Practice your aim to the beat in a 3D rhythm game. Shoot targets and hold notes with accurate timing, then generate playable charts from music in your personal library and play to your own soundtrack.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: October 2027

What the developers have to say:

Why Early Access?

“MusicAIM is currently in a playable state with its core gameplay features in place, but we plan to continue improving the game to provide a better overall experience.
Through Early Access, we hope to gather feedback based on players’ actual experiences and use it to improve game balance, controls, presentation, and other aspects of the game. In particular, we would like to continue refining the targets and environments, as well as sounds and music, while taking player feedback into account.”

Approximately how long will this game be in Early Access?

“We expect the Early Access period to last approximately six months to one year, although this may change depending on the development process and feedback from players.”

How is the full version planned to differ from the Early Access version?

“For the full version, we plan to further improve the overall quality and polish of the game. We are currently considering additions and improvements such as more original music, refinements to target models and environments, and enhanced sound effects and presentation, including impact and destruction sounds.
We also plan to use feedback received during Early Access to consider further improvements to game balance and controls.”

What is the current state of the Early Access version?

“The current Early Access version provides the core gameplay experience, including scoring, timing judgments, and critical hit detection.
It also includes a custom song feature that allows players to play using their own music and beatmaps. For custom beatmaps, the game provides both a simple automatic generation feature and tools to assist with manual beatmap creation.
A variety of gameplay settings are also available, allowing players to fine-tune the experience to suit their preferences and play environment.
There is still room for improvement in areas such as overall game balance, content, sound, and presentation, and we plan to continue polishing the game throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“We currently plan to keep the price the same during Early Access and after the full release. We do not currently plan to increase the price as new content or features are added.”

How are you planning on involving the Community in your development process?

“We plan to gather feedback from players through the Steam Community, reviews, and other channels on aspects such as gameplay, controls, difficulty, music, beatmaps, presentation, and the custom song features.
We will take player feedback and experiences into consideration when adjusting game balance and existing features, as well as when considering new content and features, and use them to help improve the overall game.”
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About This Game

Train your aim to the rhythm.


MusicAIM is an aim-based rhythm game where you shoot targets in a 3D environment while following the beat of the music.

Read the rhythm, track your targets, and fire at the perfect moment. Accurate timing improves your score, while precise aim and critical hits reward players who can consistently hit the center.

MusicAIM turns aim practice into a focused and satisfying rhythm game experience.

Play to the beat


Targets appear throughout the field as the song progresses. Line up your aim and shoot when the ring overlaps the target.

Normal targets test your timing and accuracy, while hold targets challenge you to maintain your aim as the target moves.

Create charts from your own music


MusicAIM includes an automatic chart generation feature.

Add music from your personal library and generate a playable chart with a single action. MusicAIM analyzes the track and creates target timings based on its rhythm.

You can also create simple charts yourself by recording hit timings while listening to a song.

This gives you multiple ways to enjoy MusicAIM: practice with existing charts, generate charts automatically, or create your own.

Customize your practice environment


    []Practice your aim while playing a rhythm game[]Shoot normal targets and hold targets in a 3D field[]Improve your score with accurate timing and critical hits[]Adjust sensitivity, FOV, and audio timing correction[]Customize target, ring, critical-hit, and crosshair settings[]Use an external image as your custom crosshair[]Choose different field themes for each song[]Customize destruction sounds and visual settings[]Generate playable charts from music in your personal library[]Create simple charts by recording your own timings

Your music. Your aim. Your rhythm.


Whether you want to practice your aim, challenge your timing, or simply play along with music you enjoy, MusicAIM turns every session into a focused rhythm experience.

Add music from your personal library to MusicAIM and enjoy playing it privately. Please follow the terms of use provided by the source or distributor of each track.

MusicAIM — Aim to the Rhythm.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 Ti / Radeon R7 360
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 Ti / Radeon RX 570
    • DirectX: Version 11
    • Storage: 5 GB available space
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