A deep rugby union management simulation. Build your squad, set your shape at the scrum, breakdown and defensive line, then watch every phase unfold in a live match engine where thirty players each make their own decisions. Six professional leagues. One job: win the room, then the league.

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À propos de ce jeu

You are not picking from a menu. You are running a rugby club.

Rugby Head Coach is a management simulation built around a match engine

where all thirty players read the game and decide for themselves;  where

to fold, when to commit to the breakdown, whether the space outside is

worth the pass. Nothing is scripted. Set your shape, name your side, and

watch what your decisions actually produce.

THE MATCH

Every phase plays out live on the pitch. Watch the whole match, skip to

the key moments, or jump to the final whistle. Your assistant reads the

game from the dugout. Live stats, momentum, territory and possession

update as the match turns.

THE SQUAD

Over three thousand players across six professional leagues, each with

their own ability, potential, temperament and price. Scout them, sign

them, develop them, and decide who is worth a new contract and who has

had their last season.

THE CLUB

Answer to a board with expectations and a budget. Run training against

injury risk. Bring players through the academy. Handle the dressing room,

the press and the medical table. A season is long and the club has a

memory.

KEY FEATURES

- A decision-based match engine, not a scripted highlight reel

- Six professional leagues across Europe, the southern hemisphere,

Japan and North America

- Over three thousand players with full attribute profiles

- Deep tactical control: attacking shape, breakdown commitment,

defensive line, set-piece targeting

- Training, academy, medical and contract management

- Board expectations, dressing-room morale and a living transfer market

- Built by someone who spent seven years inside professional rugby

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Generative AI was used in a limited and disclosed way while making this game.

Artwork: the logo and wordmark were created with the help of a generative
AI image tool, then edited, recoloured and assembled by hand into the store
and library artwork you see here.

Text: parts of this store page description were drafted with AI assistance
and edited before publication.

Nothing in the game itself is generated by AI. The match engine, the
simulation, the player and club database, the match commentary and every
other piece of in-game text are hand-built and hand-written. The game does
not call any AI service, and no content is generated while you play.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : any x64 dual-core
    • Mémoire vive : 4096 MB de mémoire
    • Graphiques : integrated graphics
    • Espace disque : 2048 MB d'espace disque disponible
    • Carte son : no sound card requirement
    Recommandée :
    • Système d'exploitation : Windows 11 64-bit
    • Processeur : quad-core
    • Mémoire vive : 8192 MB MB de mémoire
    • Espace disque : 2048 MB d'espace disque disponible
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