Command a 24-mission defence campaign, explore India–Pakistan and Ukraine–Russia arenas, or build your own sandbox. Rehearse, deploy and approve engagements while following terrain, radar, air picture and live camera feeds across four screens.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Distributed Shield has a playable 24-mission story campaign, a free sandbox and the original Midnight Watch mission. Early Access lets strategy and simulation players help us improve mission pacing, balance, performance, controls and presentation while the catalogue and scenario tools grow.」

這款遊戲的搶先體驗時間大約會持續多久?

「We currently expect approximately 12–18 months. This is an estimate rather than a promise; quality and player feedback will determine the final schedule.」

正式版預計會與搶先體驗版有何不同?

「We plan to add a stronger guided training suite, improved adversarial automation, more scenario-authoring and sharing tools, expanded after-action analysis, additional performance and accessibility settings, and further validation of public-source game profiles. We also plan to improve the native 3D presentation.」

搶先體驗版目前的開發進度如何?

「The PC version includes Commander’s Watch with 24 progressively harder fictional missions, Guided/Standard/Expert difficulty, recorded intelligence briefings and gameplay lessons, optional sandbox rehearsal, player-controlled deployment, local saves and earned after-action reports. It also includes Midnight Watch and an independent free sandbox with detailed route, formation, payload and sensor controls. The 2.12.6 update adds 16 authored arena mission designs across India–Pakistan and Ukraine–Russia settings, with eight operations available for each playable side; these are game exercises rather than historical reconstructions. Four-screen engagement layouts keep 3D terrain, air picture, selected radar and live camera or thermal views visible alongside commander launch decisions. Small map models, selected-unit picture cards, drag-and-drop deployment, close-range radar zoom and generic launch cutaways are included. Live IR visualizes friendly and detected entities without creating new detections. The illustrated resource library, live command room, adaptive music, bundled offline relief and optional online map detail remain available. English is the supported interface and narration language. Global offline relief is overview resolution with extra detail around four exercise theatres. Existing public careers are retained with a first pre-update save backup. Public multiplayer, Steam Workshop and Steam Cloud are not part of the supported Steam feature set. Balance, performance and usability remain under active development. 」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to gradually raise the price as substantial content, training and scenario tools are completed. Price changes will be announced in advance.」

在開發過程中,您打算如何與社群互動?

「We will use Steam Discussions and structured feedback posts for bug reports, usability feedback, public-source corrections and feature priorities. Equipment claims will require a traceable public source, and classified or operationally sensitive submissions will not be used.」
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關於此遊戲

Distributed Shield. Rehearse. Deploy. Take command. Marketing artwork combining the game terrain, radar display and point-defence missile launch cinematic.

Take the watch. Rehearse your plan. Command the defence.

Distributed Shield is a real-time command simulation with a story campaign and an independent sandbox. Protect fictional exercise sites, build your force, follow uncertain sensor tracks and control air and missile engagements across ten connected views.

Commander’s Watch: 24 missions

Begin your first duty at Meridian Command. Receive intelligence, watch a recorded gameplay lesson, test your deployment in a safe sandbox rehearsal, then issue the start order for the live mission. Missions progress from a small drone probe to coordinated raids against several protected sites. Choose Guided, Standard or Expert difficulty, preserve supplies, save your progress and review the after-action report. The original Midnight Watch command-board mission also remains available.

Build your own exercise

Start with a blank sandbox or demonstration forces. Deploy public-source and clearly labelled scenario equipment, draw routes and formations, edit waypoint altitude and speed, choose payload tokens and emissions, then use automatic engagement or operator-controlled launches. Pause, retask, save and score your exercise.

Your live command station

Enter a staffed, photo-textured 3D command room with seventeen live monitor surfaces. Click a screen to expand its actual map, radar, network, air picture or visual camera. Reach missions, deployment, briefings, resources and audio from the command station. Choose a military thriller score with evolving low strings, heavy ensemble drums, marching snares, brass and tension pulses, or keep the classic command score. Adaptive music follows your known tactical picture and lowers beneath briefings.

A clearer command picture

Explore command, selected radar, air picture, radar coverage, EO/IR, network, electronic warfare, cyber command, live visual camera and colour 3D terrain. Connected leader lines link map units to picture cards with live status, flight, fuel, payload and sensor values. Small shaded map models carry compact callsigns. Click a unit to open its picture card and live details. Drag force cards onto the command map or 3D terrain to deploy, and zoom the radar to inspect nearby tracks. Detailed flight, payload and sensor controls remain in the command panel. Expand the map to give the tactical picture more room.

The resource library illustrates 96 catalogue equipment entries and 59 missile profiles. Pictures support recognition by role; equipment names and simulation values remain separate from the illustrations.

Four live engagement screens

Keep the tactical picture visible when deciding whether to fire. Choose four equal panes or one large pane with three smaller feeds: interactive 3D terrain, correlated air picture, selected radar and a live camera or thermal visualization. The commander decision dock leaves these views visible. Readiness and launch cutaways illustrate approved aircraft and point-defence engagements while the engine checks eligibility, consumes ammunition and simulates missile flight. Hold fire or an expired request spends no ammunition. Generic cinematic inserts do not reproduce every platform’s actual cockpit or weapon sequence.

Live IR visualizes friendly and detected entities with weather-adjusted thermal shading. It does not reveal hidden opponents or create independent sensor detections; the existing EO/IR coverage view remains available.

New arena missions

Alongside the original 24-mission campaign, play 16 authored mission designs in India–Pakistan and Ukraine–Russia settings, with eight operations available for each playable side. Progress from opening drone contacts to six-wave raids against several protected sites. Deployment, routes, supplies, sensor confidence and your orders shape the result. These are game exercises inspired by real-world settings, not historical reconstructions or predictions of combat outcomes.

Offline operations

The single-player campaign, sandbox, recorded briefings, opening command-room video, adaptive music and bundled colour relief map run locally. Global relief uses overview data, with extra elevation detail around four exercise theatres. Optional online map detail needs an internet connection and may fall back when a provider is unavailable. English is the supported interface and narration language for this release. Existing Steam careers are retained, with a first pre-update backup of commander and sandbox saves; local-playtest saves remain separate.

Connected, transparent simulation

All views follow the same simulation state. Sensor contacts depend on line of sight, altitude, weather, track quality and network contribution. Component-based defence packages depend on their command, sensor and launcher elements. Follow simulated missile flights and inspect the factors behind an engagement.

Distributed Shield uses bounded public-source game profiles and fictional exercises. It is not certified training software or a prediction of real-world military performance. Steam Workshop and Steam Cloud are not included in this Early Access build.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI assisted with promotional/key artwork, icons, interface content, and portions of written catalogue and store-page text during development. These assets and text were selected and edited during development. The game does not generate AI content during gameplay and does not connect to an AI service. Generated artwork is illustrative and is not presented as documentary imagery.

成人內容說明

開發者表示產品內容如下:

This game depicts fictional military conflict through map symbols, aircraft and missile launches, explosions, interceptions, and destruction of equipment. Combat is abstract and non-graphic. There is no blood, gore, dismemberment, or depiction of injured people.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 22H2 (64-bit)
    • 處理器: Intel Core i3-6100 / AMD Ryzen 3 1200
    • 記憶體: 8 GB 記憶體
    • 顯示卡: DirectX 11 / WebGL 2 compatible GPU with 1 GB VRAM
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    • 備註: Microsoft Edge WebView2 Runtime required. Campaign, sandbox, music, briefing videos and bundled colour 3D relief work offline. Internet is needed for optional online map detail and hosted team services.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11 (64-bit)
    • 處理器: Intel Core i5-9600K / AMD Ryzen 5 3600 or newer
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GTX 1050 Ti / AMD RX 560 or newer
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    • 備註: Microsoft Edge WebView2 Runtime required. Campaign, sandbox, music, briefing videos and bundled colour 3D relief work offline. Internet is needed for optional online map detail and hosted team services.
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