Letters fall out of the sky. You have a bow, a bridge, and one question to answer. Net the letters you need, let the rest drop, and spell your way across 84 levels of a hand-drawn exercise book — before the hangman finishes his sketch.

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Planned Release Date: September 2026

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About This Game

Every answer is a word. Every letter has to be caught.

A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line.

A campaign that watches how you play

84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand.

The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost.

Then the second half starts taking things away

Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest.

  • Wind pushes the letters off your aim

  • The deck gives way as a collapse wave travels the bridge

  • Your nets run out and have to reload

  • Heavy letters smash three planks instead of one

  • Decoys change on the way down

  • Mist rolls across the field

Drawn in an exercise book

Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes switch to charcoal sugar paper drawn in chalk. Two more art styles ship alongside — a painted storybook look and a flat cartoon one — switchable any time from the menu.

What's in the box

  • An 84-level adaptive campaign and a 24-level curated one

  • 96 questions, reshuffled every run

  • Six biomes, three full passes

  • Six hazards, introduced one at a time

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of StickWord's assets were created with the help of generative AI tools during development.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Direct3D 11 capable, 256 MB VRAM (integrated is fine)
    • DirectX: Version 11
    • Storage: 100 MB available space
    • Sound Card: Any Windows-compatible device
    • Additional Notes: A mouse is required — aiming is pointer-driven
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Any distribution that runs the Steam client
    • Processor: Dual-core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 or Vulkan capable, 256 MB VRAM
    • Storage: 100 MB available space
    • Sound Card: PulseAudio or PipeWire
    • Additional Notes: Runs inside Steam Linux Runtime 3.0
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