Run one hotel or a thousand. Grow your own brands or build hotels for others to run, buy out rival chains, invest in land with partners and joint ventures, and set up regional offices that run on their own. A tycoon about how hotel companies really grow.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Four Walls Inc. is a hotel tycoon about building and running a hotel company around the world, and the core game is already playable from the first hotel to a large portfolio. We want players to help shape the remaining systems, balance and pacing while we keep building.”

Approximately how long will this game be in Early Access?

“We expect the game to stay in Early Access for roughly 6 to 12 months, depending on player feedback.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to add deeper management systems from our roadmap, such as an R&D tree, HR and legal departments, insurance, more financing structures, branded residences and mixed-use projects, along with more events, content and polish. Plans may change based on player feedback.”

What is the current state of the Early Access version?

“The current build is fully playable. You can start a company in any region, buy, build, lease or manage hotels, run your own brand and franchises, buy rival companies, invest in land and joint ventures, trade on a stock market and run regional offices. It includes 6 regions, 8 AI rival companies and around 500 events. Balance, UI and some late-game systems are still being tuned.”

Will the game be priced differently during and after Early Access?

“The price will likely go up at full release as more content is added, so the Early Access price is the lowest it will be.”

How are you planning on involving the Community in your development process?

“We share a public devlog on Threads and YouTube, post regular updates in Steam news, and read the Steam discussions. Player reports and suggestions will directly drive our balance fixes and the order of new features.”
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About This Game

One hotel or a thousand

Start with a single building and a bank loan. Stay small and polish a handful of hotels, or grow into a company with hundreds of them in nearly 300 cities. Every hotel keeps its own guests, prices, reviews and results, however big you get.

Your brand, or theirs

  • Create brands, pick their category and audience, and make them famous region by region.

  • Build a hotel and run it yourself, or hire an outside operator to run it for you.

  • Run other owners' hotels for fees, and sell franchises of your brands around the world.

Buy out your rivals

Rival chains put hotels, whole portfolios and entire companies up for sale. Take them over, keep their brands alive or fold them into yours, and inherit their management contracts.

Land, partners and joint ventures

  • Buy land and design hotels from scratch, with branded residences sold off-plan.

  • Take a plot for a share of the building, bring in partners for capital, or let a developer build with you in a joint venture.

  • Borrow against your buildings, sell and lease back, sell a brand, or sell the whole company.

Regional offices that run on their own

Open offices on every continent, staff their teams and decide what each regional director handles: hiring general managers, promoting the best ones, finding owners for your brands. Set the rules once and step in only for the calls that matter.

A world that doesn't wait

  • Economic cycles, property bubbles and crises hit each region at its own time.

  • Rival chains open hotels, bid for yours and poach your best people.

  • Guests write reviews about what is really wrong: tired rooms, a missing lift, no air conditioning in the heat.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used to help write the game's code and its in-game text, such as event descriptions, guest reviews and news headlines. All art and design decisions were made by the developer, and every text was reviewed before release. Nothing is generated by AI while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or newer)
    • Processor: Intel Core i3-4000 series / AMD FX-4300 (2 cores, 2.0 GHz)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with DirectX 11 support (Intel HD Graphics 4000 or better)
    • DirectX: Version 11
    • Storage: 700 MB available space
    • Sound Card: Any DirectX compatible device
    • Additional Notes: Mouse and keyboard. Minimum screen resolution 1280x720. Plays fully offline.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8250U / AMD Ryzen 3 2200G or better
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics of any modern CPU; 1920x1080 display
    • Storage: 1 GB available space
    • Sound Card: Any DirectX compatible device
    • Additional Notes: Display of 1920x1080 or higher.
    Minimum:
    • OS: macOS 11.0 Big Sur
    • Processor: Apple M1 or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Apple Silicon integrated GPU or Intel Iris Plus Graphics
    • Storage: 700 MB available space
    • Sound Card: Built-in audio
    • Additional Notes: Universal build, runs natively on Apple Silicon and Intel. Mouse or trackpad and keyboard. Plays fully offline.
    Recommended:
    • OS: macOS 13.0 Ventura or newer
    • Processor: Apple M1 or newer; Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 1 GB available space
    • Sound Card: Built-in audio
    • Additional Notes: Display of 1920x1080 or higher.
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