See a world from a new perspective in this animal-ear themed constructive action RPG!
All Reviews:
Positive (11) - 81% of the 11 user reviews for this game are positive.
Release Date:
Jun 9, 2017
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Involving feedback from fans early in development even before this title was Greenlit has proven Early Access will greatly improve this game.”

Approximately how long will this game be in Early Access?

“This game will be in Early Access until the main storyline and mod support for exploration mode have been completed. This may take approximately 1 to 2 years after this game is initially released on Early Access.”

How is the full version planned to differ from the Early Access version?

“The main measure of completeness for this game's development will be the main storyline. Therefore, the final release will have a completed storyline. Important to single and multi player exploration mode is the mod support. The final version will also have more options for customizing your character, more locations, more side quests, etc.”

What is the current state of the Early Access version?

“This game will release in Early Access with the storyline completed up to the first dungeon. Many of the anticipated features such as multiplayer and crafting options have already been implemented, but are in need of valuable feedback.”

Will the game be priced differently during and after Early Access?

“Pricing will remain consistent in both Early Access and the final release.”

How are you planning on involving the Community in your development process?

“Beyond the typical influence from user testing and feedback on features, there are many opportunities to include content inspired by fan demand (character customization options, equipment, clothes, side characters, etc.).”
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Recent updates View all (8)

September 11

Fixes and Fast Travel

A quick update was released to fix some issues introduced by the previous update, as well as add a much-needed fast travel system and the ability to equip NPCs in explore mode by giving them items.

- [NEW] Can learn how to craft a large map that lets you plot waypoints and fast travel between them - [NEW] Replaced the old NPC role system with a new one, you can even give items to NPCs to help them get equipped - [FIX] The item trade menu for NPCs works properly with the mouse now - [FIX] Fixed a bug that caused problems trying to place some props, like doors that are tall but not wall mounted - [ADJ] NPCs will no longer die in explore mode, this is so you can give them good equipment without worrying
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August 7

Fixes and Performance Upgrade

Chapter 3 might not be here yet, but quite a few fixes and performance upgrades had been developed in the meantime. These are important for improving the experience, especially since bugs have occurred for some players that have rendered the game nearly unplayable. With the help of a few players testing the beta branch, I can release these fixes for everyone.

This update isn't without some new content. There are now some props that will display certain items that are placed in them such as books and orbs. There's also a set of new abilities for the higher level characters. There's also a lot of content being developed behind the scenes that won't be ready until Chapter 3 is released, so keep an eye out.

- [NEW] Can learn and craft a Planner that tracks the day of week, this is useful because traders often restock on the 4th day (Fenir) - [NEW] Added the Wood Barrel, a container that is easier to build than the Iron Chest but has a lower capacity - [NEW] When you're in a cave low enough underground the cave theme now plays (unless in a special area) - [NEW] Added the rack container, a prop you can display weapons on - [NEW] Added the shelf container, a prop you can display some items on (books, orbs, etc.) - [NEW] Added the Iron Shovel - [NEW] Added five new abilities to learn starting at level 5 for specific weapons, selected as an alternative if you don't want the elemental affinity ones - [NEW] Added six new abilities to learn starting at level 5 for various elemental affinities - [NEW] Niter now generates in new worlds in the desert ruins area - [NEW] Sulfur now generates in new worlds at the volcano and at low depths in the first area - [NEW] Tall grass now generates all around the world in wild, unkept areas - [NEW] Added the Wisp which appears when you wander into the unnatural fog - [NEW] Added the Fae Jelly enemy, a version with a different kind of toxin - [NEW] Added an unnatural fog to the forest area, staying too long in the fog will inflict you with fear - [NEW] F5 will now save the current game manually, you will only need to do this if you often experience crashing issues - [NEW] You will now drown if you stay too long underwater, a higher endurance lets you hold your breath longer - [NEW] It may now sometimes rain - [ART] Edited the dialog at the end of chapter 2 to make it more natural and easier to read - [QOL] Sleeping outside of a safe area even if you claimed it in multiplayer won't heal you, and now the game will let you know this specifically when you try it - [QOL] If an item is equipped on your character in a specific slot, the item information now displays this hint - [FIX] Fixed a bug where conditions that wear off weren't wearing off of players that had Tough while they were low on HP - [FIX] Fixed a softlock that happened if you are defeated but gain HP on the same frame, now you'll get back up if you gain HP somehow after being defeated - [FIX] NPCs that get defeated in story mode before you enter a cutscene that involves them no longer softlocks the game from you being unable to defeat the threats - [FIX] Added a safeguard that prevents pathfinding from overloading the game if an obscure or unknown situation occurs that causes it difficulty - [FIX] The save data directory can now be moved by saving the new directory in a text file named 'savepath.cfg' next to the game executable - [FIX] Fixed a bug that could cause all sorts of strange issues after selecting a character in multiplayer and loading into server world (lv 1 bug, log in naked bug, crashing, etc.) - [FIX] Fixed a bug that could allow harmful liquid (lava) to generate in some areas where it shouldn't, especially areas important to cutscenes - [FIX] Fixed a bug where the game would throw Enemy 0 errors with the magnet orb equipped around an NPC village - [ADJ] Server will now eventually pause the game if nobody is on, saving power - [ADJ] Greatly decreased the engine load item drop objects had, a lot of them can exist in the world at one time now - [ADJ] If the block under a tree is destroyed, the tree is now destroyed too - [ADJ] It is now possible to tell if the Thermophile is going to breathe fire or attack with the obsidian cannonball in advance - [ADJ] Performance of the game increased overall, especially with handling dynamic lights - [ADJ] The desert ruins map will now generate desert consistently, some areas will always be in the desert biome - [ADJ] Greatly increased world creation and zone creation speeds - [ADJ] Added Prins to the desert ruins to make it easier to collect the needles to make antidotes, this will also reduce the difficulty of the area
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About This Game

Become a kemonomimi and thrive in this action RPG! See a constructive world from a new perspective. Customize, battle, and grow with deep action RPG elements. Play through a story or explore with friends. Search for lost knowledge and rare material to craft powerful equipment. Challenge the powerful enemies waiting for you deep inside the dungeons. Invite NPC citizens to join your cave or village. Discover your inner beast and realize your full potential!

LandTraveller is a hybrid between a traditional action RPG and a modern indie sandbox combining interesting randomized environments with hand crafted world building. With different modes of play and online multiplayer, there's lots to explore.

Note: A keyboard only or a game controller are recommended

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit)
    • Processor: Dual Core / 64-bit / 2.5Ghz or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended, May not work with some Intel HD graphics cards
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core / 64-bit / 3.2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended, May not work with some Intel HD graphics cards
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.7 Lion, OS X 10.8 Mountain Lion, OS X 10.9 Mavericks, OS X 10.10 Yosemite, OS X 10.11 El Capitan, macOS 10.12 Sierra
    • Processor: Intel Core 2 Duo P7450 or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.7 Lion, OS X 10.8 Mountain Lion, OS X 10.9 Mavericks, OS X 10.10 Yosemite, OS X 10.11 El Capitan, macOS 10.12 Sierra
    • Processor: Intel Core i7-7500U or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: SteamOS, Debian 8 Jessie (64-bit)
    • Processor: Dual Core / 64-bit / 2.5Ghz or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: SteamOS, Debian 8 Jessie (64-bit)
    • Processor: Quad Core / 64-bit / 3.2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: A keyboard only or a game controller are recommended

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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