Descend into an ever-changing tower in this turn-based party dungeon roguelite. Explore procedural floors, battle monsters, gather valuable loot, decide when to escape, and strengthen your guild for the expeditions ahead.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« EVER BELOW is still in active development, and several major gameplay systems, progression features, and substantial portions of the tower content are not yet complete.

We are using Early Access to develop and refine these systems together with player feedback rather than waiting until the game is feature-complete. This includes expanding the playable tower, implementing additional village and guild systems, developing party recruitment and progression, adding enemies, bosses, equipment and relics, and refining the extraction-based dungeon loop.

Player feedback will also help us evaluate combat balance, progression pacing, usability, risk/reward decisions, and replayability while these systems are still being developed. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We currently expect EVER BELOW to remain in Early Access for approximately 1 to 2 months. This is an estimate and may change depending on development progress, player feedback, testing, and the scope of improvements made during Early Access. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The Early Access version represents an incomplete stage of EVER BELOW's development. We plan to substantially expand both the available content and several major gameplay and progression systems before the full release.

Our plans include expanding the tower toward its intended progression structure, adding further enemies, encounters and stage bosses, completing party recruitment and character progression systems, expanding equipment and relic systems, and developing the village and guild features including locations and services such as the tavern, blacksmith, church and plenty questlines overall.

We also plan to further develop quests, narrative content, balancing, quality-of-life features and the long-term progression surrounding repeated tower expeditions. The exact scope and implementation may evolve based on development priorities and player feedback during Early Access. »

Quel est l'état actuel de la version en accès anticipé ?

« The current Early Access version contains an early playable implementation of EVER BELOW's core dungeon-expedition gameplay, but the game is not feature-complete.

Players can create a character, enter the tower, explore procedurally generated dungeon areas, encounter visible enemies, take part in turn-based battles, collect loot and interact with the initial extraction and persistent-progression systems.

However, only an early portion of the planned tower progression is currently available. Large parts of the intended 100-floor progression, additional biomes, enemies, encounters and bosses are still in development.

Several major supporting systems are also incomplete or not yet implemented, including expanded party recruitment and crew progression as well as planned village services and progression involving locations such as the tavern, blacksmith and church.

Early Access development will progressively expand these systems and content while existing mechanics are refined through testing and player feedback. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We currently expect the price of EVER BELOW to increase as the game grows substantially in content, features and overall scope during Early Access. Any pricing changes will reflect the state of the game at that time. We will communicate significant pricing changes in advance whenever possible. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community feedback will be used throughout Early Access while major parts of EVER BELOW are still being developed.

We plan to gather feedback through Steam discussions, reviews, bug reports and player experiences. This feedback may influence combat and progression balancing, usability, dungeon pacing, risk/reward mechanics, quality-of-life improvements and the prioritization or refinement of systems currently in development.

We also want player experiences with new tower content, enemies, bosses, party compositions and progression systems to help identify problems before these parts of the game are considered complete. »
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À propos de ce jeu

ENTER THE TOWER

On your eighteenth birthday, you leave the safety of your small coastal village behind and join the Adventurers' Guild.

At the edge of the village stands an enormous tower whose summit cannot be seen. Generations of adventurers have entered its depths in search of wealth, knowledge and answers.

Now it is your turn.

EVER BELOW is a turn-based party dungeon roguelite built around exploration, risk, extraction and long-term progression.

Every expedition sends you into newly generated floors filled with monsters, treasure, traps, strange encounters and increasingly dangerous choices.

The deeper you push, the more you can gain.

But if your party falls before making it back safely, much of what you found is lost.

EXPLORE AN EVER-CHANGING DUNGEON

Each floor of the tower is generated when you enter it.

Explore interconnected rooms and corridors, search for valuable treasure, discover special encounters and choose which enemies are worth confronting.

Enemies are visible inside the dungeon, allowing you to avoid some battles, approach threats carefully or deliberately hunt them down.

Every tenth floor is guarded by a powerful Guardian, marking the transition into a new stratum of the tower.

FIGHT TURN-BASED BATTLES

Encounters take place in a dedicated turn-based battle system where party composition, equipment and tactical decisions matter.

You begin your journey alone, but over time you can recruit additional adventurers and build a party suited to the challenges ahead.

Learn when to spend your resources, when to conserve them and when continuing deeper is worth the risk.

KNOW WHEN TO LEAVE

An expedition is not only about how far you can go.

It is also about knowing when to return.

Gold, valuable relics and other rewards can be brought back to the village, but defeat may cost you much of the loot collected during the current expedition.

Push onward for greater rewards or extract while you still can.

BUILD A STRONGER FUTURE

Progress does not end when an expedition does.

Return to your village and Adventurers' Guild to make lasting progress:

• Increase your guild rank
• Recruit new party members
• Unlock and improve services
• Identify and enhance rare Anchor Relics
• Prepare equipment and resources for future expeditions
• Complete quests and long-term objectives

Every successful journey expands your options for the next one.

DISCOVER WHAT THE TOWER REALLY IS

At first, the tower appears ancient, dangerous and mysterious.

The deeper you travel, the less its structure seems to obey ordinary rules.

Spaces cease to make sense. Familiar environments give way to impossible ones. The distinction between architecture, nature and something far stranger begins to break down.

Reaching greater depths means more than finding stronger enemies.

It means getting closer to the truth.

KEY FEATURES

• Turn-based party combat
• Procedurally generated dungeon floors
• Visible enemies and tactical exploration
• Risk-and-reward extraction
• Persistent village and guild progression
• Recruitable adventurers and party building
• Rare permanent Anchor Relics
• Distinct dungeon strata with their own environments and enemies
• Guardian battles every ten floors
• A gradually unfolding mystery surrounding the tower
• Full single-player experience
• Designed with gamepad play in mind

ONE GAME. ONE PURCHASE.

No ads.
No subscriptions.
No battle pass.
No premium currency.
No in-game purchases.

Buy it once and play at your own pace.

EVER BELOW was created with the assistance of generative AI. All AI-assisted content was manually reviewed, selected, edited where necessary, and the final creative decisions were made by the developer.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

EVER BELOW was created with the assistance of generative AI across parts of its content creation and development process, including visual assets and marketing materials. All AI-assisted content was manually reviewed, selected, edited where necessary, and all final creative and development decisions were made by the developer.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 11 compatible graphics card
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : 64-bit processor and operating system required
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 / 11 64-bit
    • Processeur : Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : DirectX 11 compatible graphics card
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : 64-bit processor and operating system required
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