The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
All Reviews:
Mostly Positive (302) - 70% of the 302 user reviews for this game are positive.
Release Date:
Feb 17, 2017
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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December 10

The Art of Fight is going to be FREE!



Hi everyone, thank you very much for playing The Art of Fight!

As you might already know the playerbase has gone pretty low on AOF and it's hard to enjoy the game properly these days.

We still want you to be able to share intense fast paced combat with your friends and people around the world and let them discover the PRO locomotion way to fight in VR!

That's why we decided to offer The Art of Fight for free starting next week.

I hope to see you soon in the game!
10 comments Read more

About This Game

The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.

Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.


About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.

For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.

For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.

The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.

VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.

System Requirements

    Minimum:
    • OS: Windows
    • Processor: i5
    • Graphics: GTX 970
    Recommended:
    • OS: Windows 10
    • Processor: i7
    • Graphics: GTX 1070

What Curators Say

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