A roguelike deckbuilder where you fight monsters and stop for tea. Climb three blighted mountains as the Hunter, who traps and marks his prey, or the Whistler, who fights beside an ox, a fox and a hawk. Build a new deck every run, then rest by the fire and whisk against rivals in tea duels.

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Planned Release Date: Q1 2027

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About This Game

Drink Tea Fight Monsters is a roguelike deckbuilder about climbing three blighted mountains and coming home between them. Build your deck from forged iron, braided cord, and beast companions. Carry an ember from home to the summit. Stop for tea before the next monster tries to kill you.

Demo: December 2026 · Early Access: Q1 2027 · Wishlist to be notified

  • 2 characters
  • 3 mountains
  • 128 cards
  • 50 charms
  • 87 enemies
  • 64 events

Snare. Brace. Hew.

Read each enemy’s intent and make your cards work together. Lay the trap, weather the charge, and turn preparation into a punishing strike. Draft from what the path offers, find combinations among your cards and charms, and build a different answer to the mountain every run.

Fights With a Twist

Gold Mountain’s encounters ask more of your deck: protect a captive, contain a terrace fire, or break the support holding a raiding band together. Read the situation as closely as the cards.

Choose Who Climbs

Two characters, two crafts, two ways to build a deck:

The Hunter sets traps, marks his quarry, and holds his strongest blows for the right moment. Spend an opening now, or risk another turn for a greater payoff.

The Whistler starts with one animal and gathers the rest of her family on the climb: an ox in front of her, a fox at her back, a hawk overhead. Each brings its own command cards into battle. Call one, two or all three as the fight demands. They share one pool of strength, so spend it with care, and tend the family between battles.

Whisk Against a Rival

In Gold Mountain’s tea pavilion, tea is a contest. Catch the kettle by its bubbles, its steam and its sound, and whisk until the foam stands at the rim. The judges read the surface, and a cold cup loses. Tea books found on the road teach you more each time. Winning never changes a fight. It changes how well you make tea, and the pavilion remembers.

Choose Your Way Up

Cross Gold Mountain’s tea terraces, Silver Mountain’s flooded bridges and the Lone Mountain’s wind-bent pines. Choose your zone, then your path through it: fights, shrines, shops and treasures.

Every Detour Has a Cost

A raided zone loses places as you climb. Reach them while they stand, or clear the raiders’ camp. Pass an elite and it may follow you. Risk another detour, or press on to the next zone.

Drink Tea by the Fire

Every fire on the mountain is a cup of tea. Carry two named teas and choose which to unwrap: a small help for the road ahead, or one saved for a harder night. A stranger may share the pot and leave a tea book.

Come Home Between Mountains

Three rivers feed your village. Now the east water is failing, the tea terraces are turning black, and an old seat in the temple has gone cold.

Someone must go up and see.

At each summit, relight the old shrine with the ember you carried. Between mountains, come home, see the water change, and choose a gift for the next climb.

Climb Again, Deeper

The first mending does not hold forever. Return at higher blight depths (difficulty tiers) for tougher encounters, with another companion or a newly found charm.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools are used during development to write and revise game code, create artwork, music and sound effects, and assist with writing and localization. This includes content in the game and its store and promotional materials. The developer directs and reviews the work before inclusion. No content is generated using generative AI during gameplay.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: 64-bit dual-core CPU (Intel Core i3-2100 / AMD FX-4100 or better)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 GPU with 1 GB VRAM
    • Storage: 1 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. 1280x720 display or larger. System requirements may change during development.
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 10.15
    • Processor: Apple Silicon or Intel from 2012
    • Memory: 4 GB RAM
    • Graphics: Metal 3-compatible graphics
    • Storage: 1 GB available space
    • Additional Notes: Supports Apple Silicon and Intel Macs. System requirements may change during development.
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