Build transport routes to supply the front and evacuate the wounded. Assign a limited fleet, respond to attacks announced 25 seconds in advance and pause to rethink your routes. Loading, transfers and combat are automatic in this single-player logistics strategy game.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The basic game is playable: build routes, supply the fronts and bring the wounded back to a hospital. We want to see how people use those routes, where the controls are unclear and which operations need difficulty adjustments. Early Access gives us a way to make those changes with feedback from players. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We expect Early Access to last around 12 to 18 months. This may change as development progresses and we learn from player feedback. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to keep the same route-building and fleet-management gameplay in the full release. During Early Access, we intend to make the controls and attack warnings clearer, adjust the pacing and difficulty, and fix bugs.

We will announce any additional operations or supported platforms once they are built and tested. »

Quel est l'état actuel de la version en accès anticipé ?

« The paid Early Access version is still in development. We plan to release it as a Windows single-player game with English and Japanese support, played offline with a keyboard and mouse.

You can already try three operations in the free demo: Introduction, Survival and Tokyo Orbital. Transport and combat run automatically, and you can pause to review your routes and vehicle assignments. The demo is available in English and Japanese.

Before the Early Access release, we will update this section with the operations and features available at launch. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to launch Early Access at a lower price than the full release, then raise the price to reflect the content added and improved during development.

Regional prices and any launch discount will be finalized before release. If this policy changes, we will announce it on the store page in advance. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« You can share feedback and report bugs through Steam Discussions or the support contact on the store page. Comments such as "I wasn't sure what this button did" or "this operation felt too difficult" are useful too.

For bugs, a description of what you were doing and a screenshot can help us investigate. We will prioritize bugs we can reproduce, while also using feedback from playtests and surveys to decide what needs work.

This is a solo project, so we cannot take on every suggestion or promise a fixed update schedule. We will weigh how a change affects the game against the work involved, and explain which suggestions we are taking forward or setting aside where we can. »
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Date de sortie prévue : octobre 2026

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À propos de ce jeu

LINETAIN is a single-player logistics game about supplying front lines and getting wounded personnel to a hospital. Build routes between supply depots, factories, fronts and hospitals, then assign your vehicles. The game handles loading, transfers and combat.

Managing your routes


Your fleet is limited. Sending another vehicle to collect the wounded can leave supplies waiting on a different route. Attacks are announced 25 seconds in advance, so check the map, extend your routes and move vehicles where they are needed.

You can pause to review and edit your routes, then resume when you are ready. Watch where deliveries arrive and where cargo starts to build up.

Cargo


Food and ammunition go to the fronts. Materials go to the ammunition factory, where they are automatically converted into ammunition. Wounded personnel need transport to a hospital.

Three operations in the free demo


  • Introduction: Learn the controls as you defend against six attacks.
  • Survival: Face endless attacks on an eight-location map.
  • Tokyo Orbital: Supply four fronts across a larger, 12-location map of Tokyo.

The demo runs on Windows and is played with a keyboard and mouse. You can play in English or Japanese, and gameplay works offline. Settings let you increase text size, turn off screen shake and reduce animations.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Generative AI tools were used during development to assist with drafts and revisions of some pre-generated in-game text, interface copy, localization, and store and library artwork. All resulting content is selected, edited, and reviewed by the developer before shipping. The game does not generate content with AI at runtime.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : x86_64 CPU with SSE4.2 support
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Integrated graphics supporting OpenGL 3.3 or Direct3D 11
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : Keyboard and mouse required. 1280x800 display or higher recommended. Controller and touch input are not supported. Offline play is supported.
    Recommandée :
    • Mémoire vive : 8 GB de mémoire
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
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