Mud, Mortars & Zombies is an incremental tower defense in the trenches of WW1, where both sides now shoot at the undead. Waves advance, you answer with the arsenal of a world war: artillery, mortars, machine guns and aircraft. Every payout buys longer rounds, bigger waves and heavier guns.

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Planned Release Date: October 2026

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About This Game

The trenches of the First World War fell silent overnight. No treaty was signed, but humanity's common enemy had shown up: ZOMBIES.

The guns stopped pointing at each other and turned on the dead. And you were picked to stand at the front and mark the targets. Your arsenal? Everything the nations have to offer.

Fire the flare, then wait

Your guns sit off the map and reload on their own. Your job is the flare gun. Mark a patch of mud and the shell is already on its way — it just needs a moment. Aim at the column and you plough empty ground behind it. Aim where the column is about to be, and it stops existing.

Every weapon behaves differently. Learning the call-in times is most of the skill.

Unlock maps and new battlefields

Every map means more zombies, more problems and more supplies for you, Commander.

Revisit them as often as you like every zombie less is good news for humanity!

You cannot lose

Get overrun and you still get your supplies. No defeat screen, no restart, nothing taken back. The front moves at whatever pace you can afford, and humanity waits to be saved.

The arsenal of a world war

Every nation hands you its best weapons: artillery, mortars, machine guns, aircraft, incendiaries and a creeping barrage. Each weapon is unlocked separately and then improved on its own terms:

  • Damage — what a single shell is worth

  • Blast radius — how much of the column it takes with it

  • Accuracy — how close to the flare it actually lands

  • Cooldown — how often it fires

  • Call-in time — how far ahead you have to think

Five kinds of problem

  • Conscripts walk in a straight line and die on schedule

  • Tin Hats soak up more than they have any right to

  • Runners move faster than your shells would like

  • Quartermasters burst into Runners when they fall

  • Horizon Blues ignore shrapnel completely only gas and fire finish them

Around a hundred nodes deep

Weapons, time, economy and base upgrades all live in the same tree. At the start you can see exactly one node. Carve your own path through the upgrades.

Features

  • Off-map guns aimed with a flare shells travel, so you lead the target

  • One currency and one thing to buy: time. Everything else follows from it

  • Diffrent Maps with diffrent Weather and Zombie as well as Wave ammount

  • Five zombie types and more to come

  • Around a hundred skill tree nodes covering weapons, time, economy and base

  • No fail state and no reset nothing you earn is ever taken back

Good luck, Commander.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We used Generative AI for UI Elements in the Game UI. Until they get reworked by an Artist.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: i5
    • Memory: 8.192 MB RAM
    • Graphics: 4 GB
    • DirectX: Version 10
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: i5
    • Memory: 16.384 MB RAM
    • Graphics: 6 GB
    • DirectX: Version 10
    • Storage: 5 MB available space
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