Hex-grid tactics × elemental spell cards × hero expeditions. Command 59 unit types across four races in initiative-driven battles, weave 75 elemental spells mid-combat, besiege castles, and lead your hero through a three-layer campaign map to face the abyssal overlord.

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About This Game

Command the Board. Cast the Cards.

Century of Conquest is a single-player turn-based tactics game where you are both commander and mage. On the board, your troop stacks clash in initiative order; above it, elemental spell cards let you rewrite the battle at any moment. Pick a hero, march across a perilous campaign map, recruit an army, hunt for relics — and take the fight to the overlord's gate.

Initiative-Driven Hex Tactics

  • One hex, one army — stack size is power: a single dragon can hold a line, a hundred skeletons can drown a champion

  • Initiative decides who moves first; morale grants extra actions. Counterattacks, splash damage, knockback, piercing and multi-strikes give every unit its own rhythm

  • Deploy freely before each battle — your formation is remembered. Terrain, fortifications and positioning are weapons too

Four Schools of Elemental Magic

  • Energy builds up as the battle rages, drawing spell cards in real time — 75 spells across fire, water, air, earth and neutral magic

  • Spells scale with your hero's mastery: the same card lights a torch for a novice and burns a city for a master

  • Summon reinforcements, raise the dead, conjure mirror images, enchant your troops — the deck is full of comebacks

Heroes and Expeditions

  • 20+ heroes and 40+ hero skills — every level-up is a pick-one-of-two dilemma, and 8 skill slots are never enough

  • 30+ relics scattered across the journey, feeding offense, magic or greed builds

  • A three-layer node map: recruitment, supplies, treasure vaults, garrisons and bosses — seeded runs, autosaves

Sieges and Wilderness

  • Siege battles: breach walls, burn gates, and survive tower ballistae — attack and defense play completely differently

  • Six weather states and a day-night cycle shape every fight — thunderstorms suppress archers, moonlit nights awaken the beasts

  • 59 recruitable units across four races, each with signature passives: flight, undead resilience, rebirth from ashes, moonlight frenzy and more

Collect Everything

Creature and spell codices record everything you have encountered. Every run is a new army composition, a new school of magic, a new hero build worth trying.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and integrated by the developer. This includes: base meshes of some 3D character models, some 2D artwork such as card illustrations and icons, voice lines and sound effects created with AI voice/audio generation, and parts of the localized text. All such content was pre-generated during development — the game does not generate any content with AI at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4130 / AMD FX-6300 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: 2 GB VRAM, DirectX 12 compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 460 / Intel HD Graphics 620 or better)
    • Storage: 2048 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8192 MB RAM
    • Graphics: 4 GB VRAM (NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or better)
    • Storage: 2048 MB available space
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