Castle Reborn is a 45-degree isometric voxel action roguelite. Enter an ever-changing cursed castle, cut through hordes of undead, collect weapons and relics, shape a new build each run, and push deeper into the endless night with every return.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core experience of Castle Reborn comes from the interaction between weapons, relics, upgrades, enemy combinations, and the ever-changing castle. Through Early Access, we hope to gather real player feedback and continue refining combat pacing, build variety, level generation, enemy difficulty, and overall balance.

As we add more weapons, enemies, bosses, and castle areas, we also want to learn which builds are the most enjoyable, which mechanics should be simplified, and what makes each return to the castle feel fresh.”

Approximately how long will this game be in Early Access?

“We expect Castle Reborn to remain in Early Access for approximately 6 to 12 months.

The actual development period may change depending on player feedback, the scope of content adjustments, and overall development progress. Rather than committing to a fixed date, we would prefer to leave Early Access when the core systems, amount of content, performance, and overall gameplay experience have reached the intended standard.”

How is the full version planned to differ from the Early Access version?

“English

The full version is planned to include additional weapons, relics, upgrade options, enemies, bosses, and castle areas, while further expanding the differences between available combat builds.

We also plan to continue improving:

Combat feedback and controls
Combinations and interactions between weapons and relics
Castle rooms and exploration routes
Enemy, elite, and boss variety
Difficulty and overall balance
User interface, controller support, and gameplay information
Performance, stability, and overall polish

Specific content and features may change based on development progress and player feedback.”

What is the current state of the Early Access version?

“The current version already includes a complete core gameplay loop. Players can enter an ever-changing voxel castle, fight hordes of undead and monsters from a 45-degree isometric perspective, acquire weapons, relics, and upgrades, develop different combat builds, and challenge powerful enemies within the castle.

The current version includes:

A complete run-based gameplay loop
Multiple weapons, relics, and upgrade choices
Randomized room, enemy, and reward combinations
Regular enemies, special enemies, and boss encounters
Character progression and build systems
Keyboard and mouse controls
[Keep only if confirmed: Full controller support]
[Keep only if confirmed: Steam Achievements and Steam Cloud]

The Early Access version is fully playable, but the amount of content, balance, user interface, performance, and some visual elements will continue to be improved.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price moderately when the game reaches its full release, reflecting the additional content and overall improvements made during Early Access.

Any price adjustment will be announced in advance. Players who purchase the game during Early Access will not need to purchase it again.”

How are you planning on involving the Community in your development process?

“We will use the Steam Community to collect bug reports, balance feedback, build experiences, and gameplay suggestions.

We will pay particular attention to:

Weapon and relic combinations that feel too strong or unappealing
Enemies or bosses that are difficult to understand or lack clear feedback
Whether castle exploration offers enough variation
Whether upgrade choices are clear and rewarding
Performance or control issues that affect the overall experience

Player feedback will be an important reference when improving the game, although specific features and content will still be determined by the overall direction of the game, development scope, and practical feasibility.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

The castle never truly sleeps.

Whenever the black moon rises, long-dead creatures awaken and the castle reshapes its halls, courtyards, and crypts. As a hunter entering forbidden ground, you must survive swarms of undead in a 45-degree isometric voxel world, claim the powers hidden within, and uncover the source of the endless night.

Every run brings new routes, enemies, and upgrade choices. Discover weapons, strengthen your abilities, and collect relics that transform how you fight. Build around close-range assaults, ranged weapons, area attacks, or survival—and find combinations that turn separate powers into a devastating whole.

Death ends the run, not the hunt. Learn the enemies, choose a different path, rebuild your arsenal, and return to a castle that is never quite the same.

Key Features

AN EVER-CHANGING CURSED CASTLE

Routes, room layouts, enemies, and rewards shift between runs. Cross stone corridors, haunted crypts, and cursed halls while deciding where to venture next.

BUILD YOUR WAY TO HUNT

Collect weapons, relics, and upgrades that gradually shape each run. Create clear, satisfying builds around melee combat, ranged attacks, area damage, or survival.

FACE THE HORDES OF NIGHT

Move, evade, and find space as undead, demons, and twisted creatures close in from every direction. Break through the horde and challenge the monsters waiting deeper inside.

A VOXEL GOTHIC WORLD

Classic gothic architecture, monsters, and hunters are rebuilt in a bold, blocky 3D voxel style. The 45-degree isometric view keeps enemies, attack ranges, and the battlefield easy to read.

DIE. RETURN. GO DEEPER.

Every defeat teaches you more about the castle. Change your choices, discover new combinations, and push farther on your next return.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti 2GB or AMD Radeon RX 460 2GB
    • Storage: 2 GB available space
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