Blade Tutorial: 3Ds Max 2017 and Substance Painter 2
Follow along for free as we create a first person kukri knife in 3Ds Max & Substance Painter 2. Reach Substance Painter expert level as we create 10 more texture versions in the paid extended edition. Turn your passion into a profession and start creating game art today!
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Utgivelsesdato:
3. okt. 2016
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Merknad: Blade Tutorial: 3Ds Max 2017 and Substance Painter 2 er ikke lenger tilgjengelig i Steam-butikken.
 

Serieinnhold

Blade Modeling
Blade Texturing
Blade Texturing Extended
1. Blade Modeling 1
Kapittel
20 minutter
Let's get started by taking a look at some of the 3Ds Max 2017 settings: you can also follow in 2016 & 2015 versions. After that we open up the essential folder and set up our reference image as well as defining the right size for our knife. We continue to work on our blade.
2. Blade Modeling 2
Kapittel
20 minutter
We make use of the Boolean function as we cut the saw teeth in our blade. After that we start working on the knife handle for which we use a cylinder as a start base.
3. Blade Modeling 3
Kapittel
20 minutter
We continue adding more detail to our handle as we make use of FDD modifiers and plenty of other actions.
4. Blade Modeling 4
Kapittel
20 minutter
After adding more refinements to our handle we copy our low poly model and start working on the high poly version. We look at the difference between chamfer modifier and the OpenSubdiv modifier which we use in this tutorial. You can also use the chamfer modifier instead if you prefer that.
5. Blade Modeling 5
Kapittel
20 minutter
After adding more details to our handle it's time to also apply the OpenSubdiv modifier to the handle to get a high poly version. Once that is done we go back to our low poly and start unwrapping it.
6. Blade Modeling 6
Kapittel
16 minutter
After our unwrap is complete we take another look at our model and add a few more details to it.
7. Blade Modeling 7
Kapittel
11 minutter
After completing the final polishing pass it's time to export our high and low poly model in order to have our bake source files for Substance Painter 2.
1. Blade Texturing 1
Kapittel
20 minutter
Substance Painter 2 is already eagerly awaiting our low and high poly model in order to bake our base maps. Once this is done we have a quick look at what's new in S.P.2. We continue to setup our folder and mask base and start texturing the blade as well as defining the right kind of metal look for
2. Blade Texturing 2
Kapittel
20 minutter
Thanks to our folder setup it is now very straight forward to create a great looking texture. We add wear and tear to our blade and continue to work with the procedural wood material on our handle.
3. Blade Texturing 3
Kapittel
10 minutter
After our last pass of polishing we take a look at Substance Painter's post process effects and open up the new IRAY renderer in which we save out a beauty render of our kukri knife. The free tutorial ends with an outlook towards the Extended Edition.
1. Blade Texturing Extended 1
Kapittel
20 minutter
The Extended Edition starts by making use of our base version that we just created. We copy it and see what we want to keep and what to throw out. We continue to create a Damascus steel version with a procedural texture as well as a tiger striped camouflage version.
2. Blade Texturing Extended 2
Kapittel
20 minutter
We finish the tiger striped version and continue by bringing in a skull image to Substance Painter 2. We then adjust this image till we reach the right kind of look we want. After that we continue to replicate the famous Rambo knife with some masking work to do for it.
3. Blade Texturing Extended 3
Kapittel
20 minutter
We finish Rambo's knife and continue by creating a fade texture with the help of the MG 3D generator. After that we make use of another procedural texture that lets us create a digital camouflage effect. Both go fast and we continue to work on a hello kitty inspired version of our Kukri knife.
4. Blade Texturing Extended 4
Kapittel
20 minutter
We say good bye to hello kitty and continue to add an emissive channel to our stack. That enables us to replicate the look of a knife that has just been forged or laid in the fire for many hours. After that we boot up Photoshop and start working on an engraved version of our knife.
5. Blade Texturing Extended 5
Kapittel
20 minutter
Back to Substance Painter we make use of the mask we created in Photoshop and start defining the kind of engraved look we want. Let's keep it elegant looking as we also add a white handle with some gold in it. After that we start on our last texture which is sci fi movie inspired.
6. Blade Texturing Extended 6
Kapittel
11 minutter
Once we are done with the sci fi looking version we continue to address a few last fixes or polish pass as you could also call it. At the end we take a look at how to create more extra grip detail to some of our handle segments.
init_data: 0.0804, render: 0.0381

Steam-video

Dette innholdet er kun tilgjengelig gjennom strømming på nett. Du kan finne mer informasjon om dette i ofte stilte spørsmål om strømmevideoer på Steam.

Downloadable Files

Download the associated files for this tutorial to your Steam Client:

The files will appear in the Library / Software section of the Steam Client.

Om denne serien

Create a first person kukri knife


Follow along for free in this compact ~3 hour long tutorial as we model and texture a game ready first person kukri knife. Every step is documented without any fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create our kukri. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our texture.

In the Substance Painter 2 part we will then bake our normal map as well as other important support maps. Right after that you will learn how to create an ultra realistic texture for our kukri. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our kukri resulting in a photo realistic appearance.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial:
3Ds Max 2017 (can be 2016 and 2015 too) and Substance Painter 2.

Who is the target audience?

This tutorial is aimed at beginners as well as intermediate.
I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.

What do I get from this course?

  • Nearly 3 hours of free fully documented and commented content.
  • Knowledge in modeling, unwrapping and texturing.
  • Essential reference images.
  • Final high-poly and low-poly kukri for those that just want to follow the texturing part.

Instructor Biography

Hi! I'm Tim - Senior 3D Artist at Ubisoft Toronto.
I'm originally from Germany where I started my 3D Artist career at Crytek. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles.
In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim

Relevant links:

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Prosessor: Intel Core 2 eller tilsvarende AMD
    • Minne: 1 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 5 Mbps for 540p, 3 Mbps for 360p.
    Anbefalt:
    • OS: Windows 10
    • Prosessor: Intel Core i3 (eller høyere) eller tilsvarende AMD-enhet anbefalt for HD 1080p-avspilling
    • Minne: 2 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 12 Mbps for 1080p eller 8 Mbps for 720p.
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: Mac OSX 10.7
    • Prosessor: Intel Core 2 eller tilsvarende AMD
    • Minne: 1 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 5 Mbps for 540p, 3 Mbps for 360p.
    Anbefalt:
    • OS: Mac OSX 10.10+
    • Prosessor: Intel Core i3 (eller høyere) eller tilsvarende AMD-enhet anbefalt for HD 1080p-avspilling
    • Minne: 2 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 12 Mbps for 1080p eller 8 Mbps for 720p.
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.
    Minimum:
    • OS: Linux Ubuntu 12.04 eller senere, SteamOS 2.20 eller senere
    • Prosessor: Intel Core 2 eller tilsvarende AMD
    • Minne: 1 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 5 Mbps for 540p, 3 Mbps for 360p.
    Anbefalt:
    • OS: Linux Ubuntu 12.04 eller senere, SteamOS 2.20 eller senere
    • Prosessor: Intel Core i3 (eller høyere) eller tilsvarende AMD-enhet anbefalt for HD 1080p-avspilling
    • Minne: 2 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 12 Mbps for 1080p eller 8 Mbps for 720p.

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