Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
All Reviews:
Very Positive (150) - 80% of the 150 user reviews for this game are positive.
Release Date:
Dec 9, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Exoplanet: First Contact is a complex and multifaceted indie project that requires a significant investment of time and resources. With your help and feedback, we will not only finish the game as it was planned, but also improve it.

Please note, that currently the game has bugs and placeholders, and numerous game mechanics are implemented in part, or some not at all. Nevertheless, we are going to improve performance and add new features with regular updates.

If your goal is to only play a final and finished product, then early access is probably not for you. It makes sense to purchase Exoplanet: First Contact in early access if you want to support the development of the game and take part in it with helpful feedback, or to jump straight into the unpredictable and dangerous world of this space western as soon as possible.”

Approximately how long will this game be in Early Access?

“A good RPG is defined by a multitude of crucial factors:

  • a big and interesting to explore open world;
  • remarkable characters and dialogues;
  • exciting and balanced game mechanics.

That’s why the final stage of the development is going to be influenced by players’ feedback. Early Access will last long enough for all core planned game mechanics and storyline to be developed properly.”

How is the full version planned to differ from the Early Access version?

“The final version of Exoplanet: First Contact is going to have a complete singleplayer campaign, lots of side quests with different creative solutions, a balanced perk tree system with various specialties and synergizing skills, unique and creative character builds, new locations with distinct biomes and much more.

One of our main tasks is the creation of an atmospheric and living world. Our NPCs are going to have their own daily routines. The wildlife as well as NPCs will have an improved and natural AI with different distinct behavior models. Plants will react to the time of day and surrounding weather conditions.”

What is the current state of the Early Access version?

“Currently, players can explore a big location with many areas of varying verticality, hidden places, canyons and valleys with intertwined and twisting mountain paths.

Our system allows flexible and non-linear quest design. We have also prepared several quests utilizing the new system, each with various solutions and relying on different new game mechanics to give you a taste of things to come. Additionally, there are different armors and weapons for the player, as well as new crafting recipes. With frequent and regular updates, we are going to constantly add new content and improve on existing game mechanics as well as adding new ones.”

Will the game be priced differently during and after Early Access?

“The game price might increase at a later point, closer to the final release.”

How are you planning on involving the Community in your development process?

“Feedback is always welcome and we’re going to carefully consider every idea and suggestion from the community. You can share your ideas and suggestions on our official forums and also in social networks:


Thanks for your support!”
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Buy Exoplanet: First Contact

SPECIAL PROMOTION! Offer ends January 25

-25%
$19.99
$14.99
 

Recent updates View all (22)

December 19, 2018

BUILD 0.27



Hey, space cowboys! The new build is already here, and it will be the last one this year, perhaps we will publish a hotfix though if needed. So we would like to wish you a lot of fun during holidays, Merry Christmas and New Year. And if you are new here and planning to dive into our yet flawed space western world (it's an Early Access title, after all), we are happy to announce that you can get Exoplanet with 25% OFF during Steam Winter Sale.

Keep in mind that we are working hard on the completely new beginning of the game and improving Anomaly Area as well (which is known as the starting area at the time) because we're not satisfied with it at all and believe it gives wrong impression to new players. If you missed our latest long read about it and would like to learn what we are planning to do with Exoplanet, you can check the post to see our early drafts, screenshots and concept art:

https://steamcommunity.com/games/531660/announcements/detail/1690432065527447093
CHANGELOG

I would like to remind you that since the previous update we started to name it by build's version that's why it is BUILD 0.27 not UPDATE #12. Builds will be published more frequently that's why sometimes there will be no huge changes as in updates.

WORLD
  • added an area above Lemonade Wade dwelling
  • improved Big Hat hollow rock cave
  • improved smuggler's den
  • improved Outcast Camp
QUESTS
  • fixed a logical error in 'Find the Arphant' quest
  • improved texts and fixed misprints

OTHER
  • tuned crucases' spawn around Lemonade Wade cave
  • fixed hero's twitching on steep slopes (there are some other problems though which will be fixed later)
  • now inventory can't be opened during remote controlling a bug
  • fixed a bug when Mad Hermit doesn't attack you
  • a great deal of minor changes, other bugs fixes and minor polishing



IMPORTANT

If there's no sound after game's loading, try to alt-tab to Windows and then go back to the game.

If you're stuck / hero doesn't move, F5 (quick save) and F9 (quick load) can help you in such matters.

If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

Keep in mind that integrated graphic cards are not supported despite the fact we do our best to make it possible. At the moment, there's a chance you can run the game but your performance probably won't be good enough to enjoy Exoplanet.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.



If you have any other problem, please let us know via our Discord channel. You can also report about bugs on technical support forum, send us a mail to support@alersteam.com with description of the problem and your PC specs or simply use our crash reporter to do that (Alt+F1).

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/
11 comments Read more

November 23, 2018

UPDATE #11 [BUILD 0.26]



Hey, space cowboys! We decided to publish updates a bit more regular, that's why the new build is already here. Take into account that a lot of time was spent to prepare the game for future updates and also to improve some important components which can't be seen in-game.

As you may know, we are working hard on the beginning of the game and Anomaly Area but it is a matter of time. If you missed our latest long read about it and would like to learn what we are planning to do with Exoplanet, you can check the post to see our early drafts, screenshots and concept art:

https://steamcommunity.com/games/531660/announcements/detail/1690432065527447093
CHANGELOG

Since this update we are going to name every other update by build's version.

WORLD
  • reworked the Abandoned Fort
QUESTS
  • fixed a bug in To The Fort quest, now you can start it asking Vasily about it
  • fixed a rare bug in Abori Goes Home quest, now game correctly counts killing of the looters
  • fixed loss of control in the end of Small Prey — Big Gain quest in the terminal
  • another guild system revision (partly used in quest at the moment)
  • improved text in The Lost Arphant quest
  • fixed a bunch of triggers which didn't work properly

AI
  • bandits AI was transferred to the new system (Behavior Tree)
ANIMATIONS
  • improved abori melee animation
OTHER
  • reworked stats system, it is also more stable now
    fixed a bug when melee weapons stopped working after some time
  • firearms doesn't unload themselves when you unequip it
  • fixed a bug with loss of control of the hero if your bug dies far from Jack
  • cactus bat now works properly and adds poison damage
  • fixed unstable behavior of looters in the beginning of the game
  • minor changes in bug control mechanics
  • minor changes in sounds
  • minor UI improvements

IMPORTANT

If there's no sound after game's loading, try to alt-tab to Windows and then go back to the game.

If you're stuck / hero doesn't move, F5 (quick save) and F9 (quick load) can help you in such matters.

If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

Keep in mind that integrated graphic cards are not supported despite the fact we do our best to make it possible. At the moment, there's a chance you can run the game but your performance probably won't be good enough to enjoy Exoplanet.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.



If you have any other problem, please let us know via our Discord channel. You can also report about bugs on technical support forum, send us a mail to support@alersteam.com with description of the problem and your PC specs or simply use our crash reporter to do that (Alt+F1).

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/
10 comments Read more
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About This Game


Exoplanet: First Contact is a singleplayer, story-driven third person action RPG with survival elements set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K'Tharsis.

Several games, movies and fictional worlds helped to inspire the Exoplanet team’s vision of the RPG experience. Sources include, a space western TV series known as Firefly, the universe of Dune, charismatic characters of Sergio Leone and rich dialogues of Quentin Tarantino's films. The core game design values of Exoplanet were partly derived from best-working principles behind the classic RPG titles such as a living and breathing world of Gothic 2: Night of the Raven, Fallout, TES III: Morrowind, Red Dead Redemption and Borderlands.



  • Explore a dangerous planet where no one can be trusted

Exoplanet: First Contact is set in an open world that does not revolve around the protagonist, where each character has his own interests, and each choice has its own consequence. Your decisions will affect the game world on many levels, like start a war between major factions, cause a local store to go out of business, or help a struggling local alcoholic defeat his demons. Go after a huge profit or make a moral stand — the choice is yours.

  • Develop a unique character to match your own playstyle

The RPG system of Exoplanet opens up a lot of options for the player. Become a long-distance sniper or a silent assassin who combines camouflage and close-range weapons. Become a charismatic silver-tongued devil or a skillful craftsman that can utilize the full potential of the crafting system.

  • A captivating story stoked by ambitions, greed, treachery and moral choices

Pursuing his personal goals our hero gets himself involved with a new Gold Rush, meets people with big dreams and ambitions, hits huge scores and witnesses subsequent bloody developments. The personal quest of Jack Sharp leads him deep into the grim history of Exoplanet. Find out why a flourishing native civilization collapsed, by exploring old ruins that hint at a scale of lost glory. Dig out the hidden reports of Terraform Corporation's inhumane genetic experiments. And that's just a taste of things that a curious player might uncover.

  • Craft your own weapons and gadgets

  • Complete 24 hour day / night cycle

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Intel Core 2 Duo 2.5 GHz
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon R9 270X
    • DirectX: Version 10
    • Sound Card: DirectX9 Compatible
    • Additional Notes: IMPORTANT: INTEL INTEGRATED GRAPHICS ARE NOT SUPPORTED
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Intel Core i5 3.0 GHz
    • Graphics: NVIDIA GeForce GTX 680 / AMD Radeon R9 280X
    • DirectX: Version 10
    • Sound Card: DirectX9 Compatible
    • Additional Notes: IMPORTANT: INTEL INTEGRATED GRAPHICS ARE NOT SUPPORTED

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