Pit armies from across history against each other in massive, ridiculous battles. Fight Romans Legionaries vs. Union Soldiers vs. Tiger Tanks all on the same battlefield.

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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Fight armies across the ages.

Wargasbord: Battle Simulator is a large-scale single-player battle sandbox where armies from wildly different periods of history collide. Deploy infantry, cavalry, vehicles, artillery, and more, then watch autonomous units fight across terrain shaped by obstacles, fire, explosions, destruction, and the aftermath of battle.

Build ridiculous matchups, experiment with different forces, and see what happens when history gets thrown into a blender.

Work in progress: Wargasbord is still in active development, and the visuals shown are not final.

WWII Infantry vs. Roman Legionaries

Egyptian Archers vs. Swiss Pikemen

Confederate Soldiers vs. Tiger Tanks

Fokker Triplanes vs. Viet Cong Soldiers

and more!

Features:

  • Armies and units from wildly different periods of history

  • Large autonomous battles with thousands of units

  • Ridiculous cross-era matchups;

  • Fire, explosions, destruction, blood, remains, and battlefield scars

  • Sandbox deployment and experimentation

  • Infantry, cavalry, vehicles, artillery, drones, planes, and other unit types

  • Single-player battles and challenges.

COMING SOON!

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: DirectX 11-capable dedicated GPU
    • Storage: 1 GB available space
    • Additional Notes: Performance depends on battle size and unit composition. Very large battles involving thousands of units are more CPU-intensive.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU with 4 GB VRAM
    • Storage: 2 GB available space
    • Additional Notes: Performance depends on battle size and unit composition. Very large battles involving thousands of units are more CPU-intensive.