Roll a block onto the goal. One rule: a face that has touched the floor cannot be used again until all six have been used. So four tiles is as far as one direction goes. Thirty seconds to learn. Rather longer to finish all 2,478.

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Planned Release Date: Q4 2026

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About This Game

A new kind of puzzle


One block. One grid. Four arrow keys.

The block does not slide — it rolls. Every roll puts a different face on the floor, and a face that has touched the floor cannot be used again until all six have been used.

Which means four tiles is as far as one direction goes


The fifth roll would land on a spent face, so it is refused. Brute force is closed off from the very first move. Seeing where you need to go does not mean you can keep going there — you have to decide the order of the six faces first.

2,478 stages. All of them included.


One purchase opens all four campaigns. There is nothing to buy later.

999 — where you learn the rule, and the longest campaign. It starts with a single block and moves into two-stage boards: land the first block on the goal and it locks there, waking the second. That locked block is now a wall.

666 HELL — the same rule, a narrower road. Half of it is two-stage, and where you parked the first block, and in what pose, is the terrain of the second.

444 PANDEMONIUM — two blocks live at once. Roll one and the other stays put, in the way, and each turns its own face cycle.

369 TARTARUS — three. All three block each other and all three turn their own cycle. This is as far as the game goes.

The block is not always a cube


1×1×1, 2×1×1, 3×1×1, 3×2×1. A long block covers different tiles depending on whether it stands or lies, and the goal demands a specific pose. Arriving is not enough.

All 2,478 are confirmed solvable


Every stage was re-solved from scratch, with its stored answer thrown away, to confirm the goal can be reached. Where a stage has a move limit, the number it is built on is not an estimate — it is the exact minimum.

Undoing is not a penalty


Roll back the way you came and the move is simply undone. A move limit is a budget, not a failure device. Try things.

One input, one roll


Arrow keys, mouse swipe, touch, gamepad — all the same. Holding a direction does not roll you again. Every move should be a decision.

Seven languages


English / 简体中文 / 한국어 / 日本語 / Français / Deutsch / Español

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the artwork for this game was created with generative AI image tools and then edited by hand: the store page capsule images, the application icon, the studio logo, and the lobby board art.

The store text was written in Korean and translated into the other six supported languages with the help of AI.

The gameplay visuals are rendered in Unity, and all 2,478 stages are hand-authored data whose solutions are verified by a solver. No generative AI runs while you are playing.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4000 series / AMD FX-6300 or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU. Integrated graphics OK (tested on Intel HD Graphics 620).
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Minimum display resolution 1280x720. Gamepad supported.
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