A survivors-like about a lone ship facing an endless horde. Shooting is fully automatic - you only decide where to fly. Build your loadout from upgrades, items, and crew, survive duels with elite enemies, and make it far enough to face the bosses.

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Planned Release Date: Oct 13, 2026

This game plans to unlock in approximately 12 days

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About This Game

About This Game

Note to the next one. Found in the cockpit. Left where it was.

You got yourself a good ship. Maybe even better than good. Actually, you get two to choose from. That’s the only good news, so read it again. Don’t expect any more.

First. The gun fires on its own. There’s no trigger, nothing to aim with, and no reason to. It locks onto the nearest N’Ghar and stays on it until the bastard dies.

A smart person will immediately ask what happens when the closest target isn’t the one you need.

You’re a smart person, right?

There’s only one answer: fly so the one you need becomes the closest.

I haven’t found another way in 192 sorties.

Second. These aliens have a schedule. Can you believe that?

For a minute and a half, they just keep coming. Thicker and thicker. More and more of them. Then the senior one shows up — N’Ghar shift supervisor, I suppose — and the shockwave from its hyperspace arrival clears the field.

Then everything goes quiet.

The worst kind of quiet you’ve ever heard, because now there are only two of you.

You have two minutes to kill it. Fail, and it leaves on its own, alive and perfectly pleased with itself, while you get nothing.

So far, there are three of them. But never underestimate the High Priests of the N’Ghar. That could change at any moment.

Anyway...

The HOUND winds up before it leaps and decides where it’s going the moment the windup begins. Once it’s airborne, it can’t change its mind. Dodge early.

The SIEGE throws its... I don’t even know what that thing is. Let’s call it a “Thing.” You can see where the next Thing is going to land. If you can count, you might live.

The BROODMOTHER spits larvae. A larva dies in one shot and is worth nothing, but your gun doesn’t know it’s worth nothing. It’ll faithfully keep shooting them while the Broodmother works its way behind you.

Third — and don’t get comfortable with this. The longer you survive, the more they change.

All of them.

Once I saw a creature that hooks nearby enemies with tentacles and pumps some kind of strengthening filth into them through the tendrils...

There are plenty more like that.

And eventually, something will show up that eats its own.

When it’s hungry, it can barely crawl.

When it’s fed, run.

Fourth. The hardware.

The repair service works right in the middle of a sortie. Collect enough green crystals from dead aliens and they’ll give you three options. Pick one.

There are forty-one entries in the catalog and one hundred thirty-seven ranks between them. I counted, though I’m not convinced there won’t be more later. You’ll work through about fifteen of them in a single sortie.

Some N’Ghar drop containers. There might be something useful inside. Don’t miss them.

Out of everything I’ve told you, remember one thing:

Watch out for the FUNERAL PYRE.

Keep its switch under your right hand.

Fifth. Money.

If you see a small station-ship with turrets and a docking berth, that’s the Appraiser.

The Appraiser sits along your route and trades your junk for something better. His exchange rate changes: the longer the sortie lasts, the worse the deal gets. By the late waves, he trades one for one.

It’s not his fault.

That’s just the life he lives.

During a sortie, the Federation of Free Planets pays you in ingots — for waves, for kills, for levels.

Back in the hangar, you can spend them on all kinds of equipment for your ship. The Federation guarantees that anything you buy will be installed after every new consciousness transfer: hull, engine, external mounts.

Buy it immediately. The same day.

Wondering what it’ll cost a month from now is a hobby for people who have a month.

Crew members sign on for one sortie.

Sixteen names — maybe more. Each has a strength and a flaw. You pay them in contract points. Points come from waves. Waves come from alien blood.

Sixth.

There are places along the route you can actually reach.

A Dry Dock will patch you up if you stay beneath its batteries long enough.

The Ark has to be hauled on your back.

The statue of Captain Dyagilev keeps the field clear for thirty seconds, and it’s the only place where nobody bothers you.

I knew Dyagilev.

They built the statue because it was cheaper than his pension.

Seventh.

Make it to level 100 and you won’t get another senior.

You’ll get the DREADNOUGHT.

And you can’t escape it.

It hides its hull behind shield generators, and if you want your gun to target a generator, you’ll have to position yourself so there’s nothing closer than the generator itself.

Then comes the SHEPHERD, which feeds on the horde and grows stronger from it.

Then the HORIZON.

I know nothing about that one.

Hopefully, you’ll add something to this note and pass it on to the next one...

One last thing.

Eventually, the upgrades run out.

There’s a finite number of them up there. I reached the bottom of the list and looked underneath.

The horde never runs out.

After that, the sortie becomes arithmetic:

How much longer can you last?

It’s a good ship.

Both of them.

You’re on your own from here.

Game Features

  • Fully automatic firing — you control movement and nothing else: use WASD or hold the left mouse button.

  • Waves with a clear structure — escalation → one-on-one duel → breather. No endless wall of noise.

  • Three elite enemies with unique abilities and three multi-phase bosses appearing at levels 100, 150, and 200.

  • A horde with three mutation types — nine enemy types, all determined to stop your flight.

  • 41 upgrades and 137 ranks, 40 items across six quality tiers, and 20 hangar modules.

  • 16 named specialists, each with their own advantages, drawbacks, and synergies.

  • Two ship types — an interceptor and a corvette — with different handling and separate module trees.

  • Nine landmarks on the map, each with its own price.

  • Meta-progression between runs — ingots, modules, and records.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Music and Localization made by AI

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Core i5-7400f
    • Memory: 4 GB RAM
    • Graphics: GTX 1560 Ti
    Recommended:
    • OS: Windows 10
    • Processor: Core i5-10600k
    • Memory: 8 GB RAM
    • Graphics: GTX 1660 Ti
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