Ten floors down, a hundred kinds of monster, magic, crossbows, and a king who never came back. A turn-based, party-based dungeon crawler in the 8-bit style: name up to four adventurers, then fight, bribe, loot and level your way down. Every descent is new. A party that dies stays dead.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“King's Descent is already fully feature complete and plays well. Early access will allow us to tweak game balance based on community feedback.”

Approximately how long will this game be in Early Access?

“We expect to emerge from early access and ship the release version on Steam around December, 2026.”

How is the full version planned to differ from the Early Access version?

“We may tweak game balance and we may expand the types of magic, creatures and items in the game. We will also address bugs as they surface. The early access version is already feature complete.”

What is the current state of the Early Access version?

“The current version is fully playable and it's fun. All of the features are implemented, so check the game description for a list of those features. There are very few bugs left to squash and none of them break the game. The only difference between the early access version as it is right now and the release version will be minor game balance tweaks, minor bugfixes, and possibly the release of additional minor features that our playtesting community requests.”

Will the game be priced differently during and after Early Access?

“Early access is free. The community feedback we receive is value enough. The release game will be priced at a reasonable flat rate for all features, subject to minor increases as we release new content and features over time, and we may release a demo version that is playable for free. We may release DLC with new monster types and items in the future.”

How are you planning on involving the Community in your development process?

“We hope to receive feedback from the community with ideas and suggestions that will improve gameplay and fun. Join the Stoneshift Games Steam Community group to interact directly with the game development team. We'll be active in the community group, and we'd love to get your feedback and share the gameplay strategies that we've found work well on the higher difficulty levels.”
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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

A gremlin stole the royal spellbook, tore out every page, and scattered them through the dungeon under the castle. The king went down alone to get it back. He has not come up. You are the party that follows him.

King's Descent is a party-based dungeon crawler in the style of Kevin Kenney's 1980's classic Tunnels of Doom: first-person corridors, top-down rooms, a map you have to find, and turn-based fights you have to think about. Name up to four adventurers, choose a fighter, a wizard or a rogue for each, pick a difficulty, and go down. Ten floors stand between you and the king, every one of them built fresh for each descent. Reach him and he joins the climb back out.

There are four endings, from the kingdom getting both its king and its spellbook back to the party coming home with nothing but its lives. A party that dies stays dead, and the next one starts a new dungeon.

What is down there

  • Over a hundred kinds of monster, dealt deeper as you descend, each with its own attacks and its own way of reaching you.

  • Fifty-one magic items: scrolls, wands, potions, and words of power, most of them unidentified until somebody dares to use one.

  • Swords, bows, armor and shields, and in-dungeon stores where a shopkeeper named Sixpence sells and remembers you.

  • Traps, locked chests, a Bath of Fates that helps or harms on a chance, and monsters that can sometimes be bribed instead of fought.

  • A party that levels, learns spells, runs low on arrows and gold, and has to decide when to fight and when to flee.

How it plays

  • Turn-based combat where position, reach and who acts first all matter.

  • Three difficulties, from Newcomer to Hardest, that change what the party starts with and what the dungeon deals.

  • 8-bit pixel art and chiptune sound, made for this game.

  • Play with mouse, keyboard or touch.

  • The game saves as you play. Continue where you left off, or start a new descent.

  • No account, no network, nothing to install beyond the game.

Go down. Find the map. Get the king and his book. Come back up.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

No generative AI is used during live gameplay. During our development process we use generative AI for some algorithms, pixel art, some marketing content and where appropriate to improve code quality.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 or 11, 64-bit
    • Processor: Any 64-bit x86 processor
    • Memory: 1 GB RAM
    • Graphics: Any graphics card or integrated GPU with OpenGL 3.1 support
    • Storage: 100 MB available space
    • Sound Card: Optional
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple silicon (M1 or later)
    • Memory: 1 GB RAM
    • Graphics: Any
    • Storage: 100 MB available space
    • Sound Card: Optional
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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