rig.

If you have any troubles with the client, please, do not hesitate to send us crash reports. We will do our best to fix everything as soon as possible. And, of course, we will do our best to improve optimization of the game.



2K / 4K & LOW RESOLUTION SUPPORT

Due to the really old UI which will be completely reworked from the scratch later, some players complained about small fonts on 2K / 4K displays which make it almost impossible to read.

We are glad to inform you that we managed to adjust our UI and it should feel much better now if you have resolution more than 1920x1080. Please, let us know if it works fine.

Also, we made few tweaks for 720p as well. I hope it will please the ones with old laptops and proud owners of 4:3 displays.



DAMAGE INDICATOR

Another important feature is damage indicator. Since Exoplanet has gunplay mechanics, we believe it is necessary for players to know where bullets come from. Probably, that's not final, so let us know what do you think.



CHANGELOG

WORLD
  • new area: Abandoned Fort is now open for exploration
  • new area: The Scarecrow's lair
  • new area: Lemonade Wade's Stronghold
  • improved design of the Outcast Camp
  • added Pale's Platform to the Outcast Camp
  • added five Pale's followers with new dialogues
  • added Pale's Altar to the remote area at the edge of the map in preparation for future quest
  • added more generic NPCs with new clothing styles and default dialogues to Outcast Camp


  • a big rock blocking the road on the west from the Fort has been removed
  • removed unnecessary boxes in Barnabas' room
  • removed possibilities to get stuck when controlling a bitebug in Barnabas' room
  • added more details to Scalphunters' cave entrance and Cutthroat pass arch
  • improved roads throughout the location



VISUALS
  • new bandits with unique appearance: Lemonade Wade and his cronies
  • added new assets of human skeletons and remains
  • old nanogrease barrels replaced with new ones redesigned from scratch
  • new skin textures for Scalphunters
  • crucases now can detect corpses to eat



QUESTS
  • new bounty quest: The Scarecrow
  • new miniboss: Lemonade Wade



AI

Various bandits' AI enhancements:
  • bandits play turning animations now
  • added recoil for guns
  • bandits can play shotgun cocking animations
  • bandits can point gun up/down if the target is above or below
  • bandits use actual weapon's delay between shots
  • fixed bandits losing their targets when crowded
  • added patrolling bandits
  • snipers now have higher range where they can see Jack and shoot him



ANIMATIONS
  • pray animations for Pale's Followers
  • animate shooting and turning NPCs with ranged weapons
  • better striking animations for aboris and humans

AUDIO
  • added ambient music for Scarecrow Lair
  • added new sounds for force fields
  • improved sound of security turret



UI
  • UI adjusted to be readable in 4K as well as 720p
  • added UI damage indicators
  • allowed mapping of extra mouse buttons
  • added different loading screen images
  • random tips displays during loading screen
  • fonts are more readable now
  • added confirmation on loading / overwriting save game
  • fixed journal buggy word wrapping
  • improved tutorial messages

OTHER
  • from now on, Exoplanet works fine with Unicode symbols if you have any on the path to game's folder



IMPORTANT

If there's no sound after game's loading, try to alt-tab to Windows and then go back to the game.

If you're stuck / hero doesn't move, F5 (quick save) and F9 (quick load) can help you in such matters.

If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

Keep in mind that integrated graphic cards are not supported despite the fact we do our best to make it possible. At the moment, there's a chance you can run the game but your performance probably won't be good enough to enjoy Exoplanet.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.



If you have any other problem, please let us know via our Discord channel. You can also report about bugs on technical support forum, send us a mail to support@alersteam.com with description of the problem and your PC specs or simply use our crash reporter to do that (Alt+F1).

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/
10 comments Read more

May 30

UPDATE #9 + FIX 22.06



HOTFIX (JUNE, 22TH)
  • Fixed a particularly nasty bug that was causing most of the crashes
  • Fixed some cases where expected errors were not caught and resulted in a crash
  • Unassigned buttons should no longer appear as two single quotes '' in hints
  • Enabled the broken scanner quest which can be now also fixed in the anomaly zone
  • Mason now has his own appearance and not that of Master Phil's
  • Dialog hint now reads "RMB to continue"
  • Fixed not being able to finish the "Somebody stole my clothes" quest in some cases
  • "Open Sesame" quest now properly handles the situation when player manages to get in the storage beforehand
  • Fixed not being able to talk with Old Outcast if you go to Ragpicker first and then kill and loot the bandits
  • "Small prey—big gain!" quest should no longer break if saved during a certain moment
  • Fixed Jack's head tracking during bitebug remote control
  • Added bitebug remote control animation



HOTFIX (JUNE, 6TH)
  • Fixed crashing some time after climbing ladders while holding a weapon and trying to equip it later
  • Fixed Small Prey—Big Gain quest wrong journal entry at the start of the quest
  • Made reloading much more robust
  • Fixed label appearing while holding a bitebug taken from an inventory
  • Fixed sky color not being set properly upon loading
  • Fixed missing item pickup notifications
  • Fixed item info border colors on hovering non-weapon type items
  • Fixed turrets placed by players missing the tripod
  • Fixed Kenneth's dialog lines cutting off in the dialog window

UPDATE

Dear space cowboys, we’re here to bring you the latest update! So much work went to this update (and so much more work is left to be done!), like the crash reporter that should help squash those nasty crashes, and brand new hand-painted terrains, new camera, new quest, varied talking animations, and further decrease in loading times and performance boost.

We’re hoping that you’re gonna enjoy this update, and when you do, maybe even leave us a Steam review with your feedback, telling us what you liked, and what you would like to see improved in the future updates. Please, don't forget to tick 'Allow Comments' box to let us answer your feedback. Thank you.



ROADMAP

We also updated OUR ROADMAP, and you can find something new there (you can easily track changes with Menu button on the right) as well as take a sneak peek to some screenshots from our draft storyboard for Exoplanet intro cinematic.

You can learn more about our roadmap HERE.

CRASH REPORTS

Since some people still can experience random crashes, we decided to add a crash reporter which can help us to track and solve your problems even faster. It allows you to send us the report with the information that will help us analyze and fix the crash.



It shows up when the game has crashed. And it is up to you to choose whether you wish to send the report. It is also allow you to preview exactly what files go into the report—you can easily delete the ones you don't want to send.

It allows you to enter your email and/or a short description of your last actions before the crash. Entirely optional but recommended. We might contact you to tell you that the crash is fixed or if we might need some additional info.



CHANGELOG

WORLD
  • All terrain was repainted from scratch using multiple textures
  • Improved design of Outcast Camp, added many new buildings, new Big Hat cave in a high mountain



CAMERA
  • Revamped the camera so it should no longer feel wonky and should feel super smooth
  • Added a slight camera shake effect when firing weapons (togglable in game options)
  • Fixed camera getting inside character models in some cases
  • Fixed camera micro stuttering



VISUALS
  • Added hit effects for some mobs that didn’t have them
  • Turned off Jack’s head tracking in some corner cases that resulted in weird neck angles (shooting, aiming, hitting, using items, sleeping, resting)
  • Prevented most cases of dialog participants playing identical talking animations one right after the other
  • Added new outfits for abori Scalphunters



GAMEPLAY
  • Jack can now fall from ladders when he is heavily damaged (more than 10% of his health in one shot) or if he is weak due to being low on health (has less than 20% health)
  • Jack should no longer fall from ladders without reason
  • Adjusted ladder starting and finishing positions to be more precise
  • Poisonous alien cactus bat now must be crafted from a cactus head and a stick (or firewood)
  • Added a tutorial hint for crafting the alien cactus bat
  • Automatic reload (togglable in game options) now triggers on firing last ammo cartridge and on equipping a weapon with an empty magazine
  • Automatic reload sequence can be interrupted
  • Fixed not being able to shoot immediately after automatic reload ended
  • Rewrote the resting and waiting time skipping system
  • All guns automatically unload ammo from their magazines on pick up
  • Only equipped guns visible on Jack’s model are allowed to keep ammo in the magazines
  • Removing guns from visual slots on Jack’s model unloads ammo from the magazine into inventory
  • Holstering weapons equipped from the inventory or the hotbar assigns them to the corresponding visual slots (and keeps ammo in the magazines)



QUESTS
  • Added a new NPC Carry The Stone with a brand new quest “Scan It”
  • You can now also talk with Carry The Stone about “K’Tharsis is a harsh mistress” quest
  • The “Family relic” quest has a suitable ending now
  • Zak’s whistle should no longer just disappear from Jack’s inventory on quest finish
  • Fixed arphant Molly’s focusing issue and tweaked her dialog to reflect Jack’s knowledge about her



ANIMATIONS
  • Animations during dialog with NPCs are no longer chosen at random—all dialogs were treated with custom gestures animations that reflect what is being said
  • Ported all missing talking animations from humans to aborigines

AUDIO
  • Added footsteps for many NPCs
  • Added injector use sound effect
  • Notifications no longer play all associated audio clips at the same time
  • Added some new sounds to the soundscape of jungle on the far side of Windscream Canyon
  • Fixed an issue causing sounds of swimming to disappear



UI
  • Added a type-out effect for dialog texts, with speed configurable in game options
  • Dialog auto advance is now also a game option which is off by default
  • Dialog layout was tweaked with neater aligning
  • Dialog text window width depends on display aspect ratio to make reading more comfortable
  • Fixed moving on-screen labels lagging slightly behind their objects\characters
  • Ambient subtitles shift position during dialog sequence to avoid drawing one over the other
  • Fixed some cases of read dialog branches not being highlighted as such.
  • Fixed overlapping notifications
  • Tweaked notifications margins
  • Added a new ammo icon for energy-based weapons
  • Various fixes for the immersive UI system
  • Fixed keys stuck on multiple actions when trying to remap a key
  • All non-wearable items should now stack in the inventory
  • Smoother UI widgets fading and transitions



FIXES
  • Fixed a crash that sometimes happened when loading a saved game from main menu
  • Fixed some cases where the game could freeze without crashing
  • Fixed crashing on hovering status effects with mouse cursor
  • Fixed some cases of disappearing status effects
  • Fixed stuck sounds and sounds that were playing outside of their maximum range



IMPORTANT

If there's no sound after game's loading, try to alt-tab to Windows and then go back to the game.

If you're stuck / hero doesn't move, F5 (quick save) and F9 (quick load) can help you in such matters.

If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

Keep in mind that integrated graphic cards are not supported despite the fact we do our best to make it possible. At the moment, there's a chance you can run the game but your performance probably won't be good enough to enjoy Exoplanet.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.



If you have any other problem, please let us know via our Discord channel. You can also report about bugs on technical support forum or send us your log to support@alersteam.com with description of the problem and your PC specs.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/
22 comments Read more
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About This Game


Exoplanet: First Contact is a singleplayer, story-driven third person action RPG with survival elements set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K'Tharsis.

Several games, movies and fictional worlds helped to inspire the Exoplanet team’s vision of the RPG experience. Sources include, a space western TV series known as Firefly, the universe of Dune, charismatic characters of Sergio Leone and rich dialogues of Quentin Tarantino's films. The core game design values of Exoplanet were partly derived from best-working principles behind the classic RPG titles such as a living and breathing world of Gothic 2: Night of the Raven, Fallout, TES III: Morrowind, Red Dead Redemption and Borderlands.



  • Explore a dangerous planet where no one can be trusted

Exoplanet: First Contact is set in an open world that does not revolve around the protagonist, where each character has his own interests, and each choice has its own consequence. Your decisions will affect the game world on many levels, like start a war between major factions, cause a local store to go out of business, or help a struggling local alcoholic defeat his demons. Go after a huge profit or make a moral stand — the choice is yours.

  • Develop a unique character to match your own playstyle

The RPG system of Exoplanet opens up a lot of options for the player. Become a long-distance sniper or a silent assassin who combines camouflage and close-range weapons. Become a charismatic silver-tongued devil or a skillful craftsman that can utilize the full potential of the crafting system.

  • A captivating story stoked by ambitions, greed, treachery and moral choices

Pursuing his personal goals our hero gets himself involved with a new Gold Rush, meets people with big dreams and ambitions, hits huge scores and witnesses subsequent bloody developments. The personal quest of Jack Sharp leads him deep into the grim history of Exoplanet. Find out why a flourishing native civilization collapsed, by exploring old ruins that hint at a scale of lost glory. Dig out the hidden reports of Terraform Corporation's inhumane genetic experiments. And that's just a taste of things that a curious player might uncover.

  • Craft your own weapons and gadgets

  • Complete 24 hour day / night cycle

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Intel Core 2 Duo 2.5 GHz
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon R9 270X
    • DirectX: Version 10
    • Sound Card: DirectX9 Compatible
    • Additional Notes: IMPORTANT: INTEL INTEGRATED GRAPHICS ARE NOT SUPPORTED
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Intel Core i5 3.0 GHz
    • Graphics: NVIDIA GeForce GTX 680 / AMD Radeon R9 280X
    • DirectX: Version 10
    • Sound Card: DirectX9 Compatible
    • Additional Notes: IMPORTANT: INTEL INTEGRATED GRAPHICS ARE NOT SUPPORTED

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