Build the Khmer empire from a delta village to the temple-city of Angkor. Dig canals, route monsoon floodwater into rice paddies, and raise stone monuments. A compact historical city builder, no combat, where every city you found lives or dies by the water you can hold.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Angkor is a systems game, and systems only show their problems when real players push on them. I want the irrigation economy, the walker routing, and the mission pacing tested by people who aren't me before I commit to a finished shape. Early Access lets me ship what's playable now and build the rest around what players actually do.”

Approximately how long will this game be in Early Access?

“Around 2 to 3 months. The scope is already in place, so Early Access is about polish and fixes rather than building out content.”

How is the full version planned to differ from the Early Access version?

“The full version will be the same game, more finished. I plan to fix bugs, tune mission balance and the economy, continue the art pass across buildings and monuments, and improve the tutorial and in-game reference material.”

What is the current state of the Early Access version?

“The campaign is playable start to finish, alongside free play and a map editor. The core systems are in: seasonal flooding, canals and barays, rice and fish production, trade, housing progression, and the staged monument construction each mission is built around. Some rough edges - visual glitches, balance that needs tuning, UI that isn't finished.”

Will the game be priced differently during and after Early Access?

“I'm not planning to change the price when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“I read the Steam forums and act on what's there. Bug reports, balance complaints, and "this mission felt bad and here's why" are all useful. I'll post patch notes with each update explaining what changed and why. Where there's a real fork in a design decision, I'll ask before picking.”
Read more

Join the Angkor Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Planned Release Date: Sep 18, 2026

This game plans to unlock in approximately 5 days

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The empire that engineered water

The Khmer built the largest pre-industrial city on earth in a floodplain that was underwater half the year and parched the other half. Angkor is a city builder about that problem, and about what you can raise once you have solved it.

Lay out roads and house plots, watch families move in and grow their homes, and keep the grain, stone, and labor moving. Every building has a walker; every walker needs a route. Get the layout wrong and your masons never reach the temple site.

A campaign in five reigns

  • Angkor Borei - A delta settlement at the mouth of the empire. Learn to work with water as it arrives.

  • Isanapura - Inland, from trade to rice. Dig the canal, fill the baray, and feed the fields from it.

  • Phnom Kulen - A plateau with no floodplain at all, but lots of sandstone.

  • Roluos - A network of reservoirs, gamboge trees, and wild elephants to be tamed.

  • Angkor - The capital. Command the flood, fill the great baray, and raise Angkor Wat from the ground up.

Features

  • Isometric cities in the Khmer architectural tradition

  • Water as a first-class system: canals, barays, reservoirs, monsoon cycles

  • Monument construction in stages, from foundation to blessing

  • Free play on any map - no objectives

  • Map editor: cut the rivers, plant the forest, build the empire you want

What this is, and isn't

Angkor is a small strategy game built by one person, not a genre epic. Five missions, roughly 6 hours, plus free play and the editor. No military, no combat, no diplomacy screens. Three city services and one water system, tuned deep instead of wide - closer to a focused Impressions-era campaign than a modern grand strategy.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some assets and code in Angkor were created with the assistance of generative AI tools, including 2D art, sound effects, portions of the game's code, and some in-game text. All AI-assisted content was reviewed, edited, and integrated by a human developer. Angkor does not generate any content live during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4096 MB RAM
    • Graphics: Any GPU with hardware acceleration (Intel HD 4000 or newer)
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
Review Filters