A light puzzle and comical dialog game where you get served bad food. The foods are in different shapes. Fill your dish. Make the meal's poison stronger or healing by matching foods. Trick chefs into eating their own dishes. Who will be the first to fall? Who's behind it? It's a detective mystery.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Taster’s Table is in a state where its core systems (dialog trees, object descriptions, game play loop, core visuals, etc.) are implemented and fully playable, but the game needs player input to become balanced. I want the user experience to focus on the “detective story” dialog with light puzzle elements, so I want to make sure the “fitting food on a plate” puzzle part is easy but not too much. I could keep tuning internally, but I am a “neophyte” 1-person team with a full-time job and a young child to care for. Also, I need to hand draw the final 70+ food item visuals, and I wanted to get player feedback before a 1.0 release and the finalization of those visual assets. I am starting in Early Access because I want the overall game experience to be shaped by actual player behavior, not just my assumptions of what might be fun for a play time. I am prepared to ship updates at regular updates (2 interim before 1.0 launch), respond to feedback, and see this through to the 1.0 release. Given the 4+ years I have put into this, I am not going to walk away from getting to a solid 1.0 release.”

Approximately how long will this game be in Early Access?

“Within 6 months to a full 1.0 release.”

How is the full version planned to differ from the Early Access version?

“It will have the final game stages, the final story ending(s), and all visual assets in place.”

What is the current state of the Early Access version?

“Fully playable, for 5 out of 8 locations in game. In the EA version, there are 5 locations to visit and 6 chefs to battle. Chef #1 is 100% done. Chef #2 thru #6 have 100% of dialog and menu items, but have placeholder images for the food items. The last two locations, the last two chefs, and the final boss fight need dialog polish and testing for bugs in the logic of how a player will interact with making final choices. My plan is to release "chef" content updates every 2 months; with 8 chefs to update (dialog and/or visuals), this will take 4 to 6 months.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“I will be running Steam Discussions as the main hub for bug reports, feedback, and feature discussion. If I see traction and interest in the first month, I want to establish a Discord server for real-time conversation with the community. I am specifically looking for feedback on the balance between dialog and puzzle solving in-game (pacing and reward). I plan, and think it will be exciting, to post regular update notes (once per week) covering what will be changing and why, update status of the game, and to be transparent if a call that goes against popular feedback, with our reasoning.”
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This game is not yet available on Steam

Planned Release Date: Oct 1, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

A mysterious rash of food poisonings has the city on edge

There was something rotten about this city, and I didn't mean the blue cheese factory. It was the restaurants that went bad, serving bad food made by even worse chefs. My job was to solve the case of the poisonings for the benefit of my unknown (but wealthy) benefactor. The city needed to eat. Were people expected to cook for themselves?

Move food items on your plate to hurt or heal whoever eats it

I would visit each chef, let them serve me terrible food, and rotate the food pieces to fit my plate. The restaurants all serve deadly food, sure, but some foods are healing. As the only (and therefore the best) detective in the city, I had to stop the chefs, one way or another. Placing foods next to each other would strengthen or weaken the poison, maybe even heal whoever eats it. Sorry, mother dear, but I would have to play with my food.

Trick chefs into eating their own food, or convince them to quit

A bit of light conversation with the chefs wouldn't hurt. My plan was to have a nice dialog with each chef in between food servings. After a talk, they might try some of their own food from my plate (if I chose the best dialog option). If they ate enough of their own bad food (health down to zero), they would be out for the count, assuming I was still on my feet. Or maybe there was another way to solve the case, by talking to them. If I could convince them to give up cooking, no one had to die.

Close the restaurants, save the city, get some vacation time in 

I would close the restaurants down, one by one, until there were none left. Then the city would finally be safe from the outbreak of food poisonings, and little old ladies could have their tea time again without a trip to the morgue. It was a long shot, but so far, I had tried nothing and was out of ideas. I might as well sit down at the taster's table and get this show started.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to brainstorm some character images (but not directly used), and to render some static backgrounds. I also argued with it about coding bugs. It was helpful but not smart.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 3.6 GHz AMD Ryzen 3600
    • Memory: 500 MB RAM
    • Graphics: NVIDIA GeForce RTX 3060
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 15
    • Processor: 2.9 GHz Intel or Apple M1
    • Memory: 500 MB RAM
    • Graphics: Intel UHD Graphics 630 1536 MB
    • Storage: 3 GB available space
    Recommended:
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