A turn-based creature-collector in the ruins under a tear in the sky. Seal what you find, choose whether it evolves, and build a team of six. This demo covers roughly 2-3 hours in the opening Barrowlands - wishlist Apoc Wilds to continue the story beyond it.

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À propos de la démo

THE SKY BROKE, AND SOMETHING CAME THROUGH


The Barrowlands were farmland once. Now a tear hangs over them, and the things that walk out of it don't agree about what happened. Neither do the people. Three factions lay claim to how it should be managed. The Vigil want it closed. The Threshold Concern want it studied, catalogued, and stamped with a company logo. The Unbound think closing it is the only real mistake left to make.

You arrive at Hollowmere Camp with nothing, and all three have a use for you.

THIS DEMO


Roughly 2-3 hours: arrival at Hollowmere Camp through the opening of the Barrowlands. Continue in the full game from exactly where this leaves off.

What you can play


Seal what you find. Every wild creature can be captured rather than killed - but sealing is a gamble. Your odds rise as its health falls and shift with the creature's tier, so spending a Sealing Card is a real decision.

Evolution is your call. Offered after a battle, never forced the moment a number ticks over. Keep the form you like.

A deck and six cards to your hand, not a party. Six active creatures, the rest benched. Choose your hand of creatures for each battle - and swapping onto the field costs your turn, so a bad lead has a price.

Fights with moving parts. Poison and Bleed chew through armour by percentage. Stun, Slow and Vulnerable reorder play. Regen and Lifesteal keep you standing. Crit and hit chances are per-move and visible.

The Barrowlands - six zones with their own encounter tables and level bands, rival Apoc Handlers with real rosters, a shop economy in Scrip, and a healer at Hollowmere.

Continue the story


The full game picks up right where this demo ends - the Barrowlands campaign continues beneath it into the Crypt, plus the roster and regions still being added. Wishlist Apoc Wilds to know the moment it updates.

Also included


Original music across overworld and battle.

Progress in this demo does not carry over to the full game.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Game design, art, and implementation were lead completely by dev hands. Character creation, art, music, etc. was all highly dev driven and should be seen as such but AI was used to create many assets seen in the game based on dev design ideas. Prompted AI with design ideas and then did many concept passes through the generative AI until the assets came out as the dev had envisioned.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : Intel Core i3-3220 or AMD equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 10 or 11 compatible card with 1 GB to 2 GB VRAM (Intel HD Graphics or basic dedicated GPU like GTX 650)
    • DirectX : Version 10
    • Espace disque : 4 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i5 or AMD Ryzen 5
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : DirectX 11/12 compatible card with 2 GB+ VRAM (NVIDIA GTX 960 / AMD Radeon equivalent)
    • DirectX : Version 11
    • Espace disque : 8 GB d'espace disque disponible
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