AIRHEART is a dieselpunk action game about a young woman, who flies her airplane and catches skyfish among beautiful sky islands. Amelias biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.
All Reviews:
Positive (23) - 91% of the 23 user reviews for this game are positive.
Release Date:
Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have many ideas how AIRHEART should be in a final version. But we don't want to go that way by ourself. We want to work with all your feedback to improve our game towards a goal you helped us to define. We are sure, that you will give us lot of great ideas, which will make AIRHEART better than we ever could imagine.”

Approximately how long will this game be in Early Access?

“We want to release the full version only when we and the community think that the game is ready. We estimate that this will be in Mai-June 2018”

How is the full version planned to differ from the Early Access version?

“The final version will have full game arch, better polish, new systems and a complete experience”

What is the current state of the Early Access version?

“It is neither content nor feature complete. We'll start with 3 airplanes, 8 levels, 2 bosses 6 types of fish and 10 weapons.”

Will the game be priced differently during and after Early Access?

“We don't know the final prize of AIRHEART yet.”

How are you planning on involving the Community in your development process?

“The people who love AIRHEART are a vital part of our development process. Features we implement are discussed to gather feedback. We also encourage our community to suggest their own ideas here on our steampage.”
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Recent updates View all (17)

April 26

Last early access update before official release. Lots of new content!

Hello everyone,

Good news! It took a while, but we are now ready to finally update Early Access with our current status. We’ve been working the last 3 months to finish all content of Airheart and make it better than ever before. We really hope you’ll like what you’ll see.

Here is a list of all the major changes

Two brand new airplanes and 6 new weapons

The Pinty Woodpecker Fisher plane and the Dunne Daredevil high-end plane are now in the game, giving two new options in the low- and high-end of the cost spectrum. Also we now have 6 new weapons in the game, bringing the total to 25.

Elite drones and third boss:

As with pirates, the game now has silver and gold elite drones, which can spawn great rewards, but are way tougher to defeat. Also, on level 12 you can finally battle the third boss, that has been teased in the last update.

More interesting ecosystem

Fish now don’t just disappear when you catch them, but they also get replaced by secondary species, like jellyfish, salp, kryll or sea urchins (depending on the sky layer). Most of these are not valuable, but a danger to your quest.

More advanced plane AI

The battles you fight should be a lot more interesting now, that the AI will actually calculate flight path to attack you from desired angles. Also, the fractions of the game will now more often fight out their fights among them, making of for tense battlefields, especially in Autumn Forest.

Brand new crafting system

The old crafting system felt really grindy, having you to shoot dozens of enemies to finally get the required amount of parts to craft a new weapon. We instead made a new crafting system, based on inventions and ideas. You’ll have to use the trash you find to craft useful items like boxes, magazines, scopes or batteries to find out the combinations that make for fully usable airplane parts in the end.

Multiple weapons and harpoon secondary

Wings now don't have their secondary weapon anymore, but instead have a slot property, so you can take up to two weapons with you, allowing for interesting combos that make the mine launcher or the nuke much more useful. Since the wings don’t have a secondary weapon anymore, the secondary fire button will now fire the harpoon, allowing for new combos with the rope and the weapons at the same time.

Tutorial & story screens:

The game now features a flight test tutorial, that should help new players to accommodate with the ins and outs of the game. Also, the first version of the story screens is now in the game. We are currently making them prettier and are looking to hire a voice actress for Amelia. But it should already help to tie world together.

Massive performance improvements

The game runs now massively better across all platforms. We’ve rewritten the cloud system and the layer culling system. We also optimised how much performance the AI needs for its calculation. This should assure that the frame-rate is now stable all the way to the end.

And lots, lots more.
But, this isn't our final release! Most importantly - the game doesn't have the ending yet - after the last layer (12th), there is just an empty space, where you can fly freely. ;)
The current status is that this is the version we are submitting into QA for consoles for the full release in the summer. So, since getting this console focused version done as soon as possible, there are a few things to keep in mind here:
  • Gamepad focus build:
    This is our PS4 master submission, so the focus of the game is purely on gamepad controls. It should be playable with keyboard and mouse, but especially the interface isn't fully tested on it. Of course, we will optimise all of that for the final full PC release, but we wanted you to be able to take a look earlier.

  • UI aspect ratios untested:
    Similarly, the UI is maybe not responding too well to screen aspect ratios aside from 16:9 or 16:10. If you have a really wide monitor (or a 4:3), some screens might produce some ugly overlays of menu items. You can help us tremendously to identify all these quirks, if you send us screenshots in the steam forums.

  • Translations are placeholders:
    The current translations are all automated google translate version. Hence they are absolutely horrible. Getting these into the game helps us to identify, if there are any missing spots. For the full release, the game will of course have professionally translated texts, as well as an UI that reacts according to the different text lengths.

  • Steam achievements, trading cards, big picture mode etc - untested:
    While the game will now track achievements, most of them haven’t been properly configured in Steam yet. So all Steam specific features are to be taken with a bit of caution.
Again, thank you all for being among the first to support the game, during its early phase. We hope you like what it turned out to be and that this update can get you excited for the final release

Blindflug Studios
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About This Game



AIRHEART is a dieselpunk action game about a young woman, who flies her airplane and catches skyfish among beautiful sky islands. Amelias biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.

In the world she lives in, fishing isn’t a hobby - it’s a risky and competitive job. Amelia needs to venture deep into deadly territory, avoiding sky pirates and automated security drones.

Dive in the beautiful but dangerous world of flying islands, reach higher and higher, buy new airplane parts and weapons you need. Could you be the one to bring down the skywhale?





Navigate your beloved airplane through the skylayers above the city of Granaria. Don’t crash or get shot, remember to always go back home safe.


Catch fish and sell them to buy a new equipment. Be careful, some of them will try to hunt... YOU!


Build your airplane and weaponry and remember: with the sky pirates the best defense is a good offense.


Use your harpoon to reel in really big fish, disassemble your enemies or even steal their weaponry!


Find launch bases to advance to ever higher skylayers and check what waits for you on the way to the stratosphere!


Get ready to fight powerful bosses to advance. Being sky fisher(wo)man is not a piece of cake.


Analyse scraps to craft blueprints to build new parts or buy them in the shop and prepare yourself to explore more and more dangerous places.


You know those hypnotizing beautiful flowers, which hunt bugs? Well, that’s a great metaphor for the world of AIRHEART.


A custom made soundtrack promises to keep you energized and ready for the adventure!


We are working on ever more complex levels to bring hours and hours of fun.


As always there is also a core message where we’d like to talk about some real world problems such as overfishing.



AIRHEART continues the story of Amelia, who in “Cloud Chasers” was trying to reach the Above, a city residing on a giant flying island in the clouds, where there is enough water for everybody. She travelled through the deserts with her father Francesco, dealing with all the dangers of the migration on their path.

Francisco sacrificed himself to have Amelia finally reach the Above, but that city called Granaria seems not as welcoming, as she hoped it will be. It is a harsh society with a strong class system. Disillusioned, miserable and alone, Amelia worked as a child labourer in an airplane factory for years. Clawing he way up, she works now as a part-time fisherman and part-time mechanic at a small corner-shop fixing airplanes.
She tries to make her way to a better life.

The problem of overfishing of the sea ecosystem is one of the topic we want to add to gameplay in AIRHEART.
Overfishing is one of the biggest resource problems of the world. In our universe, fish are a seemingly unlimited resource that can be harvested into cash. Over time, this gives us the possibility make the resource scarcer for every player, transforming the lush seas of the sky into a battle zone, where fighting is essential to survive.



We are Blindflug Studios, an indie game studio from Switzerland. Here's what we do: we create beautiful, imaginative and incredibly splendid games, that center around complex, real world dilemmas and through that might create interesting new game mechanics.*


*we never forget about fun.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2+
    • Processor: 2GHz Dual Core (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2GHz Dual Core (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
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