A dark management game about a mine in Jharkhand. Lease deposits, build production lines, place ore on the exchange, and move the market with large trades. After work, read the former owner's notebook—and don't stare too long at the eastern gate.

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About This Game

You bought a working mine. The previous owner disappeared.

Jharkhand, 2003. You inherited a quarry, a processing plant, a yard, an office, and a set of books that insist everything is perfectly legal. An elephant is still standing at the eastern gate. It is not on the payroll.

MARGIN: Raj Minerals[/b] is a dark management game about production, trading, and the people who come to your window asking for money. By day, you build a mining company. At night, you read the notes of the man who owned it before you.

Build a company that does not choke

Every deposit is its own production line: workers, extraction, processing, and loading. Strengthen the bottleneck, extend the yard, and watch equipment wear. A full yard stops the mine while the bills keep coming.

Trade ore, not an abstract multiplier

You set the actual price of every lot. Cheap goods clear quickly. An ambitious ask turns the yard into a graveyard for working capital. Small sales disappear into the world market, but corporate stockpiles and multi-tonne trades move it: withhold supply, create a shortage, or dump the price alongside simulated competitors.

The cash in the till is not entirely yours

Payroll, maintenance, duties, tax, and loan payments are fixed on their calculation day and placed on a dated calendar. Decide what to settle, what to turn into debt, and how much productivity you are willing to lose for a prettier cash balance.

Every decision has a face

Workers, guards, tax officers, suppliers, and men with no official title arrive in person. Their conversations follow the state of the company and your earlier decisions. Pay, refuse, negotiate, or put the money on one of the suspicious games played at the counter. The humour is black; the consequences are not decorative.

The company follows you home

After work, spend your earnings on personal comforts and examine the former owner's notebook. Night logs, fire reports, and old manifests gradually explain what was uncovered beneath the mine—and why the red eyes on the camera keep getting closer.

  • Six deposits across India, each with an independent production line

  • A volume-based market with simulated competitors and large-trade impact

  • Dated bills, debt, payroll, tax, loans, and currency exchange

  • Recurring visitors, connected conversations, consequences, and office minigames

  • A separate after-hours phase, more than thirty personal purchases, and a supernatural investigation

  • An early-2000s corporate website interface with deliberately rough digital art

A satire about a company that accounts for everything except the cost of a human decision.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Use for Art

System Requirements

    Minimum:
    • OS: Windows 10 or later
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Storage: 200 MB available space
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