Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Recent Reviews:
Very Positive (88) - 93% of the 88 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,062) - 82% of the 1,062 user reviews for this game are positive.
Release Date:
Nov 3, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“As long as it takes to deliver a polished, bug-free experience with good replayability.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and will help determine when and how new features and content are implemented.”
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Buy Another Brick in the Mall

 

Recent updates View all (40)

July 14

Patch 0.26.3 released

As happens every so often, a crash on startup that affects a significant portion of players went undetected during the unstable phase.
It is related to GLFW 3.3 so we're rolling back to the previous version, which means a rare bug with multiple monitors setups is reintroduced.
Please note that the save format has changed significantly, and while old saves should convert flawlessly, please report anything unusual such as missing objects.

Patch Notes

0.26.3
  • Changed: Rolled back to GLFW 3.2.1 (fixes a crash).
  • Changed: The save format in preparation for upcoming modding options.
  • Fixed: You can now move objects over themselves.
  • Fixed: When moving shelves/displays they will keep the assigned product (but not the stock).

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
2 comments Read more

June 28

Update 0.26.2 released



Patch Notes

0.26.0
  • Added: New business: Fitness Center. Customers at your mall want to get in shape: fulfill their demand by opening a gym!
  • Added: New research project: Fitness Center.
  • Added: New objects: Treadmill and Weight bench.
  • Added: Modded products can now be tied to a vanilla research project (look for the <requires_research> node in the modding guide).
  • Changed: Thieves no longer contribute to global dissatisfaction when caught.
  • Changed: Products now have an anti-theft tag by default.
  • Changed: Pre-multiplied alpha (sprites have a slightly thicker outline).
  • Fixed: Ability to dismiss/close notifications in ultrawide mode.
  • Fixed: Various machines no longer attracting customers if they were behind a staff-only door at one point.
  • Fixed: Glitchy grass tiles in the summer.

0.26.1
  • Changed: Fitness center patrons will now go for a prefered exercise (running or bench press) instead of going for whatever was built first.
  • Fixed: (attempt) fall back to other options when the primary monitor would fail to respond to resolution query.

0.26.2
  • Changed: Updated to GLFW 3.3.
  • Fixed: Janitors would stop collecting trash if at one point all the garbage pickup areas were full (typically after a strike).
  • Fixed: New pre-multiplied alpha would create a square 'shadow' when lots of sprites were stacked.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1646544348824510668/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

LANGUAGE PACKS

About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!



  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Sell staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    Minimum:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    Recommended:
    • OS: Windows 10
    • Processor: 8 threads capable CPU (Core i7, Ryzen 5 or equivalent) @ 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display

What Curators Say

29 Curators have reviewed this product. Click here to see them.

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