A football manager inspired by the classics of the 90s. Manage your club, sign and sell players, prepare tactics and play matches in results, watch or interactive mode. Play solo or with up to four human managers and customize the game with the editor and patches.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Nov 30, 2026

What the developers have to say:

Why Early Access?

“PERSONAL COMPUTER SOCCER is an independent project inspired by classic football management games, but aiming to offer a much broader experience. Early Access has allowed us to expand, balance and polish it with the help of the players: since launch we have released more than 400 updates, many of them based on the community’s feedback and reports.”

Approximately how long will this game be in Early Access?

“PERSONAL COMPUTER SOCCER is in the final stretch of Early Access. We expect to release version 1.0 in the coming weeks, after a last round of polishing and balancing.”

How is the full version planned to differ from the Early Access version?

“Most of the planned content is already in the game. Until version 1.0 we will focus on polishing and balancing: the match engine, the economy and the transfer market, bug fixing and reviewing the translations. The full version will offer a stable, finished experience, built on everything we have learned with the community during Early Access.”

What is the current state of the Early Access version?

“PERSONAL COMPUTER SOCCER is already a very complete game. You can manage clubs from 9 countries (Spain, England, France, Germany, Italy, Portugal, Japan, Argentina and Brazil), each with its own divisions, cups and super cups, plus continental competitions in Europe, South America and Asia and the Intercontinental Cup. It includes a manager career with prestige, job offers and sackings, the Arcade League and the Extreme level with a realistic economy. Live Career brings contracts, loans, release clauses, pre-contracts, youth academy, ageing and retirements. There is a transfer market with a sporting director and a scout, and full club management: staff, sponsors, kit supplier, merchandise, stadium bars and finances. Matches can be played interactively, watched or simulated, with goal replays and the ‘My Goals’ collection. It also offers games with up to four managers, a classic or modern interface, a data editor and autosave, and it is available in Spanish, English and French. The game is still in active development, so there may still be some bugs or balance issues, which we will keep fixing before version 1.0.”

Will the game be priced differently during and after Early Access?

“PERSONAL COMPUTER SOCCER has a reduced price during Early Access. The price may increase when version 1.0 is released.”

How are you planning on involving the Community in your development process?

“The community has been an essential part of the development of PERSONAL COMPUTER SOCCER. We read the players’ feedback, suggestions and bug reports, and many of the improvements of these months have come from them. We will keep doing so until version 1.0 and beyond.”
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About This Game

PERSONAL COMPUTER SOCCER is a football management game inspired by the great managers of the 90s, but built to offer a much broader and deeper experience.

Take charge of a club in one of thirteen playable countries: manage your squad, set up tactics and line-ups, negotiate transfers, contracts and loans, work with your backroom staff, develop young talent and take on season after season as you try to lead your team to the very top, in your league and in the great international cups. And if your prestige earns it, step into the dugout of a national team and lead it to World Cup glory.

Choose how you want to experience every match: settle it through results, watch it unfold, or step onto the pitch and play it yourself in interactive mode. And change your mind whenever you like: jump onto the pitch mid-match or simulate the rest.

Start from the humblest divisions and write your own story, or take the reins of one of the giants. Play solo or share the same game with up to four human managers. And thanks to the built-in editor and patch system, you can customise the game, create your own mods and share them with the community.

KEY FEATURES

* THIRTEEN PLAYABLE COUNTRIES

Spain, England, Italy, France, Germany, Portugal, the Netherlands, Belgium, Argentina, Brazil, Mexico, the United States and Japan, each with its own divisions, competition format, cups and super cups. More than two thousand fictional clubs, each with its own crest, stadium and squad. Play several countries in the same game and choose, country by country, how many divisions are played.

* NATIONAL TEAM MANAGER

Become the manager of one of the game's 96 national teams. Pick your squad from your country's players, wherever they play, prepare every match and answer to your federation, which will set your targets and judge you in every qualifying campaign and every tournament. Work with your own backroom staff, qualify your team and chase the ultimate prize: winning the World Cup.

* COMPETITIONS FROM ALL OVER THE WORLD

The continental cups of Europe, Asia and the Americas, the super cups and an Intercontinental Cup between the champions of all three continents. Plus the full international calendar: Nations League, World Cup qualifying with its play-offs, the European, American, African, Asian and North and Central American championships, and a 48-team World Cup. Every title with its own trophy, champion screen and place in the honours list.

* BUILD YOUR CAREER

Start at a modest club or take the reins of a giant. Results, board objectives and your own decisions shape your future: offers from other clubs and national teams, promotions, sackings and a career record that stays with you throughout the game.

* FULL CLUB MANAGEMENT

Squad, line-ups, tactics, signings, sales, finances, staff, youth academy, members and ticket prices, sponsorships, commercial area and even the stadium bars. Negotiate your TV deal with the channels bidding to broadcast your matches, and see their logo on screen during the game.

* A LIVING WORLD

Players age, improve, decline and retire. There are contracts with wages and release clauses, renewals, pre-contracts, loans and free agents, and computer-controlled clubs sign, sell and renew just like you, each with its own playing style. Your internationals leave with their national team, come back tired or with sky-high morale, and grow in market value.

* FOUR DIFFICULTY LEVELS

ARCADE, BALANCED, REALISTIC and EXTREME. The last one is for the most demanding players: transfer windows, spending caps, level ceilings, a realistic economy and a board that never forgives.

* THREE WAYS TO EXPERIENCE MATCHES

Choose RESULTS, WATCH or INTERACTIVE, with your national team too. Focus on management, watch the game, or step onto the pitch and play it yourself. Switch mode at half-time, jump onto the pitch at any minute or simulate the rest whenever you want. Your tactics show on the pitch: pressing, defensive line, width, tempo and passing style.

* UP TO FOUR MANAGERS

Play the same game with up to four human managers and compete for titles, signings and prestige season after season, at club and international level.

* EDITOR AND PATCH SYSTEM

Edit clubs, players, crests, kits, competitions and trophies, in bulk or with a spreadsheet (CSV). Create your own patches, export them and share them with other players.

* 90s SPIRIT

A tribute to the classic computer football managers: direct, visual and focused on decisions. Three interfaces to choose from: CLASSIC, inspired by the 90s; MODERN; and NIGHT, with the feel of 80s sports TV and its teletext pages. Available in Spanish, English and French.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during development to assist in the creation of some of the game's pre-generated illustrations and visual assets. No generative AI is used to create content during gameplay.

System Requirements

    Minimum:
    • OS:
    • Processor:
    • Memory: 4 GB RAM
    • Graphics:
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: