An experimental simulation sandbox where you shape procedural growth, adjust rules and parameters, and watch complex visual patterns emerge from simple systems.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„I am already happy with the current state of the game and believe it is ready to be played, so I don't want to hold it back unnecessarily.

At the same time, I still have many ideas for features, customization options, and other additions that I would like to explore before I consider Cyan Moon a complete 1.0 release. Early Access gives me the opportunity to continue developing the game while also receiving feedback and ideas from the people actually playing it.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I currently expect Cyan Moon to remain in Early Access for roughly one year.

This is only an estimate, as I would rather base the transition to 1.0 on the state of the game than on an arbitrary deadline. Development may take more or less time depending on the features I decide to implement, community feedback, and how the game evolves during Early Access.

Once I feel that Cyan Moon has reached the scope and level of completeness that I want from a 1.0 release, I will consider Early Access complete.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„I plan to expand Cyan Moon with many more customization options, additional features, more distinct ways to play and interact with the simulations, and general improvements throughout the game.

One feature I specifically plan to complete during Early Access is proper support for community-created localizations. I want to build a simple localization pipeline and provide the community with an easy, well-documented format for creating translations that can then be integrated into the game.

This also includes English. The current English localization is AI-generated and is currently the only AI-generated content shipped with the game. Before the full 1.0 release, I want to replace it with a human-created English localization as well, with the goal of having no AI-generated player-facing content remaining in the 1.0 version.

Contributors whose localizations are accepted into the game will be credited on the Steam store page for their work.

Beyond these goals, the exact direction may evolve during Early Access, especially based on what works well in practice and what players enjoy or suggest. I don't want to promise a fixed list of additional future features before I know that they work well with the game.“

Was ist der derzeitige Stand der Early Access-Version?

„The current version is already fully playable and contains the core systems and features that Cyan Moon is built around.

Players can already use both Pattern and Growth simulation modes, with a large number of settings for changing how the simulations behave. The game includes different starting configurations and symmetry options, Random Simulation, interactive drawing tools, extensive color and gradient customization, lineage-based visualization, presets and ShareCodes for saving and sharing configurations, and support for simulations with large numbers of cells.

The game is generally stable, although, as with any actively developed game, bugs and unexpected behavior may still occur.

Early Access will primarily be used to expand upon this existing foundation with additional features, customization options, simulation possibilities, quality-of-life improvements, and further refinement.

For a more detailed overview of the currently available features, please also refer to the "About This Game" section on the store page.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„No. I plan to keep the price of Cyan Moon the same during Early Access and after the full 1.0 release.

I also do not plan to discount the game or offer it at a lower price later. I want everyone to pay the same fair price, regardless of whether they support the game during Early Access or discover it years after release.

Players who choose to support Cyan Moon early should never have to feel that they paid more simply because they were there first.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I plan to regularly read discussions, feedback, bug reports, and feature suggestions in the Steam Community Hub.

I will pay particular attention to ideas that receive strong support from other players or that repeatedly come up in discussions. If an idea fits Cyan Moon and I believe it would genuinely improve the game, I may incorporate it into future development.

I also want the community to be directly involved in localizing Cyan Moon. During Early Access, I plan to create a simple and well-documented localization format so that players can translate the game into additional languages and submit those translations for inclusion in the game.

This includes the English localization: I would be very happy to replace the current AI-generated English localization with a community-created, human translation before the 1.0 release.

If a community-created localization is included in Cyan Moon, its contributor or contributors will be credited on the Steam store page.

So if you see an idea you would also like to see in the game, make sure to give it some support! :3“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: November 2026

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Infos zum Spiel

Cyan Moon is a sandbox built around procedurally generated patterns and growth.

Create your own patterns with the extensive settings menu. Want bigger and faster simulations? Just change the corresponding settings and restart the simulation (if needed). 
You can make small changes to the simulation parameters and get big changes to the outcome.
The game comes with presets and you can easily save your own custom ones. Share your presets with a Share Code that everyone who has the game can use to import them.
You can save simulations as transparent PNG files to your chosen location.

There is no goal. There is no way to play it correctly. You can only play it your way. And that is the right way.
Play at your own pace and enjoy it.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

The Settings and Guide Texts are partially generated by generative AI.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Dual-core x64 processor, 2.0 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: DirectX 11 compatible integrated graphics
    • DirectX: Version 11
    • Speicherplatz: 300 MB verfügbarer Speicherplatz
    • Soundkarte: —
    • VR-Unterstützung: —
    • Zusätzliche Anmerkungen: Performance depends on simulation size and settings. Larger or more complex simulations may require additional CPU performance and memory.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Quad-core x64 processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: DirectX 11 compatible graphics
    • DirectX: Version 11
    • Speicherplatz: 300 MB verfügbarer Speicherplatz
    • Soundkarte: —
    • VR-Unterstützung: —
    • Zusätzliche Anmerkungen: Performance depends on simulation size and settings. Larger or more complex simulations may require additional CPU performance and memory.
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