Enter SWAT operations. Track hostile activity on your radar, breach hostile positions, and eliminate every enemy across five intense tactical maps in a cinematic first-person combat experience.

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Planowana data wydania: 4. kwartał 2026

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O tej grze

SWAT IS ACTIVE.

GRID OPS is a tactical first-person shooter focused on immersive combat, hostile tracking, weapon control, and high-pressure operations.

Enter the operation zone, monitor hostile activity on your radar, identify enemy positions, and move through highly detailed environments where every contact can become a firefight.

Your objective is simple:

ELIMINATE ALL ENEMY HOSTILES.

SWAT OPERATIONS

A new tactical operation mode has arrived.

SWAT places you directly inside hostile environments where the mission is not to capture a point, hold an objective, or wait for a timer.

You are there to clear the area.

Use your radar to track hostile activity.

Read the environment.

Locate enemy positions.

Choose your approach.

Engage.

Advance.

Clear the zone.

The operation ends only when the hostile presence has been eliminated.

FIVE OPERATION MAPS

GRID OPS currently features five distinct SWAT environments, each designed around a different combat atmosphere and tactical problem.

• SUBWAY METRO

Navigate underground transit infrastructure, platforms, tunnels, service areas, and confined interior spaces where close-range engagements can happen with almost no warning.

• TAIGA FORESTS

Move through dense northern wilderness where long sightlines, natural cover, and surrounding terrain completely change how you approach hostile positions.

• TV & RADIO HQ

Enter a large-scale broadcast facility filled with offices, control rooms, technical areas, observation spaces, and complex interior combat routes.

• T-REX MUSEUM

Clear a hostile-controlled museum environment where massive exhibits, architectural spaces, and unusual sightlines create a distinctive tactical battlefield.

• HANGAR

Push through a large industrial aviation facility where open areas, elevated positions, structures, and long sightlines create a completely different combat scenario.

HOSTILE ACTIVITY

The battlefield is not silent.

Hostile activity is tracked through your tactical radar, giving you critical information about the presence and position of enemies in the operation area.

Watch the radar.

Read the contacts.

Determine where the threat is coming from.

Then decide how you move.

Every hostile contact becomes part of the tactical picture.

TACTICAL FIRST-PERSON COMBAT

GRID OPS is built around direct, responsive FPS combat.

Control your weapon.

Manage your positioning.

Use cover.

Control your engagements.

Move deliberately through dangerous environments.

Close-quarters encounters can become chaotic in seconds, while longer sightlines demand patience and precision.

The environment is part of the fight.

IMMERSIVE OPERATIONS

GRID OPS focuses on creating the feeling of being inside an active tactical operation rather than simply moving through a shooting gallery.

Large environments, detailed interiors, atmospheric lighting, weapon handling, enemy activity, radar contacts, and environmental scale work together to create a cinematic combat experience.

You are not fighting on an abstract arena.

You are entering the zone.

CLEAR THE OPERATION

There is one primary objective:

ELIMINATE ALL HOSTILES.

No artificial victory condition.

No capture-the-point rotation.

No requirement to hold an arbitrary zone.

Locate the enemy presence and clear the operation.

When the last hostile is down, the area is secure.

BUILT FOR INTENSE MOMENTS

Every operation can develop differently depending on how you move through the environment.

Push aggressively.

Hold an angle.

Move through the interior.

Take the high ground.

Follow the radar.

Search the environment.

React to hostile activity.

The next contact can be closer than expected.

THE GRID OPS EXPERIENCE

• SWAT tactical operation mode

• Single-player FPS combat

• Five playable operation environments

• Hostile activity tracked through tactical radar

• Enemy identification and engagement

• Close-quarters and long-range encounters

• Detailed urban, industrial, wilderness, and interior environments

• Cinematic first-person presentation

• Immersive weapon-based combat

• Clear-and-eliminate mission structure

• Designed around tactical movement, positioning, and awareness

OPERATIONS

SUBWAY METRO

TAIGA FORESTS

TV & RADIO HQ

T-REX MUSEUM

HANGAR

THE OPERATION IS LIVE.

Enter the zone.

Track the hostiles.

Clear the area.

GRID OPS.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

AI-generated content is used exclusively for promotional/store
library imagery (e.g. store capsule and library artwork). No
in-game assets — textures, models, environments, weapons, or
character art used during gameplay — are AI-generated. All
gameplay-facing art is sourced from licensed marketplace asset
packs or created manually.

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10
    • Procesor: Intel Core i5-10400F or equivalent
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 1660 / RTX 2060 or equivalent, 4 GB VRAM
    • DirectX: Wersja 11
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX Compatible Sound Card
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10/11 64-bit
    • Procesor: Intel Core i7-10700 or equivalent
    • Pamięć: 16 GB RAM
    • Karta graficzna: NVIDIA GeForce RTX 3060 or equivalent, 6 GB VRAM
    • DirectX: Wersja 11
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX Compatible Sound Card
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