Ozapell Basic is a hobbyist programming language simple enough for new programmers -- while powerful enough to develop playable retro 1980s games.
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Udgivelsesdato:
23. okt 2017
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20. juli

Version 1.1E

Version 1.1E improves line wrapping (affecting the PRINTLINEWRAP subroutine) and parsing (affecting the PARSE subroutine).

Windowed mode has been improved. However, we still recommend fullscreen mode for best performance.
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13. juni

Version 1.1D

Version 1.1D of Ozapell Basic includes several minor improvements and bug fixes.

Changes include fixes to the help system, improvements to all text input (but also affecting the subroutine TEXTINPUT), a fix for SWITCH/CASE statements to better support string comparisons, and a fix for a rare bug in the IF/ENDIF and IFNOT/ENDIFNOT statements that could sometimes lead to illogical results.
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Om denne software

Ozapell Basic is a hobbyist programming language simple enough for new programmers -- while powerful enough to develop playable retro 1980s games.

The graphics environment and interface are loosely based on early 1980s color home computers.

The programming language is heavily inspired by modern languages (especially C and javaScript) while using BASIC keywords for simplicity.

The supplied library provides enough functionality to create simple games and audio-visual demonstrations.

Ozapell Basic was designed to be as simple as possible while providing a variety of features. It could be fun for someone who wants to program or make retro 1980s style games but doesn't want to learn a complicated modern language.

Special features include:
Steady 60fps performance
Create executables for distribution
Support for modern (CD quality) wave audio sound
Alternate freely between line editor and fullscreen editor or use an external text editor
Built-in speed limiter -- programs will run at same speed on fast or Minimum Specification systems or turn off the speed limiter for full processing speed
Secured to prevent access to other folders and files
Fullscreen and Widescreen
24-bit color
Collision detection for sprites
Partial mouse support for receiving clicks from left, right and middle mouse buttons
Source code is (mostly) compiled to memory before starting instead of interpreting the source code during execution

Systemkrav

    Minimum:
    • Styresystem: Windows 7/8/10
    • Processor: 2.6 GHz
    • Hukommelse: 2 GB RAM
    • Grafik: Video Card and Display must support 1280x720 at 60Hz (fullscreen only)
    • DirectX: Version 9.0c
    • Diskplads: 16 MB tilgængelig plads
    • Lydkort: DirectSound compatible sound card
    • Yderligere bemærkninger: Desktop, laptop or tablet with physical keyboard

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