Cut through hordes of monsters and carry unidentified weapons home. Appraise your haul at the guild, gear up, and descend into deeper ruins with a party of distinct companions — a treasure-hunting survivors-like.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The heart of this game is the loop of hauling treasure home to make your next expedition stronger, and how well that loop plays depends heavily on drop rates, rarity distribution, and enchantment balance. Those are not things a solo developer can finish tuning alone at a desk; they need to be measured against how a lot of different players actually play.

I would rather put a playable version out early and tune that economy while listening to real feedback.”

Approximately how long will this game be in Early Access?

“I am planning for roughly one year, though this may shift depending on how balance work and additional content progress, and on the feedback that comes in. I would rather not cut content just to hit a date.”

How is the full version planned to differ from the Early Access version?

“The Early Access version has three stages to play. Toward the full version, I plan to add deeper stages along with the new enemies, weapon growth tiers, and enchantments that come with them.

I also plan to keep revising the drop economy and the per-stage difficulty curve based on real play data. Priorities within that plan may change in response to feedback.”

What is the current state of the Early Access version?

“It is playable from start to finish. Three stages, 15 playable characters, 15 weapons with their own growth tiers, seven rarity tiers with weapon-specific enchantments, guild appraisal, loadouts, contracts and training, and companions who join you on expeditions are all implemented and working. Japanese and English are supported.

Balance work is ongoing — in particular the strength of high-rarity gear and the difficulty of the later stages are areas I will keep adjusting.”

Will the game be priced differently during and after Early Access?

“As content grows, I plan to raise the price when Early Access ends. Anyone who buys during Early Access will get the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“I will be reading feedback on the Steam community hub and discussions. What I most want to hear is whether the weapon you pulled felt exciting, where you got stuck, and which weapons feel too strong or too weak. The balance of this game only sharpens with real play, so those reports feed directly into how I tune it. Bug reports are welcome in the same place.”
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This game is not yet available on Steam

Planned Release Date: Nov 1, 2026

This game plans to unlock in approximately 5 weeks

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About This Game

Hey, you!

Before you go, let me ask you something.

Do you love hunting for loot?
Does that flash of orange make you lean closer to the screen?
How about top-down 2D action with monsters pouring in from every direction?
And a fantasy world full of swords, magic, and people with a little personality?

All of the above?
Then we're going to get along. I love all of it too. That's why I'm making this game.


This is a fantasy world with a familiar spirit.
Early-'90s SEGA. The Mega Drive. The Genesis. If those names bring back memories, these graphics and sounds are for you. And so are the dungeons that won't let you off easy.

But struggling isn't where your story has to end.

You were running for your life. Now it's their turn.

And it might all come down to one weapon.
You drag a mystery weapon home from a treasure chest. Have it appraised. And suddenly realize what you've found.


On your next expedition, whole crowds of enemies go flying.
The stage that had you cornered becomes your hunting ground.
That moment when one incredible drop changes everything? That's what I want you to experience.


Pile on powerful weapons and overwhelm the opposition.
Or put unusual enchantments to work and find your own way through.
Look over your latest haul. Who should come with you next time? What combination should you try?

Back in town, there are people to talk to and requests to take on.
Fight. Find treasure. Bring it home. Head out again.
I want that loop to keep giving you something to look forward to.


And please, open the instruction manual.

Remember leafing through the manual before you even started a game, getting excited about the adventure ahead?
I wanted to bring that feeling back too.


The nostalgia doesn't have to include the inconvenience.
Meet the in-game conditions to unlock faster play and Auto Mode!
Take your time exploring, or get straight back to the hunt for your next great drop.

If you're thinking, "That's my kind of game," give the free demo a try.
And if you want to come back for the next adventure, add it to your wishlist.

RuiNsGate Survivors. The next weapon you bring home could be your game-changer.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was developed with the help of generative AI tools in the following areas:

Some art assets, including characters, backgrounds, UI, and effects
Store page capsule images and key art
English localization of in-game text
Portions of the source code
All generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4340 / AMD FX-6300 or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable GPU (integrated OK)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound device
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound device
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