A reverse-survivor where the army is the weapon. Raise skeletons, ghouls and wraiths from what the living drop, watch them lock into ever-widening rings around you, and hold the night.

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About This Game

You are the weakest thing on the field.


NecroMarch is a top-down pixel-art survival game where you don't fight — your legion does. Play a frail necromancer and walk a graveyard that never stops sending soldiers at you. Everything they drop is yours: souls to level up, bone and iron to raise more of the dead.

An army that grows in rings


Every summon slots into a formation around you. Walls of bone on the outside, archers behind them, casters at your shoulder. The more you raise, the more rings appear and the further the camera pulls back — until the graveyard is one slow-turning wheel of the dead with you at its hub.

Three slots, six lineages, three tiers each

  • Walls — BONE knocks enemies back. FLESH grabs and holds them.
  • Killers — ARCHER snipes single targets. DARK KNIGHT charges through the line.
  • Artillery — ARCANE lobs slow blasts into crowds. STORM chains lightning on impact.

Nights that change shape

Every night is three acts: a trickle, then war bands that announce their direction before they hit, then a Blood Moon rush. Enemies come in four tiers — infantry, sappers, lancers, pyromancers, cataphracts, colossi, seraphs and more — with a mid-boss and a Night Lord for each tier. On the siege stage, trebuchets outside your sight mark the ground before their stones land.

Features

  • 18 undead units across six lineages, all fighting automatically in a living formation
  • 28 enemy types in four tiers, each with a mid-boss and a Night Lord
  • Level-up cards per lineage
  • Meta progression: soul bank, shop, per-lineage permanent upgrades, loadout selection
  • Runs of five to thirty minutes. Keyboard-first controls (WASD to move, J/K/L or click to summon)
  • English and Japanese

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Necromarch was developed with the help of generative AI tools, and the developer directed and reviewed all of their output.

Code: The game’s code, and the scripts that procedurally draw its pixel-art sprites, were written with an AI coding assistant (Anthropic’s Claude).
Text: All in-game text translations, and parts of the in-game and store page text, were created with AI.
Audio: The sound effects and the trailer’s background music were created with AI.
Store and marketing visuals: AI tools were used in creating the store page images and trailer.
The game does not use AI to generate any content while it is running.

System Requirements

    Minimum:
    • OS: OS: Windows 10 64-bit
    • Processor: Processor: 2 GHz dual-core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 capable GPU (Intel HD 4000 or better)
    • Storage: 200 MB available space
    Recommended:
    • OS: OS: Windows 10/11 64-bit
    • Processor: Processor: 3 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or better (late nights draw several thousand sprites)
    • Storage: 200 MB available space