I've been waiting for you. Beyond the high walls of London-1, millions fight to survive in the slums. Only one of them dreams of us. Guide him through a cyberpunk story of mercenary life, dark secrets and hacking, where choices matter more than anybody could know.

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About This Game

What took you so long....?

It's hard to tell. I've been here in this little box alone for ages. The window of the mind. Someone else's mind, anyway. Rattlin' around like a loose peanut in a lunchbox.

There's a tingle in my temples that says we're approaching the day you can finally join me. Could be weeks. Could be months. It's hard to tell from where I am. But soon, I hope.

For now, there's still time to explain why I need you!

Features

  • A cyberpunk metafiction visual novel written by Ben Hennessy (ex-Frontier, Elite Dangerous)

  • Join a cast of mercenaries, gang goons and desperados in dystopian outer-city slums as you embark on a series of daring missions with significant consequences

  • Make choices that impact the story, change your future and determine the ending

  • Work as a technician, using your hacking skills to bypass security patches and unlock encrypted code

  • 170,000+ words across 19 chapters

  • Original artwork by paid freelance artists (Crayonling, SebArtStudio, Angeldesenha, MelloRenae, Ninikiwitch)

  • A 60+ minute original soundtrack composed by Eric Guenther (The Contortionist)

  • No generative AI media content used 

Pre-Release Schedule

A demo is currently in progress and will be made available for download soon.

Follow the page for devlogs about the CODE.BREACH creation process.

The CODE.BREACH official soundtrack and digital art book will also be made available for purchase as optional extras.

Wishlist CODE.BREACH to be notified when the demo is available!

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 2.0 GHz Dual-Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, including integrated
    • Storage: 2 GB available space
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Intel Core i5 or Apple Silicon
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, including integrated
    • Storage: 2 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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