Fractured State refines the RTS genre into fast-paced strategic urban combat. Take part as the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Includes Map Editor.
All Reviews:
2 user reviews - Need more user reviews to generate a score
Release Date:
Apr 5, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been working on Fractured State for a number of years now and feel like we've gotten to the point where we're comfortable enough with the mechanics that we want feedback from the community. While RTS is typically considered a more "niche" genre we know from experience that the fanbase for these types of games are incredibly passionate. We also know that everyone's opinions on RTS mechanics and gameplay vary widely. We're trying some new things in Fractured State and we want to see what RTS fans think of what we've done.”

Approximately how long will this game be in Early Access?

“Given how fluid development is, and depending on the feedback we get from the community, we anticipate Fractured State being in early access for approximately 12 to 18 months. We're fully committed to being 100% transparent about our development efforts throughout the entire process and will have a public roadmap available on our site.”

How is the full version planned to differ from the Early Access version?

“While the basic mechanics are in place right from the get-go the goal now is to add more content and polish. We'll be pushing updates with more maps and units until all the moving pieces are in place. At that point we'll focus on balancing and then the single player campaign which will introduce players to the world of Laperia and the violent conflict that is ripping the country apart. Not only do we want to make a great game; we want to tell a compelling story full of nefarious undertones and compelling characters and locales.”

What is the current state of the Early Access version?

“Fractured State is playable solo against the AI but a big part of our focus is on the multiplayer functionality (both LAN and Internet are supported) and map creation tools. We want our community to be able to play against each other and their friends either on our maps or ones they have created right out the gate. To that end, Fractured State ships with a fully integrated map editor and basic map sharing is supported right from the start.”

Will the game be priced differently during and after Early Access?

“Yes. Getting in on the ground floor around Early Access launch will be the cheapest you will find the retail price of the game. The price will go up as major updates get introduced then one last time when the game is final and makes its official launch out of Early Access as a full title.”

How are you planning on involving the Community in your development process?

“There's a link to our forum right in the menu of the game. We'll be feverishly monitoring it and Steam to collect feedback from players and respond to their questions and concerns. This goes for content creators and modders as well. If there's a feature that this subset of the community wants then we're all ears!”
Read more

Buy Fractured State

SUMMER SALE! Offer ends July 5

-75%
$9.99
$2.49
 

Recent updates View all (12)

June 20

New Version Available and a General Update

You may have noticed that this release is about a month late. Hopefully you did. Maybe you secretly pined away for new content the entire month of May only to be met with silence. I humbly apologize for that silence and give you.....the changelist!
  • Improved general performance and memory consumption by eliminating some resource loading
  • Did a huge pass on the UI to provide event-driven flyouts and better information in the unit tooltips
  • Added the ability for a player to surrender at match end instead of waiting for their 60 second elimination timer to run out
  • Improved unit pathfinding performance
  • A squad's cumulative speed is now displayed in the recruit panel before the squad is queued
  • Added the Conservatory and Sanctuary buildings (finally!)
  • Updated the map Diametric (still WIP)
  • Added a bunch of Rowhomes
  • Added real decals
  • Fixed a bug where AI controlled units wouldn't attack player units when they entered a building they were currently occupying



This release marks the end of the 0.3.x cycle. We've got some great content planned in the next few releases including two new units coming up in v0.4.0. You can always keep abreast of our development by checking out our Trello board here.

Lastly, we'd like to acknowledge that we've agreed to mutually terminate our publishing agreement with GPAC Games. The unfortunate fact is that the relationship didn't work out as either one of us had hoped but we can definitively say that the parting was amicable. We wish John and company all the luck in the world on their future endeavors, whatever they might be. We've also got some plans for providing more content between releases that we'll talk about in the near future, so stay tuned!
1 comments Read more

April 17

Update Ver. 0.3.20180412

New Features and Enhancements
  • New Decal module in Map Editor
  • New indicators when micro'ing units into cover and firepoints
  • Win and Loss music tracks now play when a match ends
  • Maps now have preview images in the Lobby
  • Game settings can now be changed while a match is in progress (press Escape and select Options from the menu)
  • Ruhks now grunt when they perform a leap attack
  • Players can now select a Team in the Lobby to form alliances (allied players share line of sight and victory conditions)
  • The capture meter on buildings has an updated look and feel
Fixes
  • Fixed some issues with map saving in the Map Editor
  • Tactical View is now back and can be toggled with Tab (default key bind)
  • Fixed a bug where units would attack-move when told to enter a building even though the player didn't issue an attack-move order
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


"As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders."


Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area.

Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control.

Created by modders for modders, Fractured State is being built from the ground up to embrace the modding community by focusing on mod-friendly design options throughout development.

In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state?

TERRITORY CONTROL


Battle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.

BUILDING OCCUPATION


Buildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.

WEAPON ACCURACY & RELOADING


Your soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.

COVER


The most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success.

EARLY ACCESS LAUNCH FEATURES

  • Map Editor – Create and share your own maps with the Fractured State community
  • 7 Playable Maps – includes 2, 3 and 4 Player Maps
  • Multiplayer - LAN and Online
  • 6 Unique Units per Faction - Children of the Ancients: Knight, Ancient Fist, Warden, Vicar, Ruhk and Fanatic Laperian: Conscript, Grenadier, Transport, Surgeon, Flamethrower and Sharpshooter
  • Multiple Combat Styles - Open area, Occupied Structure and Cover Based

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: 3 GHz Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570 or Radeon HD 7870 or equivalent DirectX11 card
    • DirectX: Version 11
    • Storage: 700 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780 or Radeon R9 290X or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 1 GB available space

What Curators Say

1 Curator has reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...