Akuto: Mad World is an award-nominated, isometric, fast-paced action game where players compete with swords and guns in intense versus matches.
All Reviews:
Positive (14) - 92% of the 14 user reviews for this game are positive.
Release Date:
Dec 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing Akuto: Mad World through Steam Early Access to build a community that will be involved in the development of the game. We want the community to inform us what currently is working, what needs to be changed/fixed, and what features we should prioritize.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Akuto: Mad World. We are hoping to release the full version at the end of 2017. This is not set in stone as the scope of the game could increase because of the feedback from the community, meaning the full version will be released later than planned.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access version but with all the features implemented. This includes versus game modes, single-player mode, level editor, and much more.

A full list of the features we plan to have in the game can be seen here.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game that supports 1-4 players. It has three completed levels, two different weapon types, and several different game modes.

We will be releasing 1 update at minimum every month, but most likely more. Each update will add new features to the game.”

Will the game be priced differently during and after Early Access?

“Yes, the price of Akuto: Mad World will increase as we complete milestones (features).

We are also going to NOT put the game on sale or discount any time during Early Access.”

How are you planning on involving the Community in your development process?

“We want the Early Access community to be part of the development of the game. We will be listening to them on what features to prioritize, what content needs to be fixed, and if any modifications need to be made to make the game as good as it can be.”
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Recent updates View all (82)

November 2

November Update



Welcome to our first update in a month. We are going to start this update by talking about the behind-the-scenes work we have been doing. Most of you were not aware, but we were talking with a publisher for the past 8 months. The talks with them were going great and they had big plans for Akuto: Mad World. We liked the vision they had for the game and we started developing the game towards that. That was one of the reasons we started changing the gameplay over the past few months. However, last month the deal fell apart and now we are where we were 8 months ago, but with the game split into 2.

So what does that mean for the future of the game?

Well, it is still going to be developed by us, and most likely also published by us.

Our new plan is to combine the 2 versions of the game we have into one, final, polished version. The final version will be more in the direction of the game we have in the experimental branch. That means no minigames, level editor, or singleplayer mode. We are going to bring back Score and Score Hardcore versus mode.

The Stock, and the Score and Score Hardcore, modes will all be available for online play as well. With online, we will be using a server-based architecture instead of P2P. The reason we are going server-based for online play is that we found that the P2P was causing issues with 90% of people who tried to play online. We will have more information about online in the near future.

For the art style, we are going to have new levels made in a similar style to the Acme City level. That means all the levels we currently have in the game are going to be removed, apart from Acme City and Finale. We will have minimum 10 levels in the game at launch, possibly more depending on time and budget constraints.

Specials have been removed from the game, as we found them too similar to power-ups. We also had to reduce the number of power-ups, melee weapons, and ranged weapons so that we can complete the game within our deadline.

We will also be implementing a progression system, where you will unlock new weapons and levels for offline play. The progression system will also unlock hats that you can wear during offline and online games.

We have also found issues with people who tried the experimental branch and then tried to go back to the default branch. This issue is caused by the save file. We recommend going with one branch and staying with it until we release a new build in the near-future.

To make sure that we stick to our deadlines, we are going to be releasing updates 1/2 times per month, instead of our weekly updates. This will allow us to focus more on the content and getting the game completed.

Our goal is to release a stable build that has most of the offline features implemented in mid-December. At that time, we will also remove the experimental branch.

And that should pretty much cover everything. Feel free to leave a message below if there is anything we have missed or you want to ask us something.

Oh yeah, one last thing. The game is coming out of Early Access in Summer ’19.

If you like the game, consider leaving us a review or recommending the game to your friends.
0 comments Read more

October 5

No Updates in October



We decided to release no updates this month. This month we will be focusing on important behind-the-scenes business for Akuto: Mad World. This will include what features the final game will have (online is a near-certainty), art, and release date.

We will still release updates to fix any bugs that might come up this month, but we are certain that the game is currently stable.

Again, online will be in the final game. We just need some to figure out how we want to implement it, including the rest of the features in the game.

We will release our next update in November, and hopefully it will include good news.
0 comments Read more
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Reviews

“It's all about making a bloody mess of your friends”
IndieGames

“A few goes in, but only one stands alive”
Future Beta Gamer

About This Game

Fast-Paced Arena Action

Akuto: Mad World is an award-nominated, isometric, fast-paced action game where players compete with swords and guns in intense versus matches.

The game is set on low poly, diorama arenas where players have to not only watch out for opponents, but also for the environment from killing them.


SWORDS

Your sword is your best friend. Their sword is your worst enemy.


GUNS

Too far to hit them with your sword? Then try shooting at them with one of the many different bullets!


ENVIRONMENT

Trick your enemies by using the environment and let natural order take place.


MINIGAMES

Tired of killing? Bored of winning all the time? Then try out one of the minigames!


FAMILY FRIENDLY

Beat your kids (figuratively) and show them who rules your household.

Key Features

  • Fight in over 10 different dynamic levels.
  • Hone your killing skills in the procedurally-generated singleplayer mode.
  • Join with up to four players to take on survival mode and aim to become number 1 on the leaderboards.
  • Fight against your friends in local multiplayer, online* multiplayer, or play against the bots in one of the many versus modes.
  • Tired of the same, old levels? Then go create your own levels using the in-game level editor and upload them onto the Steam Workshop!

*Online mode is still in beta

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® Vista
    • Processor: 1.6GHz Intel Core 2 Duo or better
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • OS: Microsoft® Windows® 10
    • Processor: 2GHz Intel Core 2 Duo or better
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: 1.6GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • OS: OS X 10.11 or later
    • Processor: 2.6GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Minimum:
    • OS: Ubuntu 16.04
    • Processor: 1.6GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • OS: Ubuntu 16.04
    • Processor: 2.6GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 600 MB available space

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