Climbey is a VR-only climbing game! The goal is to climb to the finish as fast as you can, avoiding obstacles and trying not to fall along the way.
Recent Reviews:
Mostly Positive (14) - 71% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (635) - 93% of the 635 user reviews for this game are positive.
Release Date:
Oct 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I need a little more time to properly polish the game, the features are all there but there may be some missing overall polish to them.
Early access allows me to not become broke while I polish the game further in the mean time.”

Approximately how long will this game be in Early Access?

“As long as is needed to make the game reach its full potential.”

How is the full version planned to differ from the Early Access version?

“The full version will be more polished and a smoother overall experience, I don't plan on changing too much else about the overall style. But it will definitely have a less protoype-feel to levels.”

What is the current state of the Early Access version?

“Feature wise it's quite complete, any new features added are likely suggested by the community.
I do have some future plans though.”

Will the game be priced differently during and after Early Access?

“There may be a slight price increase after release but I will have to see what people think about that.”

How are you planning on involving the Community in your development process?

“I'll be reading the community forums often and see if the features they want are achievable, if so, I'm likely to implement them.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (100)

February 23

Beta branch notice

Hey folks!
Sorry for going dark there for a bit, I've been hard at work with crushing bugs from upgrading Climbey's game engine and it seems like there's never an end to the bugs I'm running in to, so I figured I'd put up a new public beta branch!

Again, to get into a game's beta branch just hit right click on the game in your steam library, go to properties, then hit the beta tab and select it from the dropdown.

I recommend Knuckles users switch to this beta as it makes the finger tracking work a lot more consistently.

Main game:
  • Upgraded Unity project from 2018.1.0f6 to 2018.3.5f1. This updates the physics engine which should bring performance improvements in some levels with a lot of moving platforms, for example.
  • Tweaked jump controller release timing, should make jumps more predictable and consistent.
  • Fixed retry bug that allowed you to fling across the map on retry.
  • Upgraded SteamVR plugin.
  • Reworked foot tracking implementation.
  • Made finger tracking future proof by making it use the SteamVR API for finger curls.
  • Added an ownership transfer button to everyone's names if you are the host on a server, which will allow you to transfer ownership to a specific person before you leave the server.
  • Added a check for duplicate names so they get (#) added to their name.
  • Made "forward" rendering mode turn off lights in levels to prevent flickering.

Level Editor:
  • Added a delay to the picture taking mode in the level editor to prevent accidental thumbnail pictures from being taken.
  • Level editor’s picture taking now needs both triggers to be pressed to take a picture.

The beta is currently quite stable but there's just a few quirks I'm not comfortable with.

Known issues:
  • The frame rate drops dramatically if you don't have the game window focused on your desktop. This seems to be a Unity bug and I'm not sure I can even fix it without just upgrading the engine again.
  • Feet left/right assignment sometimes doesn't match I think? Not entirely sure on this one.
  • The game will start with cameras in your hands sometimes, this mainly happens when you have the SteamVR overlay open as the game starts/loads, I recommend just hitting the "Start" button in the menu since it starts off open, assuming you can reach it, this should reload things and make your input work fine.

If you find any more issues do let me know!

Note: The new foot tracking requires people to set their left/right foot up properly in the tracker role assignments. Please make sure it’s set up right before starting the game.
2 comments Read more

December 11, 2018

Update 12/11/2018

Main game:
  • Fixed Radio station name disappearing from the music controls.
  • Added “Performance settings” panel behind the player in the main menu.
  • Misc backend improvements for multiplayer.

Current performance settings include toggling view distance cutting (A feature added in last update), toggling the snow particles, and switching the camera rendering mode from deferred to forward, which may improve performance in some levels while destroying performance in levels with a lot of lights placed in them.

I know, I know, I’m supposed to be working on more costumes.
I got caught up in some other work in between.
5 comments Read more
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About This Game

Climbey is a VR-only climbing game!
The goal is to climb to the finish as fast as you can, avoiding obstacles and trying not to fall along the way.

  • Physics-powered climbing and jumping controls that are easy to grasp but hard to master!
  • 15 built in intro levels!
  • A level editor with full workshop support so you can create and share levels!
  • Online multiplayer with up to 10 people, including workshop level support! Race your friends!
  • Support for custom skyboxes! Set it to whatever you like!
  • Optional comfort settings for the motion sick prone among you, floor dots, fov reduction and a spherical cage, more!

System Requirements

    • OS: Windows 7+
    • Processor: Any i5
    • Graphics: NVidia Geforce GTX 970
    • Storage: 100 MB available space

What Curators Say

23 Curators have reviewed this product. Click here to see them.

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