Turn your mech into a walking arsenal in a bullet-heaven roguelite. Chain weapon evolutions all the way to a nuclear strike, tackle objectives under fire, and take on bosses. Play solo or with up to three friends, online or on one screen.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Overarmed Survivors is the first game from our small independent studio. The core systems are in place. We want to learn from real runs: which weapon combinations are fun, where progression drags, and what gets in the way of co-op.

During Early Access, we will work on balance, fix bugs, and improve performance. Player feedback will help us decide what needs attention first.”

Approximately how long will this game be in Early Access?

“We are targeting version 1.0 for late January 2027. We plan three content updates: late November and December 2026, followed by late January 2027. The third update is intended to mark the end of Early Access.

These are approximate targets and may change based on testing and player feedback. Quality and stability in both solo and co-op play come first.”

How is the full version planned to differ from the Early Access version?

“Across three updates, we plan to add 12 weapons, 3 mechs, 12 events, 12 bosses, and 3 mega-evolutions, along with passive modules and their evolutions.

Each update is planned to bring new events and bosses to two existing locations. The new bosses will appear on waves 10 and 20. For version 1.0, we also plan run modifiers, more mech upgrades and mastery options, and the full talent tree.

We will continue refining balance, performance, co-op, and the interface. Contents and timing may change based on testing and feedback.”

What is the current state of the Early Access version?

“You can choose a mech, fight enemy waves, pick upgrades, build multi-stage weapon evolutions, complete arena objectives, and take on bosses. Permanent upgrades carry over between runs. Play solo or in co-op with up to four players, online or on one screen.

The full game starts Early Access with 11 mechs, 50 weapon forms including evolutions, and 6 locations. Compared with the demo, that adds 6 mechs, 27 weapon forms, and 5 locations. The full game includes difficulty levels 4–5, endless mode, and mech mastery trees. Mechs, weapons, and evolutions are unlocked through achievements as you play.

The full talent-tree expansion is planned for version 1.0. Development is ongoing: bugs and balance issues may occur, and stability, performance, and co-op quality remain Early Access priorities.”

Will the game be priced differently during and after Early Access?

“We currently plan to keep the same base price during Early Access and at the release of version 1.0.”

How are you planning on involving the Community in your development process?

“Share bug reports, balance feedback, and ideas in Steam Discussions. We are especially interested in your experiences with builds, progression, performance, and co-op runs.

We will post development news and patch notes in Steam announcements. We will weigh player suggestions alongside our own tests and choose the changes that fit the game.”
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About This Game

TOO MANY WEAPONS? NO SUCH THING.

Pilot a mech, fight through the horde, and pick your upgrades in this arena roguelite. Fuse weapons into new forms and build an arsenal that tears through your enemies.

Fight solo or bring a squad of up to four players—online or together on one screen.

Evolution is only the beginning.


Combine weapons with the required components to evolve them. Some evolved weapons can be fused again, turning a single gun into the start of a much longer chain.

Take Missile Hunter all the way to Zero Hour—a nuclear strike. Or try a different build with fire and ice, plasma saws, or gravity traps.

One evolution chain: Missile Hunter + Prism Lens → Missile Hydra; Missile Hydra + Cinder Front → Ashfall; Ashfall + Shrapnel Bastion → Zero Hour.

One branch of the arsenal. Each evolution requires the components in its recipe.

Four mechs. Four kinds of mayhem.


Team up with up to three friends, online or on one screen. Everyone has their own mech, abilities, and upgrade choices. Combine your firepower and break through the horde together.



Local co-op shares one screen. Online, each player has their own camera.

Get the job done under fire.


Escort a convoy, clear a cave-in, connect cables, or move equipment with magnetic fields. The horde keeps coming while you work. Pick your route, clear some room around the objective, and use your abilities to hold back the horde.

Test your arsenal against the bosses.


Slip between blades, find a gap in a lightning wall, and dodge a stone giant's strike. Time your abilities and hit back with everything in your arsenal.

New mech. New game plan.


Five in-game mechs with distinct silhouettes: fire, gravity, acid, cryo, and void.

Each of the 11 mechs has a starting weapon, a special ability, an ultimate, and a mastery tree. Break through the crowd, clear a path with a wave of void energy, or unleash a missile barrage. Pick a mech that suits your style and build around its strengths.

One run down. What will you build next?


Spend earned scrap on permanent upgrades, unlock mechs and weapons through achievements, and develop your mastery. Find a new recipe in the Codex, then return to the fight with a different build.

Raise the difficulty or push your arsenal to its limit in endless mode.



The clip shows the current progression system. The full talent-tree expansion is planned for version 1.0.

Beyond the demo.


50 WEAPON FORMS, including evolutions; 11 MECHS, with distinct abilities; 6 LOCATIONS, with their own objectives. Compared with the demo: 27 more weapon forms, 6 more mechs, and 5 more locations.

Go beyond the Hangar to the Cryo Bay, Reactor, Hydroponics, Command Bridge, and Caves. Each run takes place in one chosen location. The full game also includes difficulty levels 4–5 and endless mode.

Mechs, weapons, and evolutions are unlocked through achievements as you play.

The plan for version 1.0.


We plan three updates with new weapons, mechs, and challenges in familiar locations.

Late November 2026 — First Reinforcements; Late December 2026 — New Combinations; Late January 2027 — Version 1.0

Each update is planned to add 4 weapons, 1 mech, 4 events, 4 bosses, and 1 mega-evolution, plus passive modules and their evolutions.

Each update is planned to bring new events and bosses to two existing locations. The new bosses will appear on waves 10 and 20.

For version 1.0, we also plan run modifiers, more mech upgrades and mastery options, and the full talent tree.

Dates and update contents are development targets. They may change based on testing and player feedback.

Mature Content Description

The developers describe the content like this:

The game contains stylized combat against fictional enemies, blood, explosions, and fragments of defeated creatures.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11 (64-bit)
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600 or equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT or equivalent; Vulkan support
    • Storage: 10 GB available space
    • Additional Notes: Preliminary; final-build validation pending. SSD and controller recommended. Internet required for online co-op.
    Recommended:
    • Requires a 64-bit processor and operating system