Shadron is the ultimate graphics editor for programmers. Create images, animations, 3D models, particle systems and more with a simple scripting language based on GLSL shaders. See the output of your scripts in real time and tweak your creations using adjustable parameters.
All Reviews:
Positive (19) - 84% of the 19 user reviews for this software are positive.
Release Date:
Aug 22, 2016

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Recent updates View all (14)

November 11

Version 1.3.2 changelog

  • Error messages now displayed in the main window, so that they can be seen without switching applications
  • Feedback buffers may now be aggregated into synchronized feedback groups
  • Added library files <quaternion>, <complex>, <bezier>, and <sqr>
  • Added support for GLSL ES versions (100 and 300)
  • Background and wireframe modifiers of models and particle systems can now be specified using parameters
  • Feedback synchronize modifier deprecated in favor of feedback groups
  • Parameter controls can now be specified for constants and will be ignored (to simplify switching between the two)
  • Animation time now displayed correctly during export
  • Fixed a bug that caused feedback buffers to desynchronize after loading an appendix
  • Minor bug fixes and improvements
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September 8

Version 1.3.1 changelog

This version introduces 64-bit version for Windows, mainly because of the FFmpeg extension, which sometimes crashed due to exceeding the 2 GB memory limit. If you switch to the 64-bit version, make sure to redownload your extensions.

  • Added 64-bit version for Windows
  • Modifiers such as srgb, dimensions, hidden can now be applied to plain models and particle systems
  • Fixed a couple of rare bugs involving template functions
  • Fixed an annoying GUI bug that caused a parameter to change after typing in its value
  • Other minor bug fixes and improvements
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About This Software

Shadron is a procedural graphics editor based on GLSL shaders. Using a simple scripting language, you can define images, animations, 2D or 3D models, cubemaps, particle systems, and even audio. Describe how they are generated with shader code. You can load image files or use intermediate outputs as textures and alter them in any way you can imagine. A library of functions that are commonly used in procedural graphics is readily available for use in your scripts.

  • Includes 17 commented example scripts for your inspiration

This version requires Steam to run in the background. If that is an issue, you can buy the standalone version from the official website.

Warning: Basic programming skills required!

Please watch the introduction tutorial to see if this program is for you. There will be more tutorials coming soon.

Shadron is a very versatile tool with many applications. What can you do with it?

  • Create game assets. Create natural-looking seamlessly-tiled procedurally-generated textures using the bundled gradient noise functions. Generate 3D heightmap terrain. Create environment maps (cubemaps). Design and test materials with many different texture channels.
  • Perform trivial image modifications. Sometimes, it can be much easier than using conventional image editors, especially when applying the same modification on multiple images.
  • Create simple icons or animations. They will be mathematically precise, and for certain types of animations, some form of procedural generation is essential. Spinning loading progress animation included as an example.
  • Create videos. All of the demos in the trailer were created only using Shadron, including the intro. You can have text, 3D perspective, particles, raytracing - anything, as long as you're able to write it in code. 4K resolution at 60 FPS is not a problem for Shadron.
  • Design shaders or learn how to write them. Preview how they're going to look and see the changes as you type. No need to worry about setting up the rest of OpenGL.
  • Play around with shaders. The possibilities of shaders are endless. Just experiment, be creative, and you might even surprise yourself.
There are probably many other uses I didn't even think of.

System Requirements

Mac OS X
    • OS: Windows 7 or later
    • Processor: Any
    • Memory: 512 MB RAM
    • Graphics: Any GPU compatible with OpenGL 3 / 4
    • Storage: 32 MB available space
    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel i5 / i7
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 400 series or later / AMD Radeon 6000 series or later
    • OS: macOS 10.8 or later
    • Processor: Any
    • Graphics: Any GPU compatible with OpenGL 3 / 4
    • Storage: 32 MB available space
    • OS: macOS 10.12 or later
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 400 series or later
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