See a world from a new perspective in this animal-ear themed constructive action RPG!
All Reviews:
Positive (10) - 80% of the 10 user reviews for this game are positive.
Release Date:
Jun 9, 2017
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Involving feedback from fans early in development even before this title was Greenlit has proven Early Access will greatly improve this game.”

Approximately how long will this game be in Early Access?

“This game will be in Early Access until the main storyline and mod support for exploration mode have been completed. This may take approximately 1 to 2 years after this game is initially released on Early Access.”

How is the full version planned to differ from the Early Access version?

“The main measure of completeness for this game's development will be the main storyline. Therefore, the final release will have a completed storyline. Important to single and multi player exploration mode is the mod support. The final version will also have more options for customizing your character, more locations, more side quests, etc.”

What is the current state of the Early Access version?

“This game will release in Early Access with the storyline completed up to the first dungeon. Many of the anticipated features such as multiplayer and crafting options have already been implemented, but are in need of valuable feedback.”

Will the game be priced differently during and after Early Access?

“Pricing will remain consistent in both Early Access and the final release.”

How are you planning on involving the Community in your development process?

“Beyond the typical influence from user testing and feedback on features, there are many opportunities to include content inspired by fan demand (character customization options, equipment, clothes, side characters, etc.).”
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Recent updates View all (6)

February 10

Discoveries and The Iron Era

There are new discoveries to find! Hidden throughout the world are forgotten areas that contain records of what inhabited them. Before, it was enough to recover a tablet or scroll to unlock new crafting recipes, but for some you must uncover clues from these lost places first.

While chapter 3 is still in the works, the full set of iron armor and weapons is out. You'll only find the iron you need under the forest in explore/multiplayer mode, but iron may creep back into existing parts of the world. Recipes to give you more options when cooking food have also been added.

This update integrates the game further with controller support using Steam. If you've had controllers that didn't work quite right before, they may now. Big Picture support has also been added, the game is aware when you use it and lets you do things like reach the Steam controller configuration menu from inside the game.

The engine running LandTraveller has received several performance upgrades and may run smoother. The actual speed of everyone has been increased as well. Remember, your enemies will be moving faster too!

- [NEW] Information about a new weapon mod can be found if you discover the Battery Temple - [NEW] Added the Magnet orb that damages enemies near you automatically while your energy lasts - [NEW] Find the Desert Brewery to discover a useful tintcure - [NEW] Added Sun Beer, an ancient style beer you can brew. Don't drink too much - [NEW] There's now a Calm Oasis somewhere with hints on creating a new type of passive orb - [NEW] Added the Wave orb which lets you unleash quake damage into the ground with a hammer, or through the air with a sword - [NEW] Can now mint coins from metal, but you'll need to find the Lost Mint first to learn how - [NEW] Added the Cult Crater as a discovery, this one is a bit harder to find but the reward might be worth it - [NEW] Added the Ancient Fort as a discovery, it holds knowledge to something useful for special attacks - [NEW] Added the Moon Platform as the first discovery, once you find it recovering the unique tablet should be easy - [NEW] Some knowledge will now be initially hidden and you'll have to reveal it by finding clues in the world as discoveries - [NEW] Added old meteors to find in the first area - [NEW] Added the Egress technique. Techniques are orbs you use in your hands, this one send you back to the last rested location - [NEW] Added the Bloomery as the furnace for processing iron in - [NEW] Added the Sconce to provide more light than the existing lit sticks - [NEW] Added the Iron Pick, the first one to damage stone blocks more - [NEW] Added the Iron Chest with more capacity than before - [NEW] Added the Iron Boots, the Iron Visor and the Iron Gauntlets - [NEW] Added the Iron Anvil and the Iron Armor - [NEW] Added the Iron Sword, Iron Axe, Iron Arrows, Iron Spear, and Iron Mace - [NEW] Added the Tough Cloth and Glue as the next rank of basic crafting materials - [NEW] Can now make Cactus Juice, an item to restore EP with easier to find material - [NEW] Can now learn to make Pikken Stew and the Mushroom Stock needed for it, a stronger healing item - [NEW] Can now learn to make Aneth Tea, a stronger item to restore EP - [NEW] You can now find recipe notes sometimes in item boxes that teach you a new random food recipe when used - [NEW] Added Aneth Grass you can grow and consume for 1 EXP, however, it grows very slowly - [ART] Improved how characters use hammers/picks and lined the striking animation up properly with breaking blocks and props - [QOL] The Steam Controller API is now supported, Steam makes you use Big Picture mode to configure controllers - [QOL] Mentions of your character's name in chat will be highlighted and will notify you if your game is alt-tabbed - [QOL] Added notifications in the system tray if you get targeted or attacked while the game is alt-tabbed (Windows and Linux only) - [QOL] Adjusted the crafting menu to fit more on screen at once and removed the clutter from other things while the menu is open - [QOL] Added markers near edges of the map where you can travel to other maps to prompt you where and how - [FIX] Fixed a bug that was possible with item drops over multiplayer if one user drops an item while on a different map from another user, leading to potentially undefined behavior - [FIX] Fixed a bug where resistance wasn't reducing damage taken from special attacks (the fire fur clothes still had fire resistance, so it wasn't noticed before) - [FIX] Fixed an issue when trying to examine props or talk to NPCs near places you can travel to other maps from, causing you to travel instead - [FIX] The server was not updating sunlit/other information about newly placed blocks resulting in various bugs (like NPCs not moving in when they should) - [FIX] Fixed a bug where people and enemies on other maps could still prevent players on different maps from placing blocks in some situations - [FIX] Fixed the bug where bosses were able to somehow escape the arena, it was even possible for you to end up fighting two of the same boss at once - [FIX] Fixed EP and HP gains not showing up in multiplayer when using imbued weapons (you were still actually getting HP or EP) - [FIX] NPCs who were left homeless, but exist in an unloaded zone will no longer prevent new NPCs from moving in - [FIX] Fixed a bug in the crafting menu if you scroll all the way down while the filter is ALL and then changing filter, getting the scroll stuck - [FIX] Fixed a bug where your respawn location can be reset in some situations when replaying different seeds - [FIX] Fixed a bug where trap damage or healing bubbles could apply twice - [ADJ] Adjusted the value of copper, silver and gold ingots and made it so they're always bought and sold at the same price - [ADJ] Performance of querying object traits has been improved with a surprisingly large impact in some previously slow situations - [ADJ] Performance of culling offscreen agents has been improved - [ADJ] Performance of audio synthesis improved slightly when FM voice channels are used - [ADJ] Performance of loading/saving game data has been improved - [ADJ] Performance of rendering the world has been improved in locations without emissive blocks present - [ADJ] Clay can now be crafted with only 2 sand and 1 water (it was previously 6 sand) - [ADJ] Increased the attack speed of all the heavier hammers - [ADJ] Shopkeeper NPCs in story mode will now refresh the amount of money they can buy things from you every week - [ADJ] NPCs now refresh their trade/store stock once a week (a week is 7 days in the game world) - [ADJ] Increased the drop rate of Clear Gel, you're going to need it - [ADJ] Enemies will now appear more consistently, its less likely for a newly generated world to remain empty for a while - [ADJ] The speed of everyone has been increased, this includes enemies - [ADJ] Difficulty rating has little to no effect anymore (it once did years ago) so it is removed entirely - [ADJ] Increased the drop rate of healing bubbles
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December 12, 2017

Chapter 2 is Out

The biggest update yet! Chapter 2 is out along with a new foe to defeat in both story and explore/multiplayer mode. To help you defeat it, there's a variety of new weapons added along with the ability to imbue any weapon with special powers.

Major changes were made to how NPCs work in explore/multiplayer mode. While new characters will only move into area you've already claimed, this area can now grow to take over the adjacent areas if enough people move in. Maybe you're looking to move somewhere nicer? You can build inside of caves, temples, and other places you had to clear to capture them.

- [NEW] Added a new quest "Hair of the Dog" if you ask the mystic who lives in the eastern part of the ruined city - [NEW] Story mode is now playable through chapter 2 - [NEW] Added the Razor Knife that you craft from the feathers, it is twice as likely to inflict conditions than other weapons - [NEW] Added the Panacea Charm that prevents condition damage from being poisoned (you still need to cure poison before healing, though) - [NEW] Added chapter 2's boss and badlands as the stage - [NEW] Added a short introduction to bosses so its more obvious when you've walked into an arena for one - [NEW] Added the Sentry enemy that rolls around quickly, stopping to attack only when you get close - [NEW] Added the Arachnoid enemy that can spin chilling webs on the ground while evading in between its attacks - [NEW] Added the Propel orb that increases the attack speed of weapons, but much more so when the weapon is heavy - [NEW] Added the Conduit orb that allows you to hit electrified enemies without taking damage, restoring your EP at the same time - [NEW] Added the Absorb orb which is actually applied on a weapon to pernamently imbue it with the effect - [NEW] Added a give command for the server console that gives specific players items - [NEW] Added the Brewer, an upgraded version of the mortar pestle station - [NEW] Added Raw Quartz, something you can find in the sand after learning how - [NEW] Can now add +region objects to world specs for custom worlds (right now only defines music to play in those regions) - [NEW] Added the Mystic Hat to go with the robes - [NEW] Added the Mystic Robes, a fashion item for occultists or magicians - [NEW] Added the Silver Bow which raises the attack power of your special arrows - [NEW] Added the Silver Spear, also has an increased attack with specials - [NEW] Added the Silver Sword, a weapon that is normally weak except when used to perform special attacks - [NEW] Added the Brick Anvil as an upgraded anvil - [NEW] Added the oversized Cushion as a new furniture item - [NEW] Added spikes as a trap, they can even be retracted if connected to other props as a trigger - [NEW] Can now grow Sungrain, a type of cereal that doesn't need to be near lots of water to grow - [NEW] Added craftable overhanging shade, often seen in things like market stalls - [QOL] A prompt showing how the bucket works now appears when holding a bucket in hand - [QOL] You are now invulnerable for a short time after respawning (fixes some minor annoyances and bugs) - [QOL] Added an item ticker to the right to easily show the items you pick up (names and total amounts) - [QOL] Can now talk to NPCs from over tables - [QOL] Complete re-write of the system that moves new NPCs in, NPCs now directly appear next to beds and you see a message if the space can house NPCs - [FIX] Fixed a bug where newly spawned NPCs in a world past the first era did not always update on clients when they choose advanced roles during multiplayer - [FIX] Condition effects now fully wear off if they were cured by resting in a safe bed - [FIX] Arbitrary items no longer shown in description of the bucket when it contains liquid - [FIX] Fixed a visual bug in the drawing of blocks and slightly increased the performance when drawing them - [FIX] Fixed undefined era 1 trades in explore mode and fixed some bizarre trades that could occur in era 0 (like stone anvil for gems) - [FIX] Fixed a bug that could cause massive lag if an enemy attempts to continue chase into a room with a closed door in some situations - [FIX] Fixed a bug where a client could sometimes crash when joining multiplayer if the code that detects things like NPC suitable beds malfunctions - [FIX] Fixed a bug where some NPCs (usually citizens and villagers) in story mode sometimes vanished if the game was closed during a cutscene - [ADJ] The mortar pestle no longer needs mud in crafting, that part has been replaced with a wood bowl making it easier to get - [ADJ] Game will no longer be paused while crafting in single player, in-game time will pass - [ADJ] Item pickup sound and proficiency level up sounds were changed to be softer and easier on the ears - [ADJ] Replaced 48000 Hz audio option with 88200, the old option had some strange effects on the sound - [ADJ] Weakened the attack power of the flying Culler enemy and reduced its max HP a bit - [ADJ] Can now consume antidotes at any time, you no longer have to get out of danger - [ADJ] Removed the protection from the checkpoint rest stop in the middle of the volcano stage, and added a rest stop at the end immediately before the boss arena - [ADJ] Bosses now take 1/25th of the condition damage they used to, and the Thermophile and other robots/elementals are now immune to poison - [ADJ] Enemies that accumulate too much at the bottom of water will now be cleaned up - [ADJ] Ore no longer generates in NPC towns or other places where you would be unable to dig it up - [ADJ] NPCs will now regain their health if they're not in danger while inside a home area - [ADJ] Simulated blocks (water, sand, etc.) will no longer drain out the bottom of the world and be lost - [ADJ] Greatly increased the performance of the engine when a lot of effects are being played at once - [ADJ] Halved the maximum on total possible surface area that may be lava in the volcano level, the floor is no longer lava - [ADJ] Champions (bosses like the Thermophile) can no longer die from condition damage, but can be reduced to 1 HP - [ADJ] Home areas are now expanded when enough NPCs move into one zone at once - [ADJ] NPCs can now move into any place you've cleared (cave, altar, temple, etc.) and into abandoned houses regardless if there's a home area adjacent or not - [ADJ] Grass and other blocks that grow will no longer grow in some areas (villages, etc.) don't worry, these areas weren't yours to begin with
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About This Game

Become a kemonomimi and thrive in this action RPG! See a constructive world from a new perspective. Customize, battle, and grow with deep action RPG elements. Play through a story or explore with friends. Search for lost knowledge and rare material to craft powerful equipment. Challenge the powerful enemies waiting for you deep inside the dungeons. Invite NPC citizens to join your cave or village. Discover your inner beast and realize your full potential!

LandTraveller is a hybrid between a traditional action RPG and a modern indie sandbox combining interesting randomized environments with hand crafted world building. With different modes of play and online multiplayer, there's lots to explore.

Note: A keyboard only or a game controller are recommended

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit)
    • Processor: Dual Core / 64-bit / 2.5Ghz or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended, May not work with some Intel HD graphics cards
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core / 64-bit / 3.2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended, May not work with some Intel HD graphics cards
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.7 Lion, OS X 10.8 Mountain Lion, OS X 10.9 Mavericks, OS X 10.10 Yosemite, OS X 10.11 El Capitan, macOS 10.12 Sierra
    • Processor: Intel Core 2 Duo P7450 or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.7 Lion, OS X 10.8 Mountain Lion, OS X 10.9 Mavericks, OS X 10.10 Yosemite, OS X 10.11 El Capitan, macOS 10.12 Sierra
    • Processor: Intel Core i7-7500U or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: SteamOS, Debian 8 Jessie (64-bit)
    • Processor: Dual Core / 64-bit / 2.5Ghz or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: SteamOS, Debian 8 Jessie (64-bit)
    • Processor: Quad Core / 64-bit / 3.2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
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