Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Recent Reviews:
Mostly Positive (12) - 75% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (864) - 81% of the 864 user reviews for this game are positive.
Release Date:
Nov 3, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“As long as it takes to deliver a polished, bug-free experience with good replayability.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and will help determine when and how new features and content are implemented.”
Read more

Buy Another Brick in the Mall

 

Recent updates View all (29)

October 8

Update 0.17.3 released



Patch Notes

0.17.0
  • Added: Scenario Mode. Selectable from the 'New Game' menu.
  • Added: In-game Scenario Editor. Press F1 while in-game and press 'Edit Scenario'. (Press F1 again to turn off the debug overlay).
    https://steamcommunity.com/sharedfiles/filedetails/?id=1533945186
  • Added: A warning/prompt to update graphic driver when OpenGL fails to create a basic window.
  • Fixed: Problematic anchors for various objects including rotated checkout counters, cooking ranges, sinks, urinals, sculptures and fountains.
  • Fixed: Default break policies not being set correctly when creating a zone.

0.17.1
  • Added: New scenario objective types: roadwork and rats.
  • Added: Ability to set demand and prices for each product type in scenarios.
  • Fixed: Various sandbox settings not being applied correctly in scenarios.

0.17.2
  • Added: Sharing scenarios on the workshop.
  • Added: Your best 'star score' for scenarios is now saved and displayed on the new game menu.
  • Fixed: Buggy menu when going back to the main menu from a scenario.
  • Fixed: 'Research Basics' being set as an active research when starting a scenario.

0.17.3

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735465524710061573/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
2 comments Read more

August 31

Update 0.16.3 released





Patch Notes

0.16.0
  • Added: New sandbox options:
    • Time scale: Allows scaling of the simulation speed up to real-time (1 game minute = 1 real minute at normal speed). This currently makes the game extremely easier as salaries stay the same while sales multiply, along with other interesting effects.
    • Demand variation: Set the frequency and amplitude of demand variation (This affects each product's individual demand independantly from others; each product has its own demand curve).
    • Random demand: Sets the base demand for products randomly at the start of the game.
    • Random prices: Sets products prices randomly at the start of the game.
  • Added: Arrows that indicate the variation of each product's demand on the demand menu.
  • Added: Possibility to manually select a sound device on the sound options menu.
  • Changed: Set the default time scale when starting a new game to 1 min = 1 sec, from 1 min = 0.74 sec.
  • Fixed: The ground texture or sprites overlay when zoomed out randomly missing when loading/starting a game.
  • Fixed: A possibility of sound effects corrupting memory, creating glitches and other undesirable effects.
  • Fixed: Various problems when deleting a zone, including cloned ex-workers.
  • Fixed: The availability of products not being updated when removing/moving a shelf.
  • Fixed: A possibility of stock clerks being stuck when at a certain position in the storage.
  • Fixed: The 'Neat Freak' trait boosting satisfaction instead of nausea.

0.16.1
  • Added: New sandbox options:
    • Foundations cost.
    • Roadwork costs.
    • Maintenance costs.
    • Minimum salary.
    • Base interest rate.
    • Margins.
    • Frequency of random events.
  • Added: New game menu now has a separate sandbox menu. Standard games are now flagged as such for future achievements.
  • Changed: Lowered the minimum profit margin for tier 2 and 3 products.

0.16.2
  • Added: Main menus now have the stresstest map (or the latest loaded map) running in follow mode as a background animation.
  • Fixed: Hunger and bladder needs rising disproportionately when the time scale is changed.
  • Fixed: Staff staying angrily idle when needing to eat and standing next to a vending machine.
  • Fixed: Some staff not satisfying both needs in one go (eg: an hungry cashier goes to the vending machine and returns to a counter with a full bladder).

0.16.2.1
  • Fixed: Jittery menu background animation.
  • Fixed: Several problems with the menu animation, including potential crashes.
  • Changed: You can now build potted plants and trash cans outdside.

0.16.3
  • Added: The main menu will now go into attract mode after a few seconds of inactivity.
  • Added: Very basic Twitch support (peeps are renamed after Twitch chat users).
  • Fixed: Timelapse captures being active on the main menu.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1736588252372532344/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

LANGUAGE PACKS

About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!



  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Sell staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    Minimum:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    Recommended:
    • OS: Windows 10
    • Processor: 8 threads capable CPU (Core i7, Ryzen 5 or equivalent) @ 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display

What Curators Say

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