A top-down sandbox RPG where the creatures you raise physically change as you feed them. Hatch eggs, feed six elements to steer how each one evolves and what it looks like, then chain elemental reactions in real-time fights. Explore, loot, and theorycraft your party. Solo or online co-op.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feranidus is a sandbox about raising creatures over a long arc, and the questions I still have are ones only players can answer. Does shaping a creature feel like a decision or a chore? Do the builds people find beat the ones I planned for? Are there enough reasons to go back to a region you have already cleared?”

Approximately how long will this game be in Early Access?

“Targeting 12-18 months, with regular updates.”

How is the full version planned to differ from the Early Access version?

“The Early Access build is the whole loop. Hatch, raise, evolve, explore, build a party across 20+ sub-biomes and 9 planned bosses. The full version widens it: more species and evolutions, more of the world, and more endgame to point a finished party at. What gets built will be shaped by what players actually want more of.”

What is the current state of the Early Access version?

“Playable start to finish, solo or in online co-op. 19 sub-biomes, 8 bosses, six base species branching into over 50 evolved forms, over a hundred skill books, three class sets.

Known gaps at Early Access launch: no controller support; Windows only; balance is early and the pacing will move.”

Will the game be priced differently during and after Early Access?

“The price will likely see a small increase when 1.0 is officially released.”

How are you planning on involving the Community in your development process?

“I'll gather feedback through play-testing, Discord, and reviews, and let it steer what gets built.”
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About This Game

Feranidus is a top-down sandbox RPG about raising creatures and building a party around them. You start at your base with a sword, a pickaxe, an axe, and a single egg.

FEED IT. WATCH IT CHANGE.

You feed your creatures elemental Drives: Ember, Frost, Tide, Spark, Gale, Terra. Which you feed decides what they turn into, what skills they unlock, and their play-styles. Colors shift, features grow in, the silhouette changes as you're feeding them.

Six base species branch into more than fifty visually distinct evolved forms.

REACTIONS ARE THE COMBAT

Fights are real-time and you are in them, moving and dodging and swinging. Your creatures fight beside you as real bodies. The depth is in the setup.

Chill something, then burn it. Soak it, then shock it. Every element does something to every other one, so your party is really a set of tools you picked on purpose. Explore combinations to find which synergies and team comps work best.

THE PARTY IS THE BUILD

Over a hundred skill books to teach, six elements to combine, pure or hybrid, skill-trees, and unique weapons.

Construct your build and theory-craft the best itemization from a pool of over 100 accessories that both you and your creatures can equip.

Three class sets: Bulwark, Strider, and Wildcaller. Each shapes how you fight without ever locking you into a class you had to pick before you understood the game. Wildcaller lets you take direct control of your creatures.

GO FURTHER OUT

Nineteen sub-biomes, each with its own species, drops, and enemies. Nine bosses that test whether your party actually works.

Traversal is the gate and your creatures are the key. Flight, swimming, clearing boulders, and hazards. The map opens up because of something you raised.

BRING SOMEONE

Take on the world with just your creatures or invite up to 3 friends for online co-op. Same world, same base, same hunt.

AND WHEN YOU WANT A QUIETER DAY

There is a base to build, a garden to keep, and mini-games. Unwind with farming, crafting, racing, sparring, and creatures to reincarnate into something stronger.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 capable (GTX 750 Ti / Intel HD 520 class)
    • DirectX: Version 12
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 or better
    • DirectX: Version 12
    • Storage: 2 GB available space
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