One cigarette is all the time you get to break in. Lay out nodes, wire them into an auto-hacking routine, then light it and let it run. A cyber-noir roguelite about how deep you can get before the smoke runs out.

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Geplantes Veröffentlichungsdatum: 12. Okt. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 4 Wochen

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Infos zum Spiel

Deep under the city, a hacker lights a cigarette.

One cigarette's worth of time to get inside.

Lay out nodes on the board, wire them into an auto-hacking routine, light it, and let it run.

The fight is always won or lost before you light up.

Build it. Light it. Let it run.

Place nodes on a 6×6 board and connect them through the direction their ports face.

SCAN makes a signal, BOOST amplifies it, FORK splits it, EXPLOIT drives it into the server.

As long as the line connects, the signal moves on its own — and keeps hitting.

Nothing burns while you build. Until you light up, thinking costs no smoke at all.

One cigarette is the timer and the budget

Every node you place eats burn time. The moment you light up, the whole placement cost burns off at once, and whatever is left is how long the routine gets to run.

The more you stack, the less time you have to run it. Spending that one cigarette is the whole game.

The more you smoke, the higher your addiction climbs — and once it maxes out, the signal starts to run wild.

It might come through twice as heavy. It might fly off somewhere useless.

Push on in that state, and a firewall can go with it.

Three rings down

RING 2 → RING 1 → RING 0. The deeper you go, the lower the number, and a boss waits at the bottom of each.

Bosses don't just hit back. They drop walls onto your board, kill the effects of nodes standing next to each other,

and reach into the circuit you built.

When the firewalls are gone, the run is over. Shops along the way carry nodes, and companions to smoke with

— canned coffee, whiskey, rice crackers — each with an effect of its own.

A different cigarette, a different build

Burn time, smoke color, how fast addiction climbs, the starting kit — all of it changes with the brand.

Your first one is LIGHT_BLUE. No character, no surprises. The rest are down there to be found.

Clear a brand once and you'll know the way in. Next time, you can go deeper.

Contents

  • 31 nodes / 9 brands / 23 companions

  • One run = 3 RINGs × 5 stages, 3 bosses

  • Japanese / English

    効果音: OtoLogic( BY 4.0(

    効果音: ポケットサウンド(

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

This game uses generative AI in the following ways:

Music — tracks were built from AI-generated material, then edited and arranged by hand.
Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art.
English localization — the English text was machine-translated and then reviewed and corrected by the developer.
Code — The source code was written with generative AI, following the developer's design and direction.

The in-game icons and pixel art (145 pieces), the UI images, the cigarette package illustrations, and the achievement icons were made by the developer by hand. The game design and the Japanese text (monologue and in-game descriptions) are also the developer's own. Sound effects come from the free sound libraries listed in the credits and from sounds synthesized by the game at runtime.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Smoking is central to this game. A cigarette's burn time serves as the stage time limit, and rising addiction from smoking—along with the overdose state reached at its limit—are constant parts of the game's systems. Alcohol-themed items (whiskey, beer, plum wine) also appear.
The protagonist is a hacker who illegally breaks into fictional servers in a fictional cyber city, and the game does not portray these crimes as wrong. No real cigarette brands, real systems, or real hacking methods appear.
The game contains no sexual content, blood, or gore.
The protagonist is a hacker. Breaking into other people's systems is the goal of every stage and is portrayed sympathetically.

Violence is abstract and non-graphic. Enemies are software processes represented by icons and numbers. There is no blood, no gore, and no depiction of harm to a person.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: 64-bit dual-core CPU
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GPU with DirectX 12 (Feature Level 12_0) support, 1 GB VRAM
    • DirectX: Version 12
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible
    • Zusätzliche Anmerkungen: 1280×720 or higher. Keyboard and mouse. No internet connection required.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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