Journey into Arakion, where classic dungeon crawling meets world-building, crafting, deep customization, and more! An epic tale to uncover the mysteries of a broken world! Begin your journey today!
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Release Date:
May 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I love Arakion and think it is a great grid-based dungeon crawler! As a solo dev, completing everything before launch in a game with this much depth and content is unrealistic. So why Early Access?
• Arakion can be refined and improved through your feedback.
• The community gets to help shape new content”

Approximately how long will this game be in Early Access?

“My hope is that Early Access will last about six months. Considering the fact that this is a solo development project, the timeframe could flucuate. In closed testing, I have been updating Arakion on a weekly basis. I expect similar updates on Steam.”

How is the full version planned to differ from the Early Access version?

“My hope is, that 'Arakion: Book One' finishes at 4 chapters. The EA version of the game currently includes most of Chapter One as well as The Sanctuary.”

What is the current state of the Early Access version?

“I consider Arakion in beta with ~35% of in-game content available. Most of Chapter One is complete. You can begin your journey with venturers from races like Yin and Satyr and professions like Imperator and Ethermage. Once you're done with their appearances and perks, you can begin exploring a one-of-a-kind world and unraveling its mysteries, all while you build a town and try your hand at activities like fishing, farming and raising pets.”

Will the game be priced differently during and after Early Access?

“Yes! Not only do you get to have your awesome input heard, but as thanks for your faith in Arakion, I'm giving you a huge discount! The Early Access cost is ~50% less than the final price.

The price of Arakion will go up with the initial launch of each chapter.”

How are you planning on involving the Community in your development process?

The community is vital during Early Access! I think Arakion is great, but maybe you have thoughts on what could make it better! I appreciate any and all input so head over to the Steam discussion and chat it up, let your voice be heard so I know what you think would make Arakion better, what should be changed or any bugs you find!

There is a handy roadmap that you can see that will be adjusted based on community input.”
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Buy Arakion: Book One


Recent updates View all (17)

June 12

Early Access 01D

Hey Everyone!

Updates are back to their weekly selves!

Sorry for the delay in this particular update - In order to make skills easier to develop and work with going forward, I had to redo a lot of the underlying skill code. Please note that new skills are in a very bare bones state and will be added on to with each update moving forward.
  • Build has been pushed to [beta] branch and will be pushed to [default] in a couple days assuming no issues!
  • Please note that Linux now includes a .x86 executable. If you are crashing on launch this may resolve your issue!
  • The Mac build has not been updated yet but will be updated in a couple days.

There has been a minor UI upgrade to the hero UI. Heroes now have a left and right hand and items can be equiped simply clicking on the hand. Also those Action buttons can no longer be modified. Additionally the Skill UI has been completely overhauled.

Version Early Access 01D | Notes

Not all skills have been updated yet! Some skills could be acquired in previous versions that will be updated in future versions.

  • Skill Overhaul - Initial skill code and content overhaul. This is the initial version with a LOT more coming down the pipe. The focus here is to make skills more varied, functional and fun. Additional changes will be implemented with every update going forward. A brief overview of each skill including a medium upgrade node can be found below.
  • Skill code was substantially overhauled, this may cause issues in the first version. Just report bugs and I will fix them as they are reported.
  • Skill upgrades now have 3 costs. Minor nodes cost 1 Skillshard, Medium nodes cost 2 Skillshards, Major nodes cost 1 Skillcryst. Players should be able to obtain 1 upgrade per hour at minimum.
  • All skills now have minor upgrades such as cooldown reduction, duration increase etc... ( Many more will be added in the future )
  • Generally speaking skillpower was not being properly applied to skills, this has been fixed. As such some combinations may be overpowered (looking at you keg)
  • UI Update - Hero UI now has a clear left and right hand, equipment can be equipped by dropping it on the left or right hand as well.
  • Heroes now have 2 skill choices at start. Additional skills will be gained through gameplay. (Will begin in Early Access 02)
  • All weapons now only have 1 Attack type (Light, Medium, Heavy). Currently all weapons use Medium attack, in the next build each weapon will have a correct attack type.

  • Keg - Spawn a keg in front of the party.
    (Base contains minimal changes from the previous version)
    • Big Keg - Keg now deals double damage.
    • Flask Saturation - Spawns flasks around the party dealiing 2 damage each
  • Regenartive Field - Create an energy field around the party that regenerates stamina.
    • Greater Stamina Field - Restores additional stamina per tick.
    • Health Field - Field now restores a small amount of health

  • Chanty - Spawn a keg in front of the party.
    • Big Keg - Keg now deals double damage.
    • Flask Saturation - Spawns flasks around the party dealiing 2 damage each
  • Miasma - Create nodules that steadily stream out mists - increasing hero stats.
    • Strengthening Mists - Mists now boost the heroes even more.
    • Regenerative Mists - Restores hero health over time.

  • Etherblade - Now works with slashing weapons only.
    • Netherblade - Each strike now deals 5 Dark damage.
    • Ethercrescent - Etherblade now affects all mobs in the group.
  • Inkgrab - Creates a pool of ink in front of the party that grabs the first victim to step on it.
    • Nightmare Ink - Pool now deals massive damage over duration.
    • Ink Flood - The ink pool now spawns all around the party.

  • Palm Arts - Now contains charges that heal 1 health and restore 3 stamina per strike.
    (Previously this skill healed every X strikes and restored stamina on cast)
    • Way of Water - Restore 1 additional health per strike.
    • Way of Flames - Deal 4 added Elemental damage per strike
  • Mending Rune - Create a rune beneath the party that heals 3 health over 9 turns
    • Bursting Rune - Immediately restore 10% health on cast.
    • Regrowth Rune - Restores 3% health per 3 turns for duration of Rune.

  • Fate Bomb - Creates a Fate explosion in front of the party.
    • Bomb Echo - A small fate bomb explodes shortly after the initial.
    • Bomb Minis - Create mini fate bombs all around the party.
  • Fate's Judgement - Create a Fate circle that judges all who enter
    • Fate's Vengeance - Deal additional damage when stricking a judged mob.
    • Fate's Mercy - Restore health when stricking a judged mob.

  • Imperator skills now receive a damage bonus from total Aggro.
  • Hook - Pull a mob close to you and increase self Aggro for a time.
    • Barbed Hook - Deal Moderate damage over time.
    • Ball and Chain - Incapacitates mobs for a duration.
  • Leap - Deal a minor amount of damage and then increase aggro for a while
    • Path to the Empire - Deal moderate damage over time.
    • Path to the Kingdom - Cripple and Disarm the foes for 5 turns.

  • Fixed a bug that was causing effects with duration to proc when launched twice.
  • Spawn skills (like Keg) were not being affected by skillpower and now will be.
  • Have added .x86 build to Linux. Hopefully this will fix issues where some players are crashing.

Skills are still in the process of being worked on and have been primarily moved to grid-based or charge based. Grid-based skills simply spawn or affect a grid tile, similar to Keg from previous versions. This helps add a level of strategy and stability moving forward. Charge based skills will proc X times after castin the skill and performing required action. Some skills like Palm Arts now proc only when attacking with a weapon type such as Unarmed or Slashing.

Back to work on Early Access 02! If you have any questions or comments be sure to let me know below!

Have a wonderful day!

0 comments Read more

June 5

Devlog - EA01D

Hey Everyone!

Just a general information update this week, I'm still deep into the skill overhaul. I've also been implementing a lot of player feedback and feature requests into the game. The skill update has overhauled almost all skills and includes a lot more upgrade nodes. Additionally, skills now have two upgrade types similar to Traits. You will also be granted approximately one skill upgrade per hour. The UI has been simplified and now includes a popup that covers the entire screen and so much more!

I'll be sure to make a video update showing off all the new stuff as soon as it launches.

I expect to launch the skill update (Early Access 01D) next week - the 12th and Early Access 02 to launch on the 26th. Early Access 02 includes an entirely new starting zone, multiple new dungeons, town building within the first hour, and a ton of new awesome changes!

I'm excited for everyone to get their hands on both the skill overhaul and Early Access 02. Until then keep up the awesome feedback on the discussion forums and we'll keep making Arakion great together!

If you're a new Linux player - some people have had difficulty starting new games. Be sure to start a new game with the [stable] build - save game and exit - switch back to the [default] branch.

Have a wonderful day!
1 comments Read more
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  • What games are similar to Arakion?

    The core of Arakion is based on Blobber RPGs. With that said, Arakion takes inspiration from many games including Might and Magic, Dark Cloud 2, Dungeon Master and many more to create a truly unique experience.
  • What Languages Does Arakion Support?

    Arakion officially supports only English. However, you can access Japanese, Russian, Chinese, Italian, Dutch, Spanish, French and German in various states of translation. Almost all text will be Translated while some will be manually translated and some machine translated.
  • Is Arakion turn-based or real-time?

    Arakion will launch with only real-time combat. However, the Arakion engine supports both - implementing turn-based combat as an option is a high priority for after-launch.
  • How many people are developing Arakion?

    Arakion is primarily developed by one person.
  • Arakion has been in development for a while, what took so long?

    I chose to take the time to develop a quality product and engine as opposed to rushing Arakion to market. I was either going to do it right or not do it at all. Players deserve a quality game, no matter how much time it takes.

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About This Game

Enter the world of Arakion, a grid-based role-playing dungeon crawler that pays homage to classics while adding its own style with fresh mechanics. Lead a band of three heroes through a broken land, ripped apart by unknown forces. Explore a beautiful handcrafted world filled with crumbling dungeons, dense forests, ancient temples, and hidden secrets, all while attempting to build a safe-haven from the chaos.

The Story

Play as three adventurers awoken in a world torn by conflict, where the lands and rivers have been ripped from the ground. In midst of this upheaval, there is but one desire - finding a place free from the conflict and chaos. In the search for order, your heroes must find a way to stop the destruction from continuing.

Between your intrepid adventurers and their goal exists a council of immortal beings. They are known as The Ancients. The Ancients wandered Arakion since before written history. Their plan is simple - utter annihilation for all who oppose them.

It's time to begin your story, will you be the world's salvation or destruction?

The Background

Arakion takes everything that made classic role-playing games like Might & Magic great, then adds an expansive set of new features. Lead your heroes through the breathtaking, desolated world of Arakion. Explore every alcove for the resources you need to customize your adventurers, build your town, and more. Relive the glory days of role-playing games with this one-of-a-kind experience. Arakion is a beautiful world where you will get lost in adventure and exploration.

The creators of Arakion have been inspired by a multitude of games - everything from Dungeon Master to Dark Cloud 2. Our desire is to take everything that makes those games fun and bring it into one amazing package.

  • No leveling up! Arakion features a fresh take on the Role-Playing genre that focuses on choices rather than the grind.
  • Grid-Based Dungeon Crawling! Like the classics, but updated with free-look, even while moving, so you can admire the scenery and discover its hidden secrets!
  • Control a unique party of three heroes. A wide variety of races, professions, and traits adds great diversity to the way you solve conflicts
  • Town building! Build a town that YOU think would best fit this environment. A wide array of options allows you to put the focus where you want, on anything from farming to town defense.
  • Pets! Some of Arakion's wildlife is friendly - find and rescue these little critters, then train them and take them back into the field to wipe the floor with the bad guys!
  • Crafting! Equipment in Arakion is crafted not found
  • Release in Chapters! Arakion will be released in a story format over three books and a plethora of chapters!
  • Strategic combat! Quick decisions and deep tactics combine to create a challenging and rewarding combat experience.
  • A deep story where YOU are the guide!
  • A beautiful handcrafted world to explore!
  • Recruitable NPCs!
  • Optional Hardcore mode!
  • Tons of puzzles!
  • Minigames
  • Full time of day!

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Core i3 3210m
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 650M
    • DirectX: Version 10
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 780
    • DirectX: Version 11
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.8+
    • Memory: 4 GB RAM
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+
    • Processor: Core i3 3210M
    • Memory: 4 GB RAM
    • Requires a 64-bit processor and operating system
    • OS: OpenSuSE 15.0
    • Memory: 8 GB RAM
    • Graphics: Radeon RX 460
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