Every match is unique! Enemies spawn randomly with smart AI. Throw real punches and kicks with full body tracking.

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Tentang Permainan Ini

Every match is a completely unique experience! Enemies spawn randomly in different positions, driven by an AI that decides whether to attack, flee, cast spells, or reposition. No two Matches are ever the same, and you will definitely break a sweat!

In just one match, you can experience true combat: throw real punches—the faster your swing, the more damage you deal! The game also supports real kicks if you have any trackers supported by SteamVR (certified for VIVE ULTIMATE TRACKERS and VIVE TRACKERS 3.0), full-body tracking is automatically on if your trackers are configured via VIVE HUB or in generale via SteamVR (must be configured as role: wear the first on left ankle and the second on right ankle). Along the way, you can pick up weapons, or charge and cast powerful magic spells.

Can't move around? No problem! You can play seated, moving with the thumbsticks while throwing physical punches or slaps (simply touching the enemy isn't enough to hurt them). Jumping and kicking can be easily done using the controller buttons in this mode.

Important Calibration Tip:

When entering a scene, remember to stretch your arms forward and press down the thumbsticks to recalibrate your avatar. This calibration will also automatically rescale the enemies to properly match your height.

Keep an eye on your wrist UIs to check your magic, health, score, and remaining time. A separate UI will appear over your current enemy so you can track their remaining health.

Customize your challenge with 5 difficulty levels adjustable via a slider. You can also turn on "Immortality" or "Infinite Magic" for a sandbox experience.

For all other details, please refer to the "How to Play" section inside the game!

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Character generation was AI-assisted and subsequently manually refined. Code auditing for bugs and testing were performed using AI. Audio and music were generated with AI.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Window 11
    • Pemproses: i5 8th gen
    • Memori: 16 GB RAM
    • Grafik: RTX 2070
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Sokongan VR: OpenXR, Trackers 3.0, Ultimate Trackers, trackers supported as left and right ankle, meta rift, quest link pcvr, vive focus 3 as pcvr, vive focus vision as pcvr, vive xr elite as pcvr, valve index, in general any pcvr headset whose controllers have A B X Y buttons and thumbsticks
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Window 11
    • Pemproses: i7 8th gen
    • Memori: 16 GB RAM
    • Grafik: RTX 4060
    • DirectX: Versi 12
    • Storan: 1 GB ruang tersedia
    • Sokongan VR: OpenXR, Trackers 3.0, Ultimate Trackers, trackers supported as left and right ankle, meta rift, quest link pcvr, vive focus 3 as pcvr, vive focus vision as pcvr, vive xr elite as pcvr, valve index, in general any pcvr headset whose controllers have A B X Y buttons and thumbsticks